大家好,今天给大家带来的是redux(v3.6.0)的源码分析~
首先是redux的github地址 点我
接下来我们看看redux在项目中的简单使用,一般我们都从最简单的开始入手哈
备注:例子中结合的是react进行使用,当然redux不仅仅能结合react,还能结合市面上其他大多数的框架,这也是它比较流弊的地方
首先是创建一个store
import React from 'react' import { render } from 'react-dom' // 首先我们必须先导入redux中的createStore方法,用于创建store // 导入applyMiddleware方法,用于使用中间件 import { createStore,applyMiddleware } from 'redux' import { Provider } from 'react-redux' // 导入redux的中间件thunk import thunk from 'redux-thunk' // 导入redux的中间件createLogger import { createLogger } from 'redux-logger' // 我们还必须自己定义reducer函数,用于根据我们传入的action来访问新的state import reducer from './reducers' import App from './containers/App' // 创建存放中间件数组 const middleware = [ thunk ] if (process.env.NODE_ENV !== 'production') { middleware.push(createLogger()) } // 调用createStore方法来创建store,传入的参数分别是reducer和运用中间件的函数 const store = createStore( reducer,applyMiddleware(...middleware) ) // 将store作为属性传入,这样在每个子组件中就都可以获取这个store实例,然后使用store的方法 render( <Provider store={store}> <App /> </Provider>,document.getElementById('root') )
接下来我们看看reducer是怎么定义的
// 首先我们导入redux中的combineReducers方法 import { combineReducers } from 'redux' // 导入actions,这个非必须,但是推荐这么做 import { SELECT_REDDIT,INVALIDATE_REDDIT,REQUEST_POSTS,RECEIVE_POSTS } from '../actions' // 接下来这个两个方法selectedReddit,postsByReddit就是reducer方法 // reducer方法负责根据传入的action的类型,返回新的state,这里可以传入默认的state const selectedReddit = (state = 'reactjs',action) => { switch (action.type) { case SELECT_REDDIT: return action.reddit default: return state } } const posts = (state = { isFetching: false,didInvalidate: false,items: [] },action) => { switch (action.type) { case INVALIDATE_REDDIT: return { ...state,didInvalidate: true } case REQUEST_POSTS: return { ...state,isFetching: true,didInvalidate: false } case RECEIVE_POSTS: return { ...state,isFetching: false,items: action.posts,lastUpdated: action.receivedAt } default: return state } } const postsByReddit = (state = { },action) => { switch (action.type) { case INVALIDATE_REDDIT: case RECEIVE_POSTS: case REQUEST_POSTS: return { ...state,[action.reddit]: posts(state[action.reddit],action) } default: return state } } // 最后我们通过combineReducers这个方法,将所有的reducer方法合并成一个方法,也就是rootReducer方法 const rootReducer = combineReducers({ postsByReddit,selectedReddit }) // 导出这个rootReducer方法 export default rootReducer
接下来看看action的定义,其实action就是一个对象,对象中约定有一个必要的属性type,和一个非必要的属性payload;type代表了action的类型,指明了这个action对state修改的意图,而payload则是传入一些额外的数据供reducer使用
export const REQUEST_POSTS = 'REQUEST_POSTS' export const RECEIVE_POSTS = 'RECEIVE_POSTS' export const SELECT_REDDIT = 'SELECT_REDDIT' export const INVALIDATE_REDDIT = 'INVALIDATE_REDDIT' export const selectReddit = reddit => ({ type: SELECT_REDDIT,reddit }) export const invalidateReddit = reddit => ({ type: INVALIDATE_REDDIT,reddit }) export const requestPosts = reddit => ({ type: REQUEST_POSTS,reddit }) export const receivePosts = (reddit,json) => ({ type: RECEIVE_POSTS,reddit,posts: json.data.children.map(child => child.data),receivedAt: Date.now() }) const fetchPosts = reddit => dispatch => { dispatch(requestPosts(reddit)) return fetch(`https://www.reddit.com/r/${reddit}.json`) .then(response => response.json()) .then(json => dispatch(receivePosts(reddit,json))) } const shouldFetchPosts = (state,reddit) => { const posts = state.postsByReddit[reddit] if (!posts) { return true } if (posts.isFetching) { return false } return posts.didInvalidate } export const fetchPostsIfNeeded = reddit => (dispatch,getState) => { if (shouldFetchPosts(getState(),reddit)) { return dispatch(fetchPosts(reddit)) } }
以上就是redux最简单的用法,接下来我们就来看看redux源码里面具体是怎么实现的吧
首先我们看看整个redux项目的目录结构,从目录中我们可以看出,redux的项目源码其实比较简单
接下来就从入口文件index.js开始看吧,这个文件其实没有实现什么实质性的功能,只是导出了redux所提供的能力
// 入口文件 // 首先引入相应的模块,具体模块的内容后续会详细分析 import createStore from './createStore' import combineReducers from './combineReducers' import bindActionCreators from './bindActionCreators' import applyMiddleware from './applyMiddleware' import compose from './compose' import warning from './utils/warning' /* * This is a dummy function to check if the function name has been altered by minification. * If the function has been minified and NODE_ENV !== 'production',warn the user. */ function isCrushed() {} if ( process.env.NODE_ENV !== 'production' && typeof isCrushed.name === 'string' && isCrushed.name !== 'isCrushed' ) { warning( 'You are currently using minified code outside of NODE_ENV === \'production\'. ' + 'This means that you are running a slower development build of Redux. ' + 'You can use loose-envify (https://github.com/zertosh/loose-envify) for browserify ' + 'or DefinePlugin for webpack (http://stackoverflow.com/questions/30030031) ' + 'to ensure you have the correct code for your production build.' ) } // 导出相应的功能 export { createStore,combineReducers,bindActionCreators,applyMiddleware,compose }
紧接着,我们就来看看redux中一个重要的文件,createStore.js。这个文件用于创建store
// 创建store的文件,提供了redux中store的所有内置的功能,也是redux中比较重要的一个文件 // 首先引入相应的模块 import isPlainObject from 'lodash/isPlainObject' import $$observable from 'symbol-observable' /** * These are private action types reserved by Redux. * For any unknown actions,you must return the current state. * If the current state is undefined,you must return the initial state. * Do not reference these action types directly in your code. */ // 定义了有个内部使用的ActionType export const ActionTypes = { INIT: '@@redux/INIT' } /** * Creates a Redux store that holds the state tree. * The only way to change the data in the store is to call `dispatch()` on it. * * There should only be a single store in your app. To specify how different * parts of the state tree respond to actions,you may combine several reducers * into a single reducer function by using `combineReducers`. * * @param {Function} reducer A function that returns the next state tree,given * the current state tree and the action to handle. * * @param {any} [preloadedState] The initial state. You may optionally specify it * to hydrate the state from the server in universal apps,or to restore a * prevIoUsly serialized user session. * If you use `combineReducers` to produce the root reducer function,this must be * an object with the same shape as `combineReducers` keys. * * @param {Function} [enhancer] The store enhancer. You may optionally specify it * to enhance the store with third-party capabilities such as middleware,* time travel,persistence,etc. The only store enhancer that ships with Redux * is `applyMiddleware()`. * * @returns {Store} A Redux store that lets you read the state,dispatch actions * and subscribe to changes. */ // 导出创建store的方法 // 这个方法接收三个参数,分别是 reducer,预先加载的state,以及功能增强函数enhancer export default function createStore(reducer,preloadedState,enhancer) { // 调整参数,如果没有传入预先加载的state,并且第二个参数是一个函数的话,则把第二个参数为功能增强函数enhancer if (typeof preloadedState === 'function' && typeof enhancer === 'undefined') { enhancer = preloadedState preloadedState = undefined } // 判断enhancer必须是一个函数 if (typeof enhancer !== 'undefined') { if (typeof enhancer !== 'function') { throw new Error('Expected the enhancer to be a function.') } // 这是一个很重要的处理,它将createStore方法作为参数传入enhancer函数,并且执行enhancer // 这里主要是提供给redux中间件的使用,以此来达到增强整个redux流程的效果 // 通过这个函数,也给redux提供了无限多的可能性 return enhancer(createStore)(reducer,preloadedState) } // reducer必须是一个函数,否则报错 if (typeof reducer !== 'function') { throw new Error('Expected the reducer to be a function.') } // 将传入的reducer缓存到currentReducer变量中 let currentReducer = reducer // 将传入的preloadedState缓存到currentState变量中 let currentState = preloadedState // 定义当前的监听者队列 let currentListeners = [] // 定义下一个循环的监听者队列 let nextListeners = currentListeners // 定义一个判断是否在dispatch的标志位 let isDispatching = false // 判断是否能执行下一次监听队列 function ensureCanMutateNextListeners() { if (nextListeners === currentListeners) { // 这里是将当前监听队列通过拷贝的形式赋值给下次监听队列,这样做是为了防止在当前队列执行的时候会影响到自身,所以拷贝了一份副本 nextListeners = currentListeners.slice() } } /** * Reads the state tree managed by the store. * * @returns {any} The current state tree of your application. */ // 获取当前的state function getState() { return currentState } /** * Adds a change listener. It will be called any time an action is dispatched,* and some part of the state tree may potentially have changed. You may then * call `getState()` to read the current state tree inside the callback. * * You may call `dispatch()` from a change listener,with the following * caveats: * * 1. The subscriptions are snapshotted just before every `dispatch()` call. * If you subscribe or unsubscribe while the listeners are being invoked,this * will not have any effect on the `dispatch()` that is currently in progress. * However,the next `dispatch()` call,whether nested or not,will use a more * recent snapshot of the subscription list. * * 2. The listener should not expect to see all state changes,as the state * might have been updated multiple times during a nested `dispatch()` before * the listener is called. It is,however,guaranteed that all subscribers * registered before the `dispatch()` started will be called with the latest * state by the time it exits. * * @param {Function} listener A callback to be invoked on every dispatch. * @returns {Function} A function to remove this change listener. */ // 往监听队列里面去添加监听者 function subscribe(listener) { // 监听者必须是一个函数 if (typeof listener !== 'function') { throw new Error('Expected listener to be a function.') } // 声明一个变量来标记是否已经subscribed,通过闭包的形式被缓存 let isSubscribed = true // 创建一个当前currentListeners的副本,赋值给nextListeners ensureCanMutateNextListeners() // 将监听者函数push到nextListeners中 nextListeners.push(listener) // 返回一个取消监听的函数 // 原理很简单就是从将当前函数从数组中删除,使用的是数组的splice方法 return function unsubscribe() { if (!isSubscribed) { return } isSubscribed = false ensureCanMutateNextListeners() const index = nextListeners.indexOf(listener) nextListeners.splice(index,1) } } /** * Dispatches an action. It is the only way to trigger a state change. * * The `reducer` function,used to create the store,will be called with the * current state tree and the given `action`. Its return value will * be considered the **next** state of the tree,and the change listeners * will be notified. * * The base implementation only supports plain object actions. If you want to * dispatch a Promise,an Observable,a thunk,or something else,you need to * wrap your store creating function into the corresponding middleware. For * example,see the documentation for the `redux-thunk` package. Even the * middleware will eventually dispatch plain object actions using this method. * * @param {Object} action A plain object representing “what changed”. It is * a good idea to keep actions serializable so you can record and replay user * sessions,or use the time travelling `redux-devtools`. An action must have * a `type` property which may not be `undefined`. It is a good idea to use * string constants for action types. * * @returns {Object} For convenience,the same action object you dispatched. * * Note that,if you use a custom middleware,it may wrap `dispatch()` to * return something else (for example,a Promise you can await). */ // redux中通过dispatch一个action,来触发对store中的state的修改 // 参数就是一个action function dispatch(action) { // 这里判断一下action是否是一个纯对象,如果不是则抛出错误 if (!isPlainObject(action)) { throw new Error( 'Actions must be plain objects. ' + 'Use custom middleware for async actions.' ) } // action中必须要有type属性,否则抛出错误 if (typeof action.type === 'undefined') { throw new Error( 'Actions may not have an undefined "type" property. ' + 'Have you misspelled a constant?' ) } // 如果上一次dispatch还没结束,则不能继续dispatch下一次 if (isDispatching) { throw new Error('Reducers may not dispatch actions.') } try { // 将isDispatching设置为true,表示当次dispatch开始 isDispatching = true // 利用传入的reducer函数处理state和action,返回新的state // 推荐不直接修改原有的currentState currentState = currentReducer(currentState,action) } finally { // 当次的dispatch结束 isDispatching = false } // 每次dispatch结束之后,就执行监听队列中的监听函数 // 将nextListeners赋值给currentListeners,保证下一次执行ensureCanMutateNextListeners方法的时候会重新拷贝一个新的副本 // 简单粗暴的使用for循环执行 const listeners = currentListeners = nextListeners for (let i = 0; i < listeners.length; i++) { const listener = listeners[i] listener() } // 最后返回action return action } /** * Replaces the reducer currently used by the store to calculate the state. * * You might need this if your app implements code splitting and you want to * load some of the reducers dynamically. You might also need this if you * implement a hot reloading mechanism for Redux. * * @param {Function} nextReducer The reducer for the store to use instead. * @returns {void} */ // replaceReducer方法,顾名思义就是替换当前的reducer处理函数 function replaceReducer(nextReducer) { if (typeof nextReducer !== 'function') { throw new Error('Expected the nextReducer to be a function.') } currentReducer = nextReducer dispatch({ type: ActionTypes.INIT }) } /** * Interoperability point for observable/reactive libraries. * @returns {observable} A minimal observable of state changes. * For more information,see the observable proposal: * https://github.com/tc39/proposal-observable */ // 这个函数一般来说用不到,他是配合其他特点的框架或编程思想来使用的如rx.js,感兴趣的朋友可以自行学习 // 这里就不多做介绍 function observable() { const outerSubscribe = subscribe return { /** * The minimal observable subscription method. * @param {Object} observer Any object that can be used as an observer. * The observer object should have a `next` method. * @returns {subscription} An object with an `unsubscribe` method that can * be used to unsubscribe the observable from the store,and prevent further * emission of values from the observable. */ subscribe(observer) { if (typeof observer !== 'object') { throw new TypeError('Expected the observer to be an object.') } function observeState() { if (observer.next) { observer.next(getState()) } } observeState() const unsubscribe = outerSubscribe(observeState) return { unsubscribe } },[$$observable]() { return this } } } // When a store is created,an "INIT" action is dispatched so that every // reducer returns their initial state. This effectively populates // the initial state tree. // dispatch一个初始化的action dispatch({ type: ActionTypes.INIT }) // 最后返回这个store的所有能力 return { dispatch,subscribe,getState,replaceReducer,[$$observable]: observable } }
接下来我们看看combineReducers.js这个文件,通常我们会用它来合并我们的reducer方法
这个文件用于合并多个reducer,然后返回一个根reducer
因为store中只允许有一个reducer函数,所以当我们需要进行模块拆分的时候,就必须要用到这个方法
// 一开始先导入相应的函数 import { ActionTypes } from './createStore' import isPlainObject from 'lodash/isPlainObject' import warning from './utils/warning' // 获取UndefinedState的错误信息 function getUndefinedStateErrorMessage(key,action) { const actionType = action && action.type const actionName = (actionType && `"${actionType.toString()}"`) || 'an action' return ( `Given action ${actionName},reducer "${key}" returned undefined. ` + `To ignore an action,you must explicitly return the prevIoUs state. ` + `If you want this reducer to hold no value,you can return null instead of undefined.` ) } function getUnexpectedStateShapeWarningMessage(inputState,reducers,action,unexpectedKeyCache) { // 获取reducers的所有key const reducerKeys = Object.keys(reducers) const argumentName = action && action.type === ActionTypes.INIT ? 'preloadedState argument passed to createStore' : 'prevIoUs state received by the reducer' // 当reducers对象是一个空对象的话,返回警告文案 if (reducerKeys.length === 0) { return ( 'Store does not have a valid reducer. Make sure the argument passed ' + 'to combineReducers is an object whose values are reducers.' ) } // state必须是一个对象 if (!isPlainObject(inputState)) { return ( `The ${argumentName} has unexpected type of "` + ({}).toString.call(inputState).match(/\s([a-z|A-Z]+)/)[1] + `". Expected argument to be an object with the following ` + `keys: "${reducerKeys.join('","')}"` ) } // 判断state中是否有reducer没有的key,因为redux对state分模块的时候,是依据reducer来划分的 const unexpectedKeys = Object.keys(inputState).filter(key => !reducers.hasOwnProperty(key) && !unexpectedKeyCache[key] ) unexpectedKeys.forEach(key => { unexpectedKeyCache[key] = true }) if (unexpectedKeys.length > 0) { return ( `Unexpected ${unexpectedKeys.length > 1 ? 'keys' : 'key'} ` + `"${unexpectedKeys.join('","')}" found in ${argumentName}. ` + `Expected to find one of the known reducer keys instead: ` + `"${reducerKeys.join('","')}". Unexpected keys will be ignored.` ) } } // assertReducerShape函数,检测当遇到位置action的时候,reducer是否会返回一个undefined,如果是的话则抛出错误 // 接受一个reducers对象 function assertReducerShape(reducers) { // 遍历这个reducers对象 Object.keys(reducers).forEach(key => { const reducer = reducers[key] // 获取reducer函数在处理当state是undefined,actionType为初始默认type的时候返回的值 const initialState = reducer(undefined,{ type: ActionTypes.INIT }) // 如果这个值是undefined,则抛出错误,因为初始state不应该是undefined if (typeof initialState === 'undefined') { throw new Error( `Reducer "${key}" returned undefined during initialization. ` + `If the state passed to the reducer is undefined,you must ` + `explicitly return the initial state. The initial state may ` + `not be undefined. If you don't want to set a value for this reducer,` + `you can use null instead of undefined.` ) } // 当遇到一个不知道的action的时候,reducer也不能返回undefined,否则也会抛出报错 const type = '@@redux/PROBE_UNKNOWN_ACTION_' + Math.random().toString(36).substring(7).split('').join('.') if (typeof reducer(undefined,{ type }) === 'undefined') { throw new Error( `Reducer "${key}" returned undefined when probed with a random type. ` + `Don't try to handle ${ActionTypes.INIT} or other actions in "redux/*" ` + `namespace. They are considered private. Instead,you must return the ` + `current state for any unknown actions,unless it is undefined,` + `in which case you must return the initial state,regardless of the ` + `action type. The initial state may not be undefined,but can be null.` ) } }) } /** * Turns an object whose values are different reducer functions,into a single * reducer function. It will call every child reducer,and gather their results * into a single state object,whose keys correspond to the keys of the passed * reducer functions. * * @param {Object} reducers An object whose values correspond to different * reducer functions that need to be combined into one. One handy way to obtain * it is to use ES6 `import * as reducers` Syntax. The reducers may never return * undefined for any action. Instead,they should return their initial state * if the state passed to them was undefined,and the current state for any * unrecognized action. * * @returns {Function} A reducer function that invokes every reducer inside the * passed object,and builds a state object with the same shape. */ // 导出combineReducers方法,接受一个参数reducers对象 export default function combineReducers(reducers) { // 获取reducers对象的key值 const reducerKeys = Object.keys(reducers) // 定义一个最终要返回的reducers对象 const finalReducers = {} // 遍历这个reducers对象的key for (let i = 0; i < reducerKeys.length; i++) { // 缓存每个key值 const key = reducerKeys[i] if (process.env.NODE_ENV !== 'production') { if (typeof reducers[key] === 'undefined') { warning(`No reducer provided for key "${key}"`) } } // 相应key的值是个函数,则将改函数缓存到finalReducers中 if (typeof reducers[key] === 'function') { finalReducers[key] = reducers[key] } } // 获取finalReducers的所有的key值,缓存到变量finalReducerKeys中 const finalReducerKeys = Object.keys(finalReducers) let unexpectedKeyCache if (process.env.NODE_ENV !== 'production') { unexpectedKeyCache = {} } // 定义一个变量,用于缓存错误对象 let shapeAssertionError try { // 做错误处理,详情看后面assertReducerShape方法 // 主要就是检测, assertReducerShape(finalReducers) } catch (e) { shapeAssertionError = e } return function combination(state = {},action) { // 如果有错误,则抛出错误 if (shapeAssertionError) { throw shapeAssertionError } if (process.env.NODE_ENV !== 'production') { // 获取警告提示 const warningMessage = getUnexpectedStateShapeWarningMessage(state,finalReducers,unexpectedKeyCache) if (warningMessage) { warning(warningMessage) } } // 定义一个变量来表示state是否已经被改变 let hasChanged = false // 定义一个变量,来缓存改变后的state const nextState = {} // 开始遍历finalReducerKeys for (let i = 0; i < finalReducerKeys.length; i++) { // 获取有效的reducer的key值 const key = finalReducerKeys[i] // 根据key值获取对应的reducer函数 const reducer = finalReducers[key] // 根据key值获取对应的state模块 const prevIoUsStateForKey = state[key] // 执行reducer函数,获取相应模块的state const nextStateForKey = reducer(prevIoUsStateForKey,action) // 如果获取的state是undefined,则抛出错误 if (typeof nextStateForKey === 'undefined') { const errorMessage = getUndefinedStateErrorMessage(key,action) throw new Error(errorMessage) } // 将获取到的新的state赋值给新的state对应的模块,key则为当前reducer的key nextState[key] = nextStateForKey // 判读state是否发生改变 hasChanged = hasChanged || nextStateForKey !== prevIoUsStateForKey } // 如果state发生改变则返回新的state,否则返回原来的state return hasChanged ? nextState : state } }
接下来我们在看看bindActionCreators.js这个文件
首先先认识actionCreators,简单来说就是创建action的方法,redux的action是一个对象,而我们经常使用一些函数来创建这些对象,则这些函数就是actionCreators
而这个文件实现的功能,是根据绑定的actionCreator,来实现自动dispatch的功能
import warning from './utils/warning' // 对于每个actionCreator方法,执行之后都会得到一个action // 这个bindActionCreator方法,会返回一个能够自动执行dispatch的方法 function bindActionCreator(actionCreator,dispatch) { return (...args) => dispatch(actionCreator(...args)) } /** * Turns an object whose values are action creators,into an object with the * same keys,but with every function wrapped into a `dispatch` call so they * may be invoked directly. This is just a convenience method,as you can call * `store.dispatch(MyActionCreators.doSomething())` yourself just fine. * * For convenience,you can also pass a single function as the first argument,* and get a function in return. * * @param {Function|Object} actionCreators An object whose values are action * creator functions. One handy way to obtain it is to use ES6 `import * as` * Syntax. You may also pass a single function. * * @param {Function} dispatch The `dispatch` function available on your Redux * store. * * @returns {Function|Object} The object mimicking the original object,but with * every action creator wrapped into the `dispatch` call. If you passed a * function as `actionCreators`,the return value will also be a single * function. */ // 对外暴露这个bindActionCreators方法 export default function bindActionCreators(actionCreators,dispatch) { // 如果传入的actionCreators参数是个函数,则直接调用bindActionCreator方法 if (typeof actionCreators === 'function') { return bindActionCreator(actionCreators,dispatch) } // 错误处理 if (typeof actionCreators !== 'object' || actionCreators === null) { throw new Error( `bindActionCreators expected an object or a function,instead received ${actionCreators === null ? 'null' : typeof actionCreators}. ` + `Did you write "import ActionCreators from" instead of "import * as ActionCreators from"?` ) } // 如果actionCreators是一个对象,则获取对象中的key const keys = Object.keys(actionCreators) // 定义一个缓存对象 const boundActionCreators = {} // 遍历actionCreators的每个key for (let i = 0; i < keys.length; i++) { // 获取每个key const key = keys[i] // 根据每个key获取特定的actionCreator方法 const actionCreator = actionCreators[key] // 如果actionCreator是一个函数,则直接调用bindActionCreator方法,将返回的匿名函数缓存到boundActionCreators对象中 if (typeof actionCreator === 'function') { boundActionCreators[key] = bindActionCreator(actionCreator,dispatch) } else { warning(`bindActionCreators expected a function actionCreator for key '${key}',instead received type '${typeof actionCreator}'.`) } } // 最后返回boundActionCreators对象 // 用户获取到这个对象后,可拿出对象中的每个key的对应的值,也就是各个匿名函数,执行匿名函数就可以实现dispatch功能 return boundActionCreators }
接下来我们看看applyMiddleware.js这个文件,这个文件让redux有着无限多的可能性。为什么这么说呢,你往下看就知道了
// 这个文件的代码逻辑其实很简单 // 首先导入compose函数,等一下我们会详细分析这个compose函数 import compose from './compose' /** * Creates a store enhancer that applies middleware to the dispatch method * of the Redux store. This is handy for a variety of tasks,such as expressing * asynchronous actions in a concise manner,or logging every action payload. * * See `redux-thunk` package as an example of the Redux middleware. * * Because middleware is potentially asynchronous,this should be the first * store enhancer in the composition chain. * * Note that each middleware will be given the `dispatch` and `getState` functions * as named arguments. * * @param {...Function} middlewares The middleware chain to be applied. * @returns {Function} A store enhancer applying the middleware. */ // 接下来导出applyMiddleware这个方法,这个方法也是我们经常用来作为createStore中enhance参数的一个方法 export default function applyMiddleware(...middlewares) { // 首先先返回一个匿名函数,有没有发现这个函数跟createStore很相似啊 // 没错其实他就是我们的之前看到的createStore return (createStore) => (reducer,enhancer) => { // 首先用原来的createStore创建一个store,并把它缓存起来 const store = createStore(reducer,enhancer) // 获取store中原始的dispatch方法 let dispatch = store.dispatch // 定一个执行链数组 let chain = [] // 缓存原有store中getState和dispatch方法 const middlewareAPI = { getState: store.getState,dispatch: (action) => dispatch(action) } // 执行每个中间件函数,并将middlewareAPI作为参数传入,获得一个执行链数组 chain = middlewares.map(middleware => middleware(middlewareAPI)) // 将执行链数组传入compose方法中,并立即执行返回的方法获得最后包装过后的dispatch // 这个过程简单来说就是,每个中间件都会接受一个store.dispatch方法,然后基于这个方法进行包装,然后返回一个新的dispatch // 这个新的dispatch又作为参数传入下一个中间件函数,然后有进行包装。。。一直循环这个过程,直到最后得到一个最终的dispatch dispatch = compose(...chain)(store.dispatch) // 返回一个store对象,并将新的dispatch方法覆盖原有的dispatch方法 return { ...store,dispatch } } }
看到这里,其实你已经看完了大部分redux的内容,最后我们看看上述文件中使用到的compose方法是如何实现的。
打开compose.js,我们发现其实实现方式就是利用es5中数组的reduce方法来实现这种效果的
/** * Composes single-argument functions from right to left. The rightmost * function can take multiple arguments as it provides the signature for * the resulting composite function. * * @param {...Function} funcs The functions to compose. * @returns {Function} A function obtained by composing the argument functions * from right to left. For example,compose(f,g,h) is identical to doing * (...args) => f(g(h(...args))). */ export default function compose(...funcs) { // 判断函数数组是否为空 if (funcs.length === 0) { return arg => arg } // 如果函数数组只有一个元素,则直接执行 if (funcs.length === 1) { return funcs[0] } // 否则,就利用reduce方法执行每个中间件函数,并将上一个函数的返回作为下一个函数的参数 return funcs.reduce((a,b) => (...args) => a(b(...args))) }
哈哈,以上就是今天给大家分享的redux源码分析~希望大家能够喜欢咯