本文实例讲述了PHP面向对象程序设计组合模式与装饰模式。分享给大家供大家参考,具体如下:
组合模式
定义:组合模式定义了一个单根继承体系,使具有截然不同职责的集合可以并肩工作。
一个军队的案例,
PHP;">
军队整合成员,输出火力
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units,$unit );
}
function bombardStrength() { // 火力
$ret = 0;
foreach( $this->units as $unit ) {
$ret += $unit->bombardStrength();
}
return $ret;
}
}
$unit1 = new Archer();
$unit2 = new LaserCannonUnit();
$army = new Army();
$army->addUnit( $unit1 );
$army->addUnit( $unit2 );
print $army->bombardStrength(); //
输出火力
?>
output:
48
军队进一步整合其他军队
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units,$unit );
}
function addArmy( Army $army ) {
array_push( $this->armies,$army );
}
function bombardStrength() {
$ret = 0;
foreach( $this->units as $unit ) {
$ret += $unit->bombardStrength();
}
foreach( $this->armies as $army ) {
$ret += $army->bombardStrength();
}
return $ret;
}
}
$unit1 = new Archer();
$unit2 = new LaserCannonUnit();
$army = new Army();
$army->addUnit( $unit1 );
$army->addUnit( $unit2 );
print $army->bombardStrength();
print "\n";
$army2 = clone $army; // 克隆军队
$army->addArmy( $army2 );
print $army->bombardStrength();
print "\n";
?>
output:
48
96
更好的方式,支持新增,移除等等其他功能。
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units,true ) ) { // $this用于
调用正常的
属性或
方法,self
调用静态的
方法,
属性或者常量
return;
}
$this->units[] = $unit;
}
function removeUnit( Unit $unit ) {
// >=
PHP 5.3
$this->units = array_udiff( $this->units,array( $unit ),function( $a,$b ) { return ($a === $b)?0:1; } );
// < php 5.3
// $this->units = array_udiff( $this->units,// create_function( '$a,$b','return ($a === $b)?0:1;' ) );
// 对象数组,create_function,创建
函数
}
function bombardStrength() {
$ret = 0;
foreach( $this->units as $unit ) {
$ret += $unit->bombardStrength();
}
return $ret;
}
}
// quick example classes
class Tank extends Unit { // 坦克
function addUnit( Unit $unit ) {}
function removeUnit( Unit $unit ) {}
function bombardStrength() {
return 4;
}
}
class Soldier extends Unit { // 士兵
function addUnit( Unit $unit ) {}
function removeUnit( Unit $unit ) {}
function bombardStrength() {
return 8;
}
}
$tank = new Tank();
$tank2 = new Tank();
$soldier = new Soldier();
$army = new Army();
$army->addUnit( $soldier );
$army->addUnit( $tank );
$army->addUnit( $tank2 );
print_r( $army );
print $army->bombardStrength()."\n";
$army->removeUnit( $soldier );
print_r( $army );
print $army->bombardStrength()."\n";
?>
output:
Array
(
[0] => Soldier Object
(
)
[1] => Tank Object
(
)
[2] => Tank Object
(
)
)
)
16
Army Object
(
[units:Army:private] => Array
(
[1] => Tank Object
(
)
[2] => Tank Object
(
)
)
)
8
添加异常处理
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units[] = $unit;
}
function removeUnit( Unit $unit ) {
// >=
PHP 5.3
//$this->units = array_udiff( $this->units,// function( $a,$b ) { return ($a === $b)?0:1; } );
// < php 5.3
$this->units = array_udiff( $this->units,create_function( '$a,'return ($a === $b)?0:1;' ) );
}
function bombardStrength() {
$ret = 0;
foreach( $this->units as $unit ) {
$ret += $unit->bombardStrength();
}
return $ret;
}
}
class UnitException extends Exception {}
class Archer extends Unit {
function addUnit( Unit $unit ) {
throw new UnitException( get_class($this)." is a leaf" );
}
function removeUnit( Unit $unit ) {
throw new UnitException( get_class($this)." is a leaf" );
}
function bombardStrength() {
return 4;
}
}
$archer = new Archer();
$archer2 = new Archer();
$archer->addUnit( $archer2 );
?>
output:
Fatal error: Uncaught exception 'UnitException' with message 'Archer is a leaf'
点评:组合模式中的一切类都共享同一个父类型,可以轻松地在设计中添加新的组合对象或局部对象,而无需大范围地修改代码。
最终的效果,逐步优化(完美):
PHP;">
units as $unit ) {
$ret += $unit->bombardStrength();
}
return $ret;
}
}
// create an army
$main_army = new Army();
// add some units
$main_army->addUnit( new Archer() );
$main_army->addUnit( new LaserCannonUnit() );
// create a new army
$sub_army = new Army();
// add some units
$sub_army->addUnit( new Archer() );
$sub_army->addUnit( new Archer() );
$sub_army->addUnit( new Archer() );
// add the second army to the first
$main_army->addUnit( $sub_army );
// all the calculations handled behind the scenes
print "attacking with strength: {$main_army->bombardStrength()}\n";
?>
output:
attacking with strength: 60
更牛逼的组合处理,
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units;
}
function removeUnit( Unit $unit ) {
// >=
PHP 5.3
//$this->units = array_udiff( $this->units,'return ($a === $b)?0:1;' ) );
}
function addUnit( Unit $unit ) {
if ( in_array( $unit,true ) ) {
return;
}
$this->units[] = $unit;
}
}
class Army extends CompositeUnit {
function bombardStrength() {
$ret = 0;
foreach( $this->units as $unit ) {
$ret += $unit->bombardStrength();
}
return $ret;
}
}
class Archer extends Unit {
function bombardStrength() {
return 4;
}
}
class LaserCannonUnit extends Unit {
function bombardStrength() {
return 44;
}
}
class UnitScript {
static function joinExisting( Unit $newUnit,Unit $occupyingUnit ) { // 静态
方法,直接通过类名来使用
$comp;
if ( ! is_null( $comp = $occupyingUnit->getComposite() ) ) { // 军队合并处理
$comp->addUnit( $newUnit );
} else { // 士兵合并处理
$comp = new Army();
$comp->addUnit( $occupyingUnit );
$comp->addUnit( $newUnit );
}
return $comp;
}
}
$army1 = new Army();
$army1->addUnit( new Archer() );
$army1->addUnit( new Archer() );
$army2 = new Army();
$army2->addUnit( new Archer() );
$army2->addUnit( new Archer() );
$army2->addUnit( new LaserCannonUnit() );
$composite = UnitScript::joinExisting( $army2,$army1 );
print_r( $composite );
?>
output:
Array
(
[0] => Archer Object
(
)
[1] => Archer Object
(
)
[2] => Army Object
(
[units:CompositeUnit:private] => Array
(
[0] => Archer Object
(
)
[1] => Archer Object
(
)
[2] => LaserCannonUnit Object
(
)
)
)
)
)
点评:Unit 基础,CompositeUnit复合中实现add与remove。军队继承Composite,射手继承Archer。这样射手中就不会有多余的add与remove方法了。
装饰模式
装饰模式帮助我们改变具体组件的功能。
看例子
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wealthfactor;
}
}
class DiamondPlains extends Plains { // 钻石地段
function getWealthFactor() {
return parent::getWealthFactor() + 2;
}
}
class PollutedPlains extends Plains { // 污染地段
function getWealthFactor() {
return parent::getWealthFactor() - 4;
}
}
$tile = new PollutedPlains();
print $tile->getWealthFactor();
?>
output:
-2
点评:不具有灵活性,我们不能同时获得钻石与被污染的土地的资金情况。
装饰模式使用组合和委托而不是只使用继承来解决功能变化的问题。
看例子:
PHP;">
wealthfactor;
}
}
abstract class TileDecorator extends Tile { // 装饰
protected $tile;
function __construct( Tile $tile ) {
$this->tile = $tile;
}
}
class DiamondDecorator extends TileDecorator { // 钻石装饰
function getWealthFactor() {
return $this->tile->getWealthFactor()+2;
}
}
class PollutionDecorator extends TileDecorator { // 污染装饰
function getWealthFactor() {
return $this->tile->getWealthFactor()-4;
}
}
$tile = new Plains();
print $tile->getWealthFactor(); // 2
$tile = new DiamondDecorator( new Plains() );
print $tile->getWealthFactor(); // 4
$tile = new PollutionDecorator(
new DiamondDecorator( new Plains() ));
print $tile->getWealthFactor(); // 0
?>
output:
2
4
0
点评:这个模型具有扩展性。我们不需要创建DiamondPollutionPlains对象就可以构建一个钻石被污染的对象。
一个更逼真的例子
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processrequest = $pr;
}
}
class LogRequest extends DecorateProcess { // 日志请求
function process( RequestHelper $req ) {
print __CLASS__.": logging request\n"; // 当前类,有点递归的感觉
$this->processrequest->process( $req );
}
}
class AuthenticateRequest extends DecorateProcess { // 认证请求
function process( RequestHelper $req ) {
print __CLASS__.": authenticating request\n";
$this->processrequest->process( $req );
}
}
class StructureRequest extends DecorateProcess { // 组织结构请求
function process( RequestHelper $req ) {
print __CLASS__.": structuring request\n";
$this->processrequest->process( $req );
}
}
$process = new AuthenticateRequest( new StructureRequest(
new LogRequest (
new MainProcess()
))); // 这样可以很灵活的组合进程的关系,省去很多重复的继承
$process->process( new RequestHelper() );
print_r($process);
?>
output:
StructureRequest Object
(
[processrequest:protected] => LogRequest Object
(
[processrequest:protected] => MainProcess Object
(
)
)
)
)
点评:这里有一种递归的感觉,一层调用一层。模式是牛人总结出来用于灵活的解决一些现实问题的。牛!给开发多一点思路。
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希望本文所述对大家PHP程序设计有所帮助。
原文链接:https://www.f2er.com/php/18368.html