Libevent源码分析-event处理流程

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event处理流程

Libevent处理时间的大概流程为
1、设置event_base(即初始化Reactor)
2、设置event事件(初始化event)
3、将event和event_base关联(将event注册到event_base)
4、进入循环,等待事件
5、事件发生,处理事件。
用UML序列图可以表示为:

#include <iostream>
#include <sys/time.h>
#include <event.h>
struct event ev;
struct timeval tv;

void time_cb(int fd,short event,void* argc)
{
    std::cout<<"Timer wakeup"<<std::endl;
    event_add(&ev,&tv);
}

int main()
{

    struct event_base* base=event_base_new();


    tv.tv_sec=10;
    tv.tv_usec=0;
    evtimer_set(&ev,time_cb,NULL);//设置定时器事件
    event_base_set(base,&ev);//将event和event_base关联
    event_add(&ev,&tv);//注册事件
    event_base_dispatch(base);//进入loop循环,等待事件

    return 0;
}

首先创建了event_base作为Reactor,设置了定时器事件作为event。随后将ev和base关联,注册ev到事件分发器(evsel,在event_base中)。最后进入loop循环,等待事件发生。

看一下event_base_set(base,&ev)

int event_base_set(struct event_base *base,struct event *ev)
{
    /* Only innocent events may be assigned to a different base */
    if (ev->ev_flags != EVLIST_INIT)//确保event已经初始化
        return (-1);

    _event_debug_assert_is_setup(ev);

    ev->ev_base = base;//设置event_base为event的Reactor
    ev->ev_pri = base->nactivequeues/2;//event的优先级

    return (0);
}

可以看出这一步只是将event和event_base关联,即在event中保存它所在的Reactor。

再来看看event_add(&ev,&tv)

int event_add(struct event *ev,const struct timeval *tv)
{
    int res;

    if (EVUTIL_FAILURE_CHECK(!ev->ev_base)) {
        event_warnx("%s: event has no event_base set.",__func__);
        return -1;
    }

    EVBASE_ACQUIRE_LOCK(ev->ev_base,th_base_lock);

    res = event_add_internal(ev,tv,0);//这里才是主体部分

    EVBASE_RELEASE_LOCK(ev->ev_base,th_base_lock);

    return (res);
}

再来看一下event_add_internal(ev,0),略去了部分代码

static inline int
event_add_internal(struct event *ev,const struct timeval *tv,int tv_is_absolute)
{
    struct event_base *base = ev->ev_base;
    int res = 0;
    int notify = 0;


    if (tv != NULL && !(ev->ev_flags & EVLIST_TIMEOUT)) {//tv不为空,且要添加到time堆中,则为time堆扩容
        if (min_heap_reserve(&base->timeheap,1 + min_heap_size(&base->timeheap)) == -1)
            return (-1);  /* ENOMEM == errno */
    }

    /*如果事件是IO或信号事件,且事件已经添加或激活,则插入到相应队列 */
    if ((ev->ev_events & (EV_READ|EV_WRITE|EV_SIGNAL)) &&
        !(ev->ev_flags & (EVLIST_INSERTED|EVLIST_ACTIVE))) {
        if (ev->ev_events & (EV_READ|EV_WRITE))//IO事件
            res = evmap_io_add(base,ev->ev_fd,ev);//添加到IO事件队列
        else if (ev->ev_events & EV_SIGNAL)//信号事件
            res = evmap_signal_add(base,(int)ev->ev_fd,ev);//添加到信号事件队列
        if (res != -1)
            event_queue_insert(base,ev,EVLIST_INSERTED);//将事件插入到队列base->eventqueue
        if (res == 1) {
            /* evmap says we need to notify the main thread. */
            notify = 1;
            res = 0;
        }
    }

        gettime(base,&now);//更新base中的time

        event_queue_insert(base,EVLIST_TIMEOUT);//添加到定时器小根堆


    /* if we are not in the right thread,we need to wake up the loop */
    if (res != -1 && notify && EVBASE_NEED_NOTIFY(base))//如果当前线程不是loop所在线程,唤醒loop线程。
        evthread_notify_base(base);

    return (res);
}

最后看一下event_base_dispatch(base);

int event_base_dispatch(struct event_base *event_base)
{
    return (event_base_loop(event_base,0));
}

看一下event_base_loop(event_base,0)

int
event_base_loop(struct event_base *base,int flags)
{
    const struct eventop *evsel = base->evsel;//事件分发器 event demultiplexer
    struct timeval tv;
    struct timeval *tv_p;
    int res,done,retval = 0;


    if (base->running_loop) {//loop循环只能在event_base所在线程
        event_warnx("%s: reentrant invocation. Only one event_base_loop"
            " can run on each event_base at once.",__func__);
        EVBASE_RELEASE_LOCK(base,th_base_lock);
        return -1;
    }

    base->running_loop = 1;//表明even_base在运行loop,防止其他线程运行

    clear_time_cache(base);//置零tv_cache

    if (base->sig.ev_signal_added && base->sig.ev_n_signals_added)//如果信号事件设置
        evsig_set_base(base);//设置signal_pair[0]位信号源

    done = 0;

    base->event_gotterm = base->event_break = 0;

    while (!done) {//进入loop循环主体
        base->event_continue = 0;

        /* Terminate the loop if we have been asked to */
        if (base->event_gotterm) {
            break;
        }
        if (base->event_break) {
            break;
        }

        timeout_correct(base,&tv);//更新时间

        tv_p = &tv;
        if (!N_ACTIVE_CALLBACKS(base) && !(flags & EVLOOP_NONBLOCK)) {
            timeout_next(base,&tv_p);
        } else {
            /*
             * if we have active events,we just poll new events
             * without waiting.
             */
            evutil_timerclear(&tv);
        }

        /* If we have no events,we just exit */
        if (!event_haveevents(base) && !N_ACTIVE_CALLBACKS(base)) {
            event_debug(("%s: no events registered.",__func__));
            retval = 1;
            goto done;//用了goto?
        }

        /* update last old time */
        gettime(base,&base->event_tv);

        clear_time_cache(base);

        res = evsel->dispatch(base,tv_p);//epoll_wait等,阻塞等待事件

        if (res == -1) {
            event_debug(("%s: dispatch returned unsuccessfully.",__func__));
            retval = -1;
            goto done;
        }

        update_time_cache(base);

        timeout_process(base);//处理到时事件

        if (N_ACTIVE_CALLBACKS(base)) {
            int n = event_process_active(base);//处理事件,处理过程中有优先级
            if ((flags & EVLOOP_ONCE)
                && N_ACTIVE_CALLBACKS(base) == 0
                && n != 0)
                done = 1;
        } else if (flags & EVLOOP_NONBLOCK)
            done = 1;
    }

done://goto用的label
    clear_time_cache(base);
    base->running_loop = 0;

    EVBASE_RELEASE_LOCK(base,th_base_lock);

    return (retval);
}
原文链接:https://www.f2er.com/react/307813.html

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