ios – 在选择时动画化UICollectionView单元格

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我在UICollectionView中有一个基本的网格.这是一个简单的2列,使用UICollectionViewDelegateFlowLayout的多行布局.选择单元格后,我想对背景变暗,将单元格浮动到屏幕中心,然后根据所选单元格创建一个工作流程.我对UICollectionViews来说相当新鲜,我不知道最好的办法.

UICollectionView的自定义布局是否在选择单元格时有效?

或者有一种我可以为所选单元格动画而不必创建新布局的方式

如果有人能让我走正确的方向,我想我会很好的研究如何执行它.

@H_404_8@

解决方法

在尝试了几个(而且很奇怪的)解决方案之后,我通过编写自己的UICollectionView布局解决了这个问题.我尝试过的以前的解决方

>在UICollectionView顶部添加一个自定义UIView,并尝试通过覆盖原始单元格进行移动,使背景变暗,并使新的UIView动画化
>在不创建全新布局的情况下动画化单元格

我试图避免它,但是在我编码之后,它比我原来想象的痛苦要少得多.

这是我的代码,任何有兴趣的人:

.H:

@interface FMStackedLayout : UICollectionViewLayout

@property(nonatomic,assign) CGPoint     center;
@property(nonatomic,assign) NSInteger   cellCount;

-(id)initWithSelectedCellIndexPath:(NSIndexPath *)indexPath;

@end

.M:

#define ITEM_WIDTH  128.0f
#define ITEM_HEIGHT 180.0f

static NSUInteger       const RotationCount         = 32;
static NSUInteger       const RotationStride        = 3;
static NSUInteger       const PhotoCellBaseZIndex   = 100;

@interface FMStackedLayout ()

@property(strong,nonatomic) NSArray     *rotations;
@property(strong,nonatomic) NSIndexPath *selectedIndexPath;

@end

@implementation FMStackedLayout

#pragma mark - Lifecycle
-(id)initWithSelectedCellIndexPath:(NSIndexPath *)indexPath{
    self = [super init];
    if (self) {
        self.selectedIndexPath = indexPath;
        [self setup];
    }
    return self;
}

-(id)initWithCoder:(NSCoder *)aDecoder{
    self = [super init];
    if (self){
        [self setup];
    }
    return self;
}

-(void)setup{
    NSMutableArray *rotations = [NSMutableArray arrayWithCapacity:RotationCount];
    CGFloat percentage = 0.0f;

    for (NSUInteger i = 0; i < RotationCount; i++) {
        // Ensure that each angle is different enough to be seen
        CGFloat newPercentage = 0.0f;
        do {
            newPercentage = ((CGFloat)(arc4random() % 220) - 110) * 0.0001f;
        } while (fabsf(percentage - newPercentage) < 0.006);

        percentage = newPercentage;

        CGFloat angle = 2 * M_PI * (1.0f + percentage);
        CATransform3D transform = CATransform3DMakeRotation(angle,0.0f,1.0f);
        [rotations addObject:[NSValue valueWithCATransform3D:transform]];
    }

    self.rotations = rotations;
}

#pragma mark - Layout
-(void)prepareLayout{
    [super prepareLayout];

    CGSize size = self.collectionView.frame.size;
    self.cellCount = [self.collectionView numberOfItemsInSection:0];
    self.center = CGPointMake(size.width / 2.0,size.height / 2.0);
}

-(CGSize)collectionViewContentSize{
    return self.collectionView.frame.size;
}

-(UICollectionViewLayoutAttributes *)layoutAttributesForItemAtIndexPath:(NSIndexPath *)indexPath{
    UICollectionViewLayoutAttributes *attributes = [UICollectionViewLayoutAttributes layoutAttributesForCellWithIndexPath:indexPath];

    attributes.size = CGSizeMake(ITEM_WIDTH,ITEM_HEIGHT);
    attributes.center = self.center;
    if (indexPath.item == self.selectedIndexPath.item) {
        attributes.zIndex = 100;
    }else{
        attributes.transform3D = [self transformForPersonViewAtIndex:indexPath];
    }

    return attributes;
}

-(NSArray *)layoutAttributesForElementsInRect:(CGRect)rect{
    NSMutableArray *attributes = [NSMutableArray array];
    for (NSInteger i = 0; i < self.cellCount; i++) {
        NSIndexPath *indexPath = [NSIndexPath indexPathForItem:i
                                                     inSection:0];
        [attributes addObject:[self layoutAttributesForItemAtIndexPath:indexPath]];
    }
    return attributes;
}

#pragma mark - Private
-(CATransform3D)transformForPersonViewAtIndex:(NSIndexPath *)indexPath{
    NSInteger offset = (indexPath.section * RotationStride + indexPath.item);
    return [self.rotations[offset % RotationCount] CATransform3DValue];
}

@end

然后,在你的UICollectionView上,你打电话

MyLayout *stackedLayout = [[MyLayout alloc] initWithSelectedCellIndexPath:indexPath];
[stackedLayout invalidateLayout];
[self.collectionView setCollectionViewLayout:stackedLayout
                                    animated:YES];

单元格之间的动画将由自定义布局处理.

@H_404_8@ @H_404_8@

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