// ACE_Reactor_Client.cpp : 定义控制台应用程序的入口点。
//
#include "stdafx.h"
#include "ace/Reactor.h"
#include "ace/SOCK_Connector.h"
#include "ace/OS.h"
#include "ace/Log_Msg.h"
#include <string>
#include <iostream>
using namespace std;
class MyClient:public ACE_Event_Handler
{
public:
bool do_connect(string ip,int port,int local_port)
{
ACE_SOCK_Connector connector;
ACE_INET_Addr local_addr(local_port,"0.0.0.0");
ACE_INET_Addr addr(port,ip.c_str());
ACE_Time_Value timeout(5,0);
if(connector.connect(peer_sock,addr,&timeout,local_addr) != 0)
{
cout<<"connect fail."<<endl;
return false;
}
int ret = ACE_Reactor::instance()->register_handler(this,ACE_Event_Handler::READ_MASK);
if (ret != 0)
{
cout<<"local_port:"<<local_port<<" register_handler fail."<<endl;
return false;
}
sprintf(buf,"%d",local_port);
peer_sock.send(buf,strlen(buf)+1);
return true;
}
ACE_HANDLE get_handle(void) const
{
return peer_sock.get_handle();
}
int handle_input (ACE_HANDLE fd)
{
int rev=0;
ACE_Time_Value timeout(5,0);
if((rev=peer_sock.recv(buf,sizeof(buf),&timeout))>0)
{
buf[rev]='\0';
cout<<"recv: "<<buf<<endl;
}
ACE_INET_Addr raddr;
peer_sock.get_local_addr(raddr);
//ACE_DEBUG ((LM_DEBUG,ACE_TEXT ( " (%P|%t) close:%s %d\n " ),raddr.get_host_addr(),raddr.get_port_number()));
sprintf(buf,raddr.get_port_number());
peer_sock.send(buf,strlen(buf)+1);
return 0;
}
private:
ACE_SOCK_Stream peer_sock;
char buf[100];
};
#include <ace/OS.h>
#include <ace/Task.h>
class TTcpNetThread : public ACE_Task_Base
{
public:
/// 运行
int open();
/// 停止运行
int close();
protected:
/// 线程函数
virtual int svc();
};
int TTcpNetThread::open() { return this->activate(); }
int TTcpNetThread::close()
{
ACE_Reactor::instance()->end_reactor_event_loop(); // 终止ACE_Proactor循环
this->wait(); // 等待清理现场
return 0;
}
int TTcpNetThread::svc()
{
// Proactor的事件循环开始
while(!ACE_Reactor::instance()->event_loop_done())
{
ACE_Reactor::instance()->handle_events();
}
ACE_DEBUG((LM_DEBUG,ACE_TEXT("Network fin\n")));
return 0;
}
/**********************************************************************************************
在Socket编程中,常见的事件就是"读就绪","写就绪",通过对这两个事件的捕获分发,可以实现Socket中的异步操作。
Socket编程中的事件处理器
在前面我们已经介绍过,在ACE反应器框架中,任何都必须派生自ACE_Event_Handler类,并通过重载其相应会调事件处理函数来实现相应的回调处理的。在Socket编程中,我们通常需要重载的函数有
1.handle_input()
当I/O句柄(比如UNIX中的文件描述符)上的输入可用时,反应器自动回调该方法。
2.handle_output()
当I/O设备的输出队列有可用空间时,反应器自动回调该方法。
3.handle_close()
当事件处理器中的事件从Reactor中移除的时候调用。
此外,为了使Reactor能通过I/O句柄找到对应的事件处理器,还必须重载其get_handle()方法以使得Reactor建立起I/O句柄和事件处理器的关联。
***********************************************************************************************/
#pragma comment(lib,"ACEd.lib")
#define CLIENT_THREAD_NUM 4
int main(int argc,char *argv[])
{
for (int i=0;i<2000;i++)
{
MyClient *client = new MyClient;
if (!client->do_connect("127.0.0.1",4567,10000+i))
break;
}
system("pause");
TTcpNetThread netThread[CLIENT_THREAD_NUM];
for(int i = 0; i < CLIENT_THREAD_NUM; i++)
{
netThread[i].open();
}
while (getchar())
{
ACE_OS::sleep(1);
}
/*while(true)
{
ACE_Reactor::instance()->handle_events();
}*/
return 0;
}
// ACE_Reactor_Server.cpp : 定义控制台应用程序的入口点。
//
#include "stdafx.h"
#include <ace/Reactor.h>
#include <ace/SOCK_Connector.h>
#include <ace/SOCK_Acceptor.h>
#include <ace/Auto_Ptr.h>
#include "ace/OS.h"
#include "ace/Log_Msg.h"
#include <list>
#pragma comment(lib,"ACEd.lib")
class ClientService : public ACE_Event_Handler
{
public:
ACE_SOCK_Stream &peer (void) { return this->sock_; }
int regist_this(void)
{
//注册读就绪回调函数
return this->reactor ()->register_handler(this,ACE_Event_Handler::READ_MASK);
}
virtual ACE_HANDLE get_handle (void) const { return this->sock_.get_handle (); }
virtual int handle_input (ACE_HANDLE fd )
{
int rev = peer().recv(buf,sizeof(buf));
if(rev<=0)
return -1;
buf[rev] = '\0';
printf("recv:%s",buf);
return 0;
}
// 释放相应资源
virtual int handle_close (ACE_HANDLE,ACE_Reactor_Mask mask)
{
if (mask == ACE_Event_Handler::WRITE_MASK)
return 0;
mask = ACE_Event_Handler::ALL_EVENTS_MASK |
ACE_Event_Handler::DONT_CALL;
this->reactor ()->remove_handler (this,mask);
this->sock_.close ();
delete this; //socket出错时,将自动删除该客户端,释放相应资源
return 0;
}
protected:
char buf[100];
ACE_SOCK_Stream sock_;
};
class ClientAcceptor : public ACE_Event_Handler
{
public:
virtual ~ClientAcceptor (){this->handle_close (ACE_INVALID_HANDLE,0);}
int start_listen (const ACE_INET_Addr &listen_addr)
{
if (this->acceptor_.open (listen_addr,1) == -1)
{
printf("open port fail\n");
return -1;
}
//注册接受连接回调事件
return this->reactor ()->register_handler(this,ACE_Event_Handler::ACCEPT_MASK);
}
virtual ACE_HANDLE get_handle (void) const
{ return this->acceptor_.get_handle (); }
virtual int handle_input (ACE_HANDLE fd )
{
ClientService *client = new ClientService();
auto_ptr<ClientService> p (client);
if (this->acceptor_.accept (client->peer ()) == -1)
{
printf("accept client fail\n");
return -1;
}
p.release ();
client->reactor (this->reactor ());
if (client->regist_this () == -1)
client->handle_close (ACE_INVALID_HANDLE,0);
return 0;
}
virtual int handle_close (ACE_HANDLE handle,ACE_Reactor_Mask close_mask)
{
if (this->acceptor_.get_handle () != ACE_INVALID_HANDLE)
{
ACE_Reactor_Mask m = ACE_Event_Handler::ACCEPT_MASK |
ACE_Event_Handler::DONT_CALL;
this->reactor ()->remove_handler (this,m);
this->acceptor_.close ();
}
return 0;
}
protected:
ACE_SOCK_Acceptor acceptor_;
};
int main1(int argc,char *argv[])
{
ACE_INET_Addr addr(4567,"127.0.0.1");
ClientAcceptor server;
server.reactor(ACE_Reactor::instance());
server.start_listen(addr);
while(true)
{
ACE_Reactor::instance()->handle_events();
}
return 0;
}
////////////////////////////////////////////////
#define MAX_BUFF_SIZE 1024
#define LISTEN_PORT 4567
#define SERVER_IP ACE_LOCALHOST
class ClientHandler : public ACE_Event_Handler
{
public:
friend class ServerAcceptor;
public:
ClientHandler(){}
~ClientHandler()
{
sock_stream.close();
ACE_Reactor::instance()->remove_handler(this,ACE_Event_Handler::READ_MASK | ACE_Event_Handler::DONT_CALL);
}
int send_some(const void *buff,int bytes)
{
return sock_stream.send(buff,bytes);
}
ACE_SOCK_Stream& GetStream(){return sock_stream;} //给accept提供接口绑定数据通道
public:
virtual int handle_input(ACE_HANDLE fd); //I/O触发事件后调用
virtual ACE_HANDLE get_handle(void) const {return sock_stream.get_handle();} //不重载需要手动将handle传入ACE_Reactor
private:
ACE_INET_Addr Cli_addr;
ACE_SOCK_Stream sock_stream;
};
int ClientHandler::handle_input(ACE_HANDLE fd)
{
char strBuffer[MAX_BUFF_SIZE];
int byte = sock_stream.recv(strBuffer,MAX_BUFF_SIZE); //可读数据
if (-1 == byte)
{
ACE_DEBUG((LM_INFO,ACE_TEXT("receive data Failed\n")));
}
else if(0 == byte)
{
sock_stream.close();
ACE_Reactor::instance()->remove_handler(this,ACE_Event_Handler::READ_MASK | ACE_Event_Handler::DONT_CALL);
ACE_DEBUG((LM_INFO,ACE_TEXT("client closed!\n")));
}
else
{
ACE_DEBUG((LM_INFO,ACE_TEXT("receive:%s\n"),strBuffer));
sock_stream.send(strBuffer,strlen(strBuffer)+1);
}
return 0;
}
// ServerAcceptor
class ServerAcceptor : public ACE_Event_Handler
{
public:
ServerAcceptor(int port,char* ip);
~ServerAcceptor();
virtual int handle_input(ACE_HANDLE fd); // ACE框架回调
virtual ACE_HANDLE get_handle(void) const {return Svr_aceept.get_handle();}
private:
ACE_INET_Addr Svr_addr;
ACE_SOCK_Acceptor Svr_aceept;
std::list<ClientHandler*> m_streamPool; //stream pool
};
ServerAcceptor::ServerAcceptor(int port,char* ip):Svr_addr(port,ip)
{
if (-1 == Svr_aceept.open(Svr_addr,1))
{
ACE_DEBUG((LM_ERROR,ACE_TEXT("accept open Failed\n")));
Svr_aceept.close();
}
ACE_DEBUG((LM_ERROR,ACE_TEXT("accept open success\n")));
}
ServerAcceptor::~ServerAcceptor()
{
ACE_Reactor::instance()->remove_handler(this,ACE_Event_Handler::ACCEPT_MASK);
Svr_aceept.close();
std::list<ClientHandler*>::iterator it;
for (it = m_streamPool.begin();it != m_streamPool.end();++it)
{
if (NULL != (*it))
{
delete (*it);
}
}
}
#include "ace/SOCK_SEQPACK_Association.h"
int ServerAcceptor::handle_input(ACE_HANDLE fd )
{
ClientHandler *stream = new ClientHandler(); //产生新通道
if (NULL != stream)
{
m_streamPool.push_back(stream);
}
if (Svr_aceept.accept(stream->GetStream()) == -1) //绑定通道
{
printf("accept client fail\n");
return -1;
}
ACE_Reactor::instance()->register_handler(stream,ACE_Event_Handler::READ_MASK); //通道注册到ACE_Reactor
ACE_INET_Addr raddr;
stream->GetStream().get_remote_addr(raddr);
ACE_DEBUG ((LM_DEBUG,ACE_TEXT ( "client:%s %d\n" ),raddr.get_port_number()));
/*ACE_INET_Addr addr;
ACE_SOCK_SEQPACK_Association ass=ACE_SOCK_SEQPACK_Association(fd);
size_t addr_size=sizeof ACE_INET_Addr;
ass.get_remote_addrs(&addr,addr_size);
ACE_OS::printf("fd:%d ip:%d port:%d\n",(int)fd,addr.get_ip_address(),addr.get_port_number());*/
//ACE_DEBUG((LM_ERROR,ACE_TEXT("User connect success!\n")));
return 0;
}
#include <ace/OS.h>
#include <ace/Task.h>
class TTcpNetThread : public ACE_Task_Base
{
public:
/// 运行
int open();
/// 停止运行
int close();
protected:
/// 线程函数
virtual int svc();
};
int TTcpNetThread::open() { return this->activate(); }
int TTcpNetThread::close()
{
ACE_Reactor::instance()->end_reactor_event_loop(); // 终止ACE_Proactor循环
this->wait(); // 等待清理现场
return 0;
}
int TTcpNetThread::svc()
{
ACE_Reactor::instance()->run_reactor_event_loop();
ACE_DEBUG((LM_DEBUG,ACE_TEXT("Network fin\n")));
return 0;
}
#define CLIENT_THREAD_NUM 4
int main(int argc,char *argv[])
{
ServerAcceptor server(LISTEN_PORT,(char *)SERVER_IP);
//listen port注册到ACE_Reactor
ACE_Reactor::instance()->register_handler(&server,ACE_Event_Handler::ACCEPT_MASK);
TTcpNetThread netThread[CLIENT_THREAD_NUM];
for(int i = 0; i < CLIENT_THREAD_NUM; i++)
{
netThread[i].open();
}
while (getchar())
{
ACE_OS::sleep(1);
}
//进入消息循环,有I/O事件回调handle_input
//ACE_Reactor::instance()->run_reactor_event_loop();
return 0;
}
原文链接:https://www.f2er.com/react/302644.html