使用ACE Reactor框架编程

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使用ACE Reactor框架编程

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按照我的理解,我大致讲一下windows平台下的原理。在windows平台下ACE_Reactor的实现类是ACE_WMFO_Reactor,事件的多路分离是通过WaitForMultiObject和WSAEventSelect着两个函数来实现的。WaitForMultiObject的功能是等待一组(64)handle中的一个或者所有被操作系统激活,程序返回,具体使用看msdn,WSAEventSelect的功能是指定一个事件对象event object与 某个SOCKET的FD_XXX网络事件关联。ACE_WMFO_Reactor对象构造成功后,我们调用run_event_loop(),事件的多路分离线程就开始了,

int
ACE_Reactor::run_reactor_event_loop (REACTOR_EVENT_HOOK eh)
{
  ACE_TRACE ("ACE_Reactor::run_reactor_event_loop");

  if (this->reactor_event_loop_done ())
    return 0;

  while (1)
  {
    int result = this->implementation_->handle_events ();//循环调用实现类的handle_events;

    if (eh != 0 && (*eh)(this))
      continue;
    else if (result == -1 && this->implementation_->deactivated ())
      return 0;
    else if (result == -1)
    return -1;
  }

  ACE_NOTREACHED (return 0;)
}

下面是handle_events调用过程

ACE_WFMO_Reactor::handle_events (ACE_Time_Value *how_long)
-ACE_WFMO_Reactor::event_handling (ACE_Time_Value *max_wait_time,int alertable)
--ACE_WFMO_Reactor::ok_to_wait (ACE_Time_Value *max_wait_time,int alertable)
--ACE_WFMO_Reactor::calculate_timeout (ACE_Time_Value *max_wait_time)
--ACE_WFMO_Reactor::calculate_timeout (ACE_Time_Value *max_wait_time)
--ACE_WFMO_Reactor::wait_for_multiple_events (int timeout,int alertable)

上面那个函数就是关键的多路分离函数。Reactor是如何知道应该调用那个事件处理器呢(event_handler),请看下面那个函数

ACE_WFMO_Reactor::register_handler (ACE_Event_Handler *event_handler,ACE_Reactor_Mask mask)这是一个简单的事件处理器的注册函数,没有提供IO句柄,因为我们可以从ACE_Event_Handler派生一个类,,并在这个类中重载get_handle()这个函数提供IO句柄。如下

class Server_Acceptor : public ACE_Event_Handler
{
public:
  virtual int open (const ACE_INET_Addr &local_addr);
  virtual ACE_HANDLE get_handle (void) const {return acceptor_.get_handle (); };
  virtual int handle_close (ACE_HANDLE = ACE_INVALID_HANDLE,ACE_Reactor_Mask = 0);
  virtual int handle_input (ACE_HANDLE = ACE_INVALID_HANDLE);

protected:
  ACE_SOCK_Acceptor acceptor_;

};

这个注册过程最终是通过register_handler_i这个成员函数进行的,

int
ACE_WFMO_Reactor::register_handler_i (ACE_HANDLE event_handle,
ACE_HANDLE io_handle,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask new_masks)
{
  // If this is a Winsock 1 system,the underlying event assignment will
  // not work,so don't try. Winsock 1 must use ACE_Select_Reactor for
  // reacting to socket activity.

#if !defined (ACE_HAS_WINSOCK2) || (ACE_HAS_WINSOCK2 == 0)

ACE_UNUSED_ARG (event_handle);
ACE_UNUSED_ARG (io_handle);
ACE_UNUSED_ARG (event_handler);
ACE_UNUSED_ARG (new_masks);
ACE_NOTSUP_RETURN (-1);

#else

  // Make sure that the <handle> is valid
  if (io_handle == ACE_INVALID_HANDLE)
  io_handle = event_handler->get_handle ();

  if (this->handler_rep_.invalid_handle (io_handle))
  {
    errno = ERROR_INVALID_HANDLE;
    return -1;
  }

  long new_network_events = 0;
  int delete_event = 0;
  auto_ptr <ACE_Auto_Event> event;

  // Look up the repository to see if the <event_handler> is already
  // there.
  ACE_Reactor_Mask old_masks;
  int found = this->handler_rep_.modify_network_events_i (io_handle,
  new_masks,
  old_masks,
  new_network_events,
  event_handle,
  delete_event,
  ACE_Reactor::ADD_MASK);

  // Check to see if the user passed us a valid event; If not then we
  // need to create one
  if (event_handle == ACE_INVALID_HANDLE)
  {
    // Note: don't change this since some C++ compilers have
    // <auto_ptr>s that don't work properly...
    auto_ptr<ACE_Auto_Event> tmp (new ACE_Auto_Event);
    event = tmp;
    event_handle = event->handle ();
    delete_event = 1;
  }

  int result = ::WSAEventSelect ((SOCKET) io_handle,
  new_network_events);

  // If we had found the <Event_Handler> there is nothing more to do
  if (found)
    return result;
  else if (result != SOCKET_ERROR &&
  this->handler_rep_.bind_i (1,
    event_handler,
    new_network_events,
    io_handle,
    event_handle,
    delete_event) != -1)
  {
    // The <event_handler> was not found in the repository,add to
    // the repository.
    if (delete_event)
    {
       // Clear out the handle in the ACE_Auto_Event so that when
       // it is destroyed,the handle isn't closed out from under
       // the reactor. After setting it,running down the event
       // (via auto_ptr<> event,above) at function return will
       // cause an error because it'll try to close an invalid handle.
       // To avoid that smashing the errno value,save the errno
       // here,explicitly remove the event so the dtor won't do it
       // again,then restore errno.
       ACE_Errno_Guard guard (errno);
       event->handle (ACE_INVALID_HANDLE);
       event->remove ();
    }
    return 0;
  }
  else
    return -1;

#endif /* ACE_HAS_WINSOCK2 || ACE_HAS_WINSOCK2 == 0 */

}

这个函数调用WSAEventSelect进行Event_Handler的注册,然后调用handler_rep_.bind_i来修改句柄相关的信息。handler_rep是ACE_WFMO_Reactor的一个句柄仓库。

在使用ACE_WFMO_Reactor时也遇到个这么几个问题,

如何安全的结束run_event_loop线程?

定义入下一个类

class Quit_Handler : public ACE_Event_Handler {
friend class ace_dewarn_gplusplus;
public:
Quit_Handler (ACE_Reactor *r) : ACE_Event_Handler (r) {}

virtual int handle_exception (ACE_HANDLE) {
reactor ()->end_reactor_event_loop ();
return -1; // Trigger call to handle_close() method.
}

virtual int handle_close (ACE_HANDLE,ACE_Reactor_Mask)
{ delete this; return 0; }

private:

// Private destructor ensures dynamic allocation.
virtual ~Quit_Handler () {}
};

然后调用

Quit_Handler *quit_handler_;
ACE_Reactor *r = ACE_Reactor::instance();
quit_handler_ = new Quit_Handler (r);
r->notify (quit_handler_);

如何安全的删除事件处理器?

ACE_Reactor::instance()->remove_handler(acceptor_.get_handle(),ACE_Event_Handler::READ_MASK);

不要直接调用handle_close

如何安全的结束工作者,消费者线程?

如果线程使用同步队列的话,可以插入以下消息,结束线程
ACE_Message_Block *shutdown_message = 0;
ACE_NEW_RETURN
(shutdown_message,
ACE_Message_Block (0,ACE_Message_Block::MB_STOP),-1);
if( my_card_queue.enqueue_tail (shutdown_message) == -1)
shutdown_message->release();

MFC中如何使用ACE编程?

在程序开始运行是调用ACE::init(),结束前调用ACE:fini()。

Reactor存在的问题是WaitForMultiObject只能 传入64个局柄,这个问题会在前摄式框架中解决

我也是初学者,只能写这么点。

原文链接:https://www.f2er.com/react/308512.html

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