我想使用GridLayout(不是GridView)作为象棋或棋子等游戏的棋盘.由于我有点不愿意使用带有64个子视图的xml文件,我尝试以编程方式添加它们.
为了简单起见,我开始使用TextViews作为GridLayout的子视图.
我的问题是视图不是均匀分布的,我不知道如何在我的java代码中获得均匀分布.设置layout_columnWeight和layout_rowWeight没有类似“setWeight()”的方法.
目前,这是我的activity_dynamic_grid_layout.xml:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent"> <ImageView android:layout_width="match_parent" android:layout_height="80dp" android:id="@+id/ivlogo" android:background="#ff0000" android:layout_alignParentTop="true" android:layout_alignParentLeft="true" android:layout_alignParentStart="true"/> <android.support.v7.widget.GridLayout android:id="@+id/grid_layout" android:background="#004080" android:layout_width="match_parent" android:layout_height="match_parent" android:layout_below="@+id/ivlogo" android:layout_alignParentLeft="true" android:layout_alignParentStart="true" android:layout_marginTop="36dp"> </android.support.v7.widget.GridLayout>
我在这里将GridLayout的宽度和高度设置为match_parent,但我在运行时使用ViewTreeObserver.OnPreDrawListener更改它们以获得方板.这样,彩色背景显示正方形空间.
我的onCreate()
@Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_dynamic_grid_layout); GridLayout gl = (GridLayout) findViewById(R.id.grid_layout); gl.setColumnCount(8); gl.setRowCount(8); for(int i=0; i<gl.getRowCount(); i++) { GridLayout.Spec rowSpec = GridLayout.spec(i,1,GridLayout.FILL); for(int j=0;j<gl.getColumnCount();j++) { GridLayout.Spec colSpec = GridLayout.spec(j,GridLayout.FILL); TextView tvChild = new TextView(this); tvChild.setText("[ " + i + " | " + j + " ]"); tvChild.setTextSize(18f); tvChild.setTextColor(Color.WHITE); tvChild.setGravity(Gravity.CENTER); GridLayout.LayoutParams myGLP = new GridLayout.LayoutParams(); myGLP.rowSpec = rowSpec; myGLP.columnSpec = colSpec; gl.addView(tvChild,myGLP ); } } final View rootView = findViewById(R.id.dynamic_root); rootView.getViewTreeObserver().addOnPreDrawListener(new ViewTreeObserver.OnPreDrawListener() { @Override public boolean onPreDraw() { int w = rootView.getMeasuredWidth(); int h = rootView.getMeasuredHeight(); int min = Math.min(w,h); ViewGroup.LayoutParams lp = gl.getLayoutParams(); lp.width = min - min % 9; lp.height = lp.width; gl.setLayoutParams(lp); rootView.getViewTreeObserver().removeOnPreDrawListener(this); return true; } }); }
我已经尝试过了:
我将一个TextView子项放在布局文件中,并尝试从其GridLayout.LayoutParams中复制layout_columnWeight和layout_rowWeight:
<android.support.v7.widget.GridLayout ...> <TextView android:id="@+id/clone_my_params" android:text="[ 0 | 0 ]" android:textColor="#ffffff" android:textSize="18sp" app:layout_column="0" app:layout_row="0" app:layout_columnWeight="1" app:layout_rowWeight="1" /> </android.support.v7.widget.GridLayout>
在double循环之前onCreate()中的附加代码:
TextView v = (TextView)gl.findViewById(R.id.clone_my_params); v.setGravity(Gravity.CENTER); GridLayout.LayoutParams gridLayoutParamsToCopy = new GridLayout.LayoutParams(v.getLayoutParams());
在循环内部,我跳过(i,j)=(0,0)并更改
GridLayout.LayoutParams myGLP = new GridLayout.LayoutParams();
至
GridLayout.LayoutParams myGLP = new GridLayout.LayoutParams(gridLayoutParamsToCopy);
在更改之前,所有元素都在左上角,多余的空间被赋予最后一行/列.更改后,第一行/列具有多余空间,其他元素没有变化.
双循环后调用gl.invalidate()和/或gl.requestLayout()无效.
所以我似乎没有设法通过使用复制构造函数来设置所需的权重.