func performRectangleDetection(image: UIKit.CIImage) -> UIKit.CIImage? { var resultImage: UIKit.CIImage? let detector:CIDetector = CIDetector(ofType: CIDetectorTypeRectangle,context: nil,options: [CIDetectorAccuracy : CIDetectorAccuracyHigh]) // Get the detections let features = detector.featuresInImage(image) for feature in features as! [CIRectangleFeature] { resultImage = self.drawHighlightOverlayForPoints(image,topLeft: feature.topLeft,topRight: feature.topRight,bottomLeft: feature.bottomLeft,bottomRight: feature.bottomRight) } return resultImage } func drawHighlightOverlayForPoints(image: UIKit.CIImage,topLeft: CGPoint,topRight: CGPoint,bottomLeft: CGPoint,bottomRight: CGPoint) -> UIKit.CIImage { var overlay = UIKit.CIImage(color: CIColor(red: 1.0,green: 0.55,blue: 0.0,alpha: 0.45)) overlay = overlay.imageByCroppingToRect(image.extent) overlay = overlay.imageByApplyingFilter("CIPerspectiveTransformWithExtent",withInputParameters: [ "inputExtent": CIVector(CGRect: image.extent),"inputTopLeft": CIVector(CGPoint: topLeft),"inputTopRight": CIVector(CGPoint: topRight),"inputBottomLeft": CIVector(CGPoint: bottomLeft),"inputBottomRight": CIVector(CGPoint: bottomRight) ]) return overlay.imageByCompositingOverImage(image) }
调用performRectangleDetection通过CIImage显示检测到的矩形.
它看起来像上图.我需要使用设置为笔画的UIBezierPath显示相同的红色矩形.我需要这样做,所以用户可以调整检测,以防它不是100%准确.我试图画出一条路,但是一直没有成功.这是我如何绘制路径.我使用一个叫做rect的自定义类来保存4点.这是检测:
func detectRect() -> Rect{ var rect:Rect? let detector:CIDetector = CIDetector(ofType: CIDetectorTypeRectangle,options: [CIDetectorAccuracy : CIDetectorAccuracyHigh]) // Get the detections let features = detector.featuresInImage(UIKit.CIImage(image: self)!) for feature in features as! [CIRectangleFeature] { rect = Rect(tL: feature.topLeft,tR: feature.topRight,bR: feature.bottomRight,bL: feature.bottomLeft) } return rect! }
接下来,我必须缩放坐标.这是Rect类里面的函数:
func scaleRect(image:UIImage,imageView:UIImageView) ->Rect{ let scaleX = imageView.bounds.width/image.size.width var tlx = topLeft.x * scaleX var tly = topLeft.y * scaleX tlx += (imageView.bounds.width - image.size.width * scaleX) / 2.0 tly += (imageView.bounds.height - image.size.height * scaleX) / 2.0 let tl = CGPointMake(tlx,tly) var trx = topRight.x * scaleX var trY = topRight.y * scaleX trx += (imageView.bounds.width - image.size.width * scaleX) / 2.0 trY += (imageView.bounds.height - image.size.height * scaleX) / 2.0 let tr = CGPointMake(trx,trY) var brx = bottomRight.x * scaleX var bry = bottomRight.y * scaleX brx += (imageView.bounds.width - image.size.width * scaleX) / 2.0 bry += (imageView.bounds.height - image.size.height * scaleX) / 2.0 let br = CGPointMake(brx,bry) var blx = bottomLeft.x * scaleX var bly = bottomLeft.y * scaleX blx += (imageView.bounds.width - image.size.width * scaleX) / 2.0 bly += (imageView.bounds.height - image.size.height * scaleX) / 2.0 let bl = CGPointMake(blx,bly) let rect = Rect(tL: tl,tR: tr,bR: br,bL: bl) return rect }
最后我画的路径:
var tet = image.detectRect() tet = tet.scaleRect(image,imageView: imageView) let shapeLayer = CAShapeLayer() let path = ViewController.drawPath(tet.topLeft,p2: tet.topRight,p3: tet.bottomRight,p4: tet.bottomLeft) shapeLayer.path = path.CGPath shapeLayer.lineWidth = 5 shapeLayer.fillColor = nil shapeLayer.strokeColor = UIColor.orangeColor().CGColor imageView.layer.addSublayer(shapeLayer)
路径已经离开屏幕并且不准确.我知道我必须将坐标从CoreImage坐标调整到UIKit坐标,然后将其缩放为UIImageView.不幸的是,我不知道该怎么做.我知道我可以重用我的一些检测代码来完成这个,但我不知道正确的步骤.任何帮助将不胜感激!谢谢.这是发生的一个例子:
更新
为了测试我在scaleRect()中执行的缩放比例,我决定使我的ImageView大小与我的图像大小相同.然后我打印了缩放之前和之后的坐标.我会认为,因为它们是一样的,我的缩放是正确的.这是代码:
var tet = image.detectRect() //Before scaling print(tet.topLeft) print(tet.topRight) print(tet.bottomRight) print(tet.bottomLeft) print("**************************************************") //After scaling tet = tet.scaleRect(image,imageView: imageView) print(tet.topLeft) print(tet.topRight) print(tet.bottomRight) print(tet.bottomLeft)
这是输出:
(742.386596679688,927.240844726562)
(1514.93835449219,994.811096191406)
(1514.29675292969,155.2802734375)
(741.837524414062,208.55403137207)
(742.386596679688,208.55403137207)
更新
为了尝试和缩放我的坐标,我再尝试了两件事情.
1号:
我已经尝试使用UIView convertPoint函数,以将点从图像转换为UIImageView.这是我如何编码:
我用scaleRect()函数替换了
let view_image = UIView(frame: CGRectMake(0,image.size.width,image.size.height)) let tL = view_image.convertPoint(self.topLeft,toView: imageView) let tR = view_image.convertPoint(self.topRight,toView: imageView) let bR = view_image.convertPoint(self.bottomRight,toView: imageView) let bL = view_image.convertPoint(self.bottomLeft,toView: imageView)
然后,我回到了这一点.
2号:
我根据图像和imageView的宽度和高度的差异,尝试了简单的坐标转换.代理代码:
let widthDiff = (image.size.width - imageView.frame.size.width) let highDiff = (image.size.height - imageView.frame.size.height) let tL = CGPointMake(self.topLeft.x-widthDiff,self.topLeft.y-highDiff) let tR = CGPointMake(self.topRight.x-widthDiff,self.topRight.y-highDiff) let bR = CGPointMake(self.bottomRight.x-widthDiff,self.bottomRight.y-highDiff) let bL = CGPointMake(self.bottomLeft.x-widthDiff,self.bottomLeft.y-highDiff)
更新
我也试过使用CGAffineTransform.码:
var transform = CGAffineTransformMakeScale(1,-1) transform = CGAffineTransformTranslate(transform,-imageView.bounds.size.height) let tL = CGPointApplyAffineTransform(self.topLeft,transform) let tR = CGPointApplyAffineTransform(self.topRight,transform) let bR = CGPointApplyAffineTransform(self.bottomRight,transform) let bL = CGPointApplyAffineTransform(self.bottomLeft,transform)
没有工作我不知道还有什么可以尝试的.请帮忙.这将不胜感激.谢谢!
解决方法
// // ObyRectangleFeature.swift // // Created by 4oby on 5/20/16. // Copyright © 2016 cvv. All rights reserved. // import Foundation import UIKit extension CGPoint { func scalePointByCeficient(ƒ_x: CGFloat,ƒ_y: CGFloat) -> CGPoint { return CGPoint(x: self.x/ƒ_x,y: self.y/ƒ_y) //original image } func reversePointCoordinates() -> CGPoint { return CGPoint(x: self.y,y: self.x) } func sumPointCoordinates(add: CGPoint) -> CGPoint { return CGPoint(x: self.x + add.x,y: self.y + add.y) } func substractPointCoordinates(sub: CGPoint) -> CGPoint { return CGPoint(x: self.x - sub.x,y: self.y - sub.y) } } class ObyRectangleFeature : NSObject { var topLeft: CGPoint! var topRight: CGPoint! var bottomLeft: CGPoint! var bottomRight: CGPoint! var centerPoint : CGPoint{ get { let centerX = ((topLeft.x + bottomLeft.x)/2 + (topRight.x + bottomRight.x)/2)/2 let centerY = ((topRight.y + topLeft.y)/2 + (bottomRight.y + bottomLeft.y)/2)/2 return CGPoint(x: centerX,y: centerY) } } convenience init(_ rectangleFeature: CIRectangleFeature) { self.init() topLeft = rectangleFeature.topLeft topRight = rectangleFeature.topRight bottomLeft = rectangleFeature.bottomLeft bottomRight = rectangleFeature.bottomRight } override init() { super.init() } func rotate90Degree() -> Void { let centerPoint = self.centerPoint // /rotate cos(90)=0,sin(90)=1 topLeft = CGPoint(x: centerPoint.x + (topLeft.y - centerPoint.y),y: centerPoint.y + (topLeft.x - centerPoint.x)) topRight = CGPoint(x: centerPoint.x + (topRight.y - centerPoint.y),y: centerPoint.y + (topRight.x - centerPoint.x)) bottomLeft = CGPoint(x: centerPoint.x + (bottomLeft.y - centerPoint.y),y: centerPoint.y + (bottomLeft.x - centerPoint.x)) bottomRight = CGPoint(x: centerPoint.x + (bottomRight.y - centerPoint.y),y: centerPoint.y + (bottomRight.x - centerPoint.x)) } func scaleRectWithCoeficient(ƒ_x: CGFloat,ƒ_y: CGFloat) -> Void { topLeft = topLeft.scalePointByCeficient(ƒ_x,ƒ_y: ƒ_y) topRight = topRight.scalePointByCeficient(ƒ_x,ƒ_y: ƒ_y) bottomLeft = bottomLeft.scalePointByCeficient(ƒ_x,ƒ_y: ƒ_y) bottomRight = bottomRight.scalePointByCeficient(ƒ_x,ƒ_y: ƒ_y) } func correctOriginPoints() -> Void { let deltaCenter = self.centerPoint.reversePointCoordinates().substractPointCoordinates(self.centerPoint) let TL = topLeft let TR = topRight let BL = bottomLeft let BR = bottomRight topLeft = BL.sumPointCoordinates(deltaCenter) topRight = TL.sumPointCoordinates(deltaCenter) bottomLeft = BR.sumPointCoordinates(deltaCenter) bottomRight = TR.sumPointCoordinates(deltaCenter) } }
这是初始化代码:
let scalatedRect : ObyRectangleFeature = ObyRectangleFeature(rectangleFeature) // fromSize -> Initial size of the CIImage // toSize -> the size of the scaled Image let ƒ_x = (fromSize.width/toSize.width) let ƒ_y = (fromSize.height/toSize.height) /*the coeficients are interchange intentionally cause of the different coordinate system used by CIImage and UIImage,you could rotate before scaling,to preserve the order,but if you do,the result will be offCenter*/ scalatedRect.scaleRectWithCoeficient(ƒ_y,ƒ_y: ƒ_x) scalatedRect.rotate90Degree() scalatedRect.correctOriginPoints()
在这一点上,ScaleRect已经准备好以任何你喜欢的方式绘制.