php socket实现的聊天室代码分享

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/**

  • patServer
  • PHP socket server base class
  • Events that can be handled:
    • onStart
    • onConnect
    • onConnectionRefused
    • onClose
    • onShutdown
    • onReceiveData
  • @version 1.1
  • @author Stephan Schmidt schst@php-tools.de
  • @package patServer
    */
    class patServer {
    /**
  • information about the project
  • @var array $systemVars
    */
    var $systemVars = array(
    "appName" => "patServer","appVersion" => "1.1","author" => array("Stephan Schmidt schst@php-tools.de",)
    );

/**

  • port to listen
  • @var integer $port
    */
    var $port = 10000;

/**

  • domain to bind to
  • @var string $domain
    */
    var $domain = "localhost";

/**

  • maximum amount of clients
  • @var integer $maxClients
    */
    var $maxClients = -1;

/**

  • buffer size for socket_read
  • @var integer $readBufferSize
    */
    var $readBufferSize = 128;

/**

  • end character for socket_read
  • @var integer $readEndCharacter
    */
    var $readEndCharacter = "\n";

/**

  • maximum of backlog in queue
  • @var integer $maxQueue
    */
    var $maxQueue = 500;

/**

  • debug mode
  • @var boolean $debug
    */
    var $debug = true;

/**

  • debug mode
  • @var string $debugMode
    */
    var $debugMode = "text";

/**

  • debug destination (filename or stdout)
  • @var string $debugDest
    */
    var $debugDest = "stdout";

/**

  • empty array,used for socket_select
  • @var array $null
    */
    var $null = array();

/**

  • all file descriptors are stored here
  • @var array $clientFD
    */
    var $clientFD = array();

/**

  • needed to store client information
  • @var array $clientInfo
    */
    var $clientInfo = array();

/**

  • needed to store server information
  • @var array $serverInfo
    */
    var $serverInfo = array();

/**

  • amount of clients
  • @var integer $clients
    */
    var $clients = 0;

/**

  • create a new socket server

  • @access public

  • @param string $domain domain to bind to

  • @param integer $port port to listen to
    */
    function patServer( $domain = "localhost",$port = 10000 )
    {
    $this->domain = $domain;
    $this->port = $port;

    $this->serverInfo["domain"] = $domain;
    $this->serverInfo["port"] = $port;
    $this->serverInfo["servername"] = $this->systemVars["appName"];
    $this->serverInfo["serverversion"] = $this->systemVars["appVersion"];

    set_time_limit( 0 );
    }

/**

  • set maximum amount of simultaneous connections
  • @access public
  • @param int $maxClients
    */
    function setMaxClients( $maxClients )
    {
    $this->maxClients = $maxClients;
    }

/**

  • set debug mode

  • @access public

  • @param mixed $debug [text|htmlfalse]

  • @param string $dest destination of debug message (stdout to output or filename if log should be written)
    */
    function setDebugMode( $debug,$dest = "stdout" )
    {
    if( $debug === false )
    {
    $this->debug = false;
    return true;
    }

    $this->debug = true;
    $this->debugMode = $debug;
    $this->debugDest = $dest;
    }

/**

  • start the server

  • @access public

  • @param int $maxClients
    */
    function start()
    {
    $this->initFD = @socket_create( AF_INET,SOCK_STREAM,0 );
    if( !$this->initFD )
    die( "patServer: Could not create socket." );

    // adress may be reused
    socket_setopt( $this->initFD,SOL_SOCKET,SO_REUSEADDR,1 );

    // bind the socket
    if( !@socket_bind( $this->initFD,$this->domain,$this->port ) )
    {
    @socket_close( $this->initFD );
    die( "patServer: Could not bind socket to ".$this->domain." on port ".$this->port." ( ".$this->getLastSocketError( $this->initFd )." )." );
    }

    // listen on selected port
    if( !@socket_listen( $this->initFD,$this->maxQueue ) )
    die( "patServer: Could not listen ( ".$this->getLastSocketError( $this->initFd )." )." );

    $this->sendDebugMessage( "Listening on port ".$this->port.". Server started at ".date( "H:i:s",time() ) );

    // this allows the shutdown function to check whether the server is already shut down
    $GLOBALS["_patServerStatus"] = "running";
    // this ensures that the server will be sutdown correctly
    register_shutdown_function( array( $this,"shutdown" ) );

    if( method_exists( $this,"onStart" ) )
    $this->onStart();

    $this->serverInfo["started"] = time();
    $this->serverInfo["status"] = "running";

    while( true )
    {
    $readFDs = array();
    array_push( $readFDs,$this->initFD );

    // fetch all clients that are awaiting connections
    for( $i = 0; $i < count( $this->clientFD ); $i++ )
    if( isset( $this->clientFD[$i] ) )
    array_push( $readFDs,$this->clientFD[$i] );

    // block and wait for data or new connection
    $ready = @socket_select( $readFDs,$this->null,NULL );

    if( $ready === false )
    {
    $this->sendDebugMessage( "socket_select Failed." );
    $this->shutdown();
    }

    // check for new connection
    if( in_array( $this->initFD,$readFDs ) )
    {
    $newClient = $this->acceptConnection( $this->initFD );

    // check for maximum amount of connections
    if( $this->maxClients > 0 )
    {
    if( $this->clients > $this->maxClients )
    {
    $this->sendDebugMessage( "Too many connections." );

    if( method_exists( $this,"onConnectionRefused" ) )
    $this->onConnectionRefused( $newClient );

    $this->closeConnection( $newClient );
    }
    }

    if( --$ready <= 0 )
    continue;
    }

    // check all clients for incoming data
    for( $i = 0; $i < count( $this->clientFD ); $i++ )
    {
    if( !isset( $this->clientFD[$i] ) )
    continue;

    if( in_array( $this->clientFD[$i],$readFDs ) )
    {
    $data = $this->readFromSocket( $i );

    // empty data => connection was closed
    if( !$data )
    {
    $this->sendDebugMessage( "Connection closed by peer" );
    $this->closeConnection( $i );
    }
    else
    {
    $this->sendDebugMessage( "Received ".trim( $data )." from ".$i );

    if( method_exists( $this,"onReceiveData" ) )
    $this->onReceiveData( $i,$data );
    }
    }
    }
    }
    }

/**

  • read from a socket

  • @access private

  • @param integer $clientId internal id of the client to read from

  • @return string $data data that was read
    */
    function readFromSocket( $clientId )
    {
    // start with empty string
    $data = "";

    // read data from socket
    while( $buf = socket_read( $this->clientFD[$clientId],$this->readBufferSize ) )
    {
    $data .= $buf;

    $endString = substr( $buf,- strlen( $this->readEndCharacter ) );
    if( $endString == $this->readEndCharacter )
    break;
    if( $buf == NULL )
    break;
    }

    if( $buf === false )
    $this->sendDebugMessage( "Could not read from client ".$clientId." ( ".$this->getLastSocketError( $this->clientFD[$clientId] )." )." );

    return $data;
    }

/**

  • accept a new connection

  • @access public

  • @param resource &$socket socket that received the new connection

  • @return int $clientID internal ID of the client
    */
    function acceptConnection( &$socket )
    {
    for( $i = 0 ; $i <= count( $this->clientFD ); $i++ )
    {
    if( !isset( $this->clientFD[$i] ) || $this->clientFD[$i] == NULL )
    {
    $this->clientFD[$i] = socket_accept( $socket );
    socket_setopt( $this->clientFD[$i],1 );
    $peer_host = "";
    $peer_port = "";
    socket_getpeername( $this->clientFD[$i],$peer_host,$peer_port );
    $this->clientInfo[$i] = array(
    "host" => $peer_host,"port" => $peer_port,"connectOn" => time()
    );
    $this->clients++;

    $this->sendDebugMessage( "New connection ( ".$i." ) from ".$peer_host." on port ".$peer_port );

    if( method_exists( $this,"onConnect" ) )
    $this->onConnect( $i );
    return $i;
    }
    }
    }

/**

  • check,whether a client is still connected
  • @access public
  • @param integer $id client id
  • @return boolean $connected true if client is connected,false otherwise
    */
    function isConnected( $id )
    {
    if( !isset( $this->clientFD[$id] ) )
    return false;
    return true;
    }

/**

  • close connection to a client

  • @access public

  • @param int $clientID internal ID of the client
    */
    function closeConnection( $id )
    {
    if( !isset( $this->clientFD[$id] ) )
    return false;

    if( method_exists( $this,"onClose" ) )
    $this->onClose( $id );

    $this->sendDebugMessage( "Closed connection ( ".$id." ) from ".$this->clientInfo[$id]["host"]." on port ".$this->clientInfo[$id]["port"] );

    @socket_close( $this->clientFD[$id] );
    $this->clientFD[$id] = NULL;
    unset( $this->clientInfo[$id] );
    $this->clients--;
    }

/**

  • shutdown server

  • @access public
    */
    function shutDown()
    {
    if( $GLOBALS["_patServerStatus"] != "running" )
    exit;
    $GLOBALS["_patServerStatus"] = "stopped";

    if( method_exists( $this,"onShutdown" ) )
    $this->onShutdown();

    $maxFD = count( $this->clientFD );
    for( $i = 0; $i < $maxFD; $i++ )
    $this->closeConnection( $i );

    @socket_close( $this->initFD );

    $this->sendDebugMessage( "Shutdown server." );
    exit;
    }

/**

  • get current amount of clients
  • @access public
  • @return int $clients amount of clients
    */
    function getClients()
    {
    return $this->clients;
    }

/**

  • send data to a client

  • @access public

  • @param int $clientId ID of the client

  • @param string $data data to send

  • @param boolean $debugData flag to indicate whether data that is written to socket should also be sent as debug message
    */
    function sendData( $clientId,$data,$debugData = true )
    {
    if( !isset( $this->clientFD[$clientId] ) || $this->clientFD[$clientId] == NULL )
    return false;

    if( $debugData )
    $this->sendDebugMessage( "sending: \"" . $data . "\" to: $clientId" );

    if( !@socket_write( $this->clientFD[$clientId],$data ) )
    $this->sendDebugMessage( "Could not write '".$data."' client ".$clientId." ( ".$this->getLastSocketError( $this->clientFD[$clientId] )." )." );
    }

/**

  • send data to all clients

  • @access public

  • @param string $data data to send

  • @param array $exclude client ids to exclude
    */
    function broadcastData( $data,$exclude = array(),$debugData = true )
    {
    if( !empty( $exclude ) && !is_array( $exclude ) )
    $exclude = array( $exclude );

    for( $i = 0; $i < count( $this->clientFD ); $i++ )
    {
    if( isset( $this->clientFD[$i] ) && $this->clientFD[$i] != NULL && !in_array( $i,$exclude ) )
    {
    if( $debugData )
    $this->sendDebugMessage( "sending: \"" . $data . "\" to: $i" );

    if( !@socket_write( $this->clientFD[$i],$data ) )
    $this->sendDebugMessage( "Could not write '".$data."' client ".$i." ( ".$this->getLastSocketError( $this->clientFD[$i] )." )." );
    }
    }
    }

/**

  • get current information about a client
  • @access public
  • @param int $clientId ID of the client
  • @return array $info information about the client
    */
    function getClientInfo( $clientId )
    {
    if( !isset( $this->clientFD[$clientId] ) || $this->clientFD[$clientId] == NULL )
    return false;
    return $this->clientInfo[$clientId];
    }

/**

  • send a debug message

  • @access private

  • @param string $msg message to debug
    */
    function sendDebugMessage( $msg )
    {
    if( !$this->debug )
    return false;

    $msg = date( "Y-m-d H:i:s",time() ) . " " . $msg;

    switch( $this->debugMode )
    {
    case "text":
    $msg = $msg."\n";
    break;
    case "html":
    $msg = htmlspecialchars( $msg ) . "
    \n";
    break;
    }

    if( $this->debugDest == "stdout" || empty( $this->debugDest ) )
    {
    echo $msg;
    flush();
    return true;
    }

    error_log( $msg,3,$this->debugDest );
    return true;
    }

/**

  • return string for last socket error

  • @access public

  • @return string $error last error
    */
    function getLastSocketError( &$fd )
    {
    $lastError = socket_last_error( $fd );
    return "msg: " . socket_strerror( $lastError ) . " / Code: ".$lastError;
    }
    function onReceiveData($ip,$data){

    $this->broadcastData( $data,array(),true );
    }
    }

$patServer = new patServer();
$patServer->start();

原文链接:https://www.f2er.com/php/24020.html

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