当我使用
xcodebuild来构建我的模拟器项目时,我面临着奇怪的错误(直接使用
Xcode构建时工作正常).
- 09:54:55 - tito@lt0311 Game> xcrun xcodebuild -verbose -scheme Game -configuration Debug -sdk iphoneos9.2 -derivedDataPath builds clean build | xcpretty
- ▸ Cleaning Game/Game [Debug]
- ▸ Check Dependencies
- ▸ Clean Succeeded
- ▸ Building Game/Game [Debug]
- ▸ Check Dependencies
- ▸ Compiling AppDelegate.m
- ▸ Compiling main.m
- ▸ Compiling ViewController.m
- ▸ Compiling ViewController.m
- ▸ Compiling AppDelegate.m
- ▸ Compiling main.m
- ▸ Compiling Main.storyboard
- ▸ Compiling LaunchScreen.storyboard
- ▸ Processing Info.plist
- ▸ Touching Game.app
- ▸ Signing builds/Build/Products/Debug-iphoneos/Game.app
- ▸ Build Succeeded
- 09:55:06 - tito@lt0311 Game> xcrun xcodebuild -verbose -scheme Game -configuration Debug -sdk iphonesimulator9.2 -derivedDataPath builds clean build | xcpretty
- ▸ Cleaning Game/Game [Debug]
- ▸ Check Dependencies
- ▸ Clean Succeeded
- ▸ Building Game/Game [Debug]
- ▸ Check Dependencies
- ▸ Compiling ViewController.m
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/cdefs.h:707:2: Unsupported architecture
- #error Unsupported architecture
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/machine/_types.h:34:2: architecture not supported
- #error architecture not supported
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:55:9: unknown type name '__int64_t'
- typedef __int64_t __darwin_blkcnt_t; /* total blocks */
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:56:9: unknown type name '__int32_t'
- typedef __int32_t __darwin_blksize_t; /* preferred block size */
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:57:9: unknown type name '__int32_t'
- typedef __int32_t __darwin_dev_t; /* dev_t */
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:60:9: unknown type name '__uint32_t'
- typedef __uint32_t __darwin_gid_t; /* [???] process and group IDs */
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:61:9: unknown type name '__uint32_t'
- typedef __uint32_t __darwin_id_t; /* [XSI] pid_t,uid_t,or gid_t*/
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:62:9: unknown type name '__uint64_t'; did you mean 'uint64_t'?
- typedef __uint64_t __darwin_ino64_t; /* [???] Used for 64 bit inodes */
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:68:9: unknown type name '__darwin_natural_t'
- typedef __darwin_natural_t __darwin_mach_port_name_t; /* Used by mach */
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:70:9: unknown type name '__uint16_t'
- typedef __uint16_t __darwin_mode_t; /* [???] Some file attributes */
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:71:9: unknown type name '__int64_t'
- typedef __int64_t __darwin_off_t; /* [???] Used for file sizes */
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:72:9: unknown type name '__int32_t'
- typedef __int32_t __darwin_pid_t; /* [???] process and group IDs */
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:73:9: unknown type name '__uint32_t'
- typedef __uint32_t __darwin_sigset_t; /* [???] signal set */
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:74:9: unknown type name '__int32_t'
- typedef __int32_t __darwin_suseconds_t; /* [???] microseconds */
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:75:9: unknown type name '__uint32_t'
- typedef __uint32_t __darwin_uid_t; /* [???] user IDs */
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:76:9: unknown type name '__uint32_t'
- typedef __uint32_t __darwin_useconds_t; /* [???] microseconds */
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types/_intptr_t.h:30:9: unknown type name '__darwin_intptr_t'
- typedef __darwin_intptr_t intptr_t;
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/_types.h:42:9: unknown type name '__uint32_t'
- typedef __uint32_t __darwin_wctype_t;
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types/_size_t.h:30:9: unknown type name '__darwin_size_t'; did you mean '__darwin_ino_t'?
- typedef __darwin_size_t size_t;
- ^
- ❌ fatal error: too many errors emitted,stopping now [-ferror-limit=]
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/UIKit.framework/Headers/UIKitDefines.h:8:9: could not build module 'Darwin'
- #import <Availability.h>
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreFoundation.framework/Headers/CoreFoundation.h:11:10: could not build module 'Darwin'
- #include <sys/types.h>
- ~~~~~~~^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/Foundation.h:6:10: could not build module 'CoreFoundation'
- #include <CoreFoundation/CoreFoundation.h>
- ~~~~~~~~^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/objc/objc.h:31:10: could not build module 'Darwin'
- #include <sys/types.h> // for __DARWIN_NULL
- ~~~~~~~~^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/mach-o/arch.h:32:10: could not build module 'Darwin'
- #include <stdint.h>
- ~~~~~~~~^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/dispatch/dispatch.h:25:10: could not build module 'Darwin'
- #include <Availability.h>
- ~~~~~~~~^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/os/base.h:24:10: could not build module 'Darwin'
- #include <sys/cdefs.h>
- ~~~~~~~~^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/Security.framework/Headers/SecBase.h:32:10: could not build module 'Darwin'
- #include <Availability.h>
- ~~~~~~~~^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreGraphics.framework/Headers/CGBase.h:8:10: could not build module 'Darwin'
- #include <stdbool.h>
- ~~~~~~~~^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreImage.framework/Headers/CoreImageDefines.h:10:10: could not build module 'Darwin'
- #include <TargetConditionals.h>
- ~~~~~~~~^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreVideo.framework/Headers/CoreVideo.h:16:10: could not build module 'Darwin'
- #include <TargetConditionals.h>
- ~~~~~~~~^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreText.framework/Headers/CTDefines.h:12:10: could not build module 'Darwin'
- #include <Availability.h>
- ~~~~~~~~^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/QuartzCore.framework/Headers/CABase.h:11:10: could not build module 'Darwin'
- #include <stdbool.h>
- ~~~~~~~~^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/OpenGLES.framework/Headers/EAGL.h:8:10: could not build module 'Foundation'
- #include <Foundation/Foundation.h>
- ~~~~~~~~^
- ❌ /Users/tito/Documents/workspace/Game/Game/ViewController.h:9:9: could not build module 'UIKit'
- #import <UIKit/UIKit.h>
- ~~~~~~~~^
- ▸ Compiling AppDelegate.m
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/cdefs.h:707:2: Unsupported architecture
- #error Unsupported architecture
- ~~~~~~~^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/machine/_types.h:34:2: architecture not supported
- #error architecture not supported
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:55:9: unknown type name '__int64_t'
- typedef __int64_t __darwin_blkcnt_t; /* total blocks */
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:56:9: unknown type name '__int32_t'
- typedef __int32_t __darwin_blksize_t; /* preferred block size */
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:57:9: unknown type name '__int32_t'
- typedef __int32_t __darwin_dev_t; /* dev_t */
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:60:9: unknown type name '__uint32_t'; did you mean 'uint32_t'?
- typedef __uint32_t __darwin_gid_t; /* [???] process and group IDs */
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:61:9: unknown type name '__uint32_t'; did you mean 'uint32_t'?
- typedef __uint32_t __darwin_id_t; /* [XSI] pid_t,or gid_t*/
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:62:9: unknown type name '__uint64_t'; did you mean 'uint64_t'?
- typedef __uint64_t __darwin_ino64_t; /* [???] Used for 64 bit inodes */
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:68:9: unknown type name '__darwin_natural_t'
- typedef __darwin_natural_t __darwin_mach_port_name_t; /* Used by mach */
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:70:9: unknown type name '__uint16_t'; did you mean 'uint16_t'?
- typedef __uint16_t __darwin_mode_t; /* [???] Some file attributes */
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:71:9: unknown type name '__int64_t'
- typedef __int64_t __darwin_off_t; /* [???] Used for file sizes */
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:72:9: unknown type name '__int32_t'
- typedef __int32_t __darwin_pid_t; /* [???] process and group IDs */
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:73:9: unknown type name '__uint32_t'; did you mean 'uint32_t'?
- typedef __uint32_t __darwin_sigset_t; /* [???] signal set */
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:74:9: unknown type name '__int32_t'
- typedef __int32_t __darwin_suseconds_t; /* [???] microseconds */
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:75:9: unknown type name '__uint32_t'; did you mean 'uint32_t'?
- typedef __uint32_t __darwin_uid_t; /* [???] user IDs */
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:76:9: unknown type name '__uint32_t'; did you mean 'uint32_t'?
- typedef __uint32_t __darwin_useconds_t; /* [???] microseconds */
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types/_intptr_t.h:30:9: unknown type name '__darwin_intptr_t'
- typedef __darwin_intptr_t intptr_t;
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types/_size_t.h:30:9: unknown type name '__darwin_size_t'
- typedef __darwin_size_t size_t;
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types/_ct_rune_t.h:31:9: unknown type name '__darwin_ct_rune_t'; did you mean '__darwin_wctrans_t'?
- typedef __darwin_ct_rune_t ct_rune_t;
- ^
- ❌ fatal error: too many errors emitted,stopping now [-ferror-limit=]
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/UIKit.framework/Headers/UIKitDefines.h:8:9: could not build module 'Darwin'
- #import <Availability.h>
- ^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreFoundation.framework/Headers/CoreFoundation.h:11:10: could not build module 'Darwin'
- #include <sys/types.h>
- ~~~~~~~^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/Foundation.h:6:10: could not build module 'CoreFoundation'
- #include <CoreFoundation/CoreFoundation.h>
- ~~~~~~~~^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/objc/objc.h:31:10: could not build module 'Darwin'
- #include <sys/types.h> // for __DARWIN_NULL
- ~~~~~~~~^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/mach-o/arch.h:32:10: could not build module 'Darwin'
- #include <stdint.h>
- ~~~~~~~~^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/dispatch/dispatch.h:25:10: could not build module 'Darwin'
- #include <Availability.h>
- ~~~~~~~~^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/os/base.h:24:10: could not build module 'Darwin'
- #include <sys/cdefs.h>
- ~~~~~~~~^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/Security.framework/Headers/SecBase.h:32:10: could not build module 'Darwin'
- #include <Availability.h>
- ~~~~~~~~^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreGraphics.framework/Headers/CGBase.h:8:10: could not build module 'Darwin'
- #include <stdbool.h>
- ~~~~~~~~^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreImage.framework/Headers/CoreImageDefines.h:10:10: could not build module 'Darwin'
- #include <TargetConditionals.h>
- ~~~~~~~~^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreVideo.framework/Headers/CoreVideo.h:16:10: could not build module 'Darwin'
- #include <TargetConditionals.h>
- ~~~~~~~~^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreText.framework/Headers/CTDefines.h:12:10: could not build module 'Darwin'
- #include <Availability.h>
- ~~~~~~~~^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/QuartzCore.framework/Headers/CABase.h:11:10: could not build module 'Darwin'
- #include <stdbool.h>
- ~~~~~~~~^
- ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/OpenGLES.framework/Headers/EAGL.h:8:10: could not build module 'Foundation'
- #include <Foundation/Foundation.h>
- ~~~~~~~~^
- ❌ /Users/tito/Documents/workspace/Game/Game/AppDelegate.h:9:9: could not build module 'UIKit'
- #import <UIKit/UIKit.h>
- ~~~~~~~~^
- ▸ Compiling main.m
- ▸ Compiling AppDelegate.m
- ** BUILD Failed **
- The following build commands Failed:
- CompileC builds/Build/Intermediates/Game.build/Debug-iphoneos/Game.build/Objects-normal/arm64/ViewController.o Game/ViewController.m normal arm64 objective-c com.apple.compilers.llvm.clang.1_0.compiler
- CompileC builds/Build/Intermediates/Game.build/Debug-iphoneos/Game.build/Objects-normal/armv7/AppDelegate.o Game/AppDelegate.m normal armv7 objective-c com.apple.compilers.llvm.clang.1_0.compiler
- (2 failures)
这个命令已经在我刚刚使用Xcode7.2创建的项目上执行.
解决方法
解决方法是在建立时指定目标参数 –
- xcodebuild ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -workspace "${PROJECT_NAME}.xcworkspace" -scheme "${TARGET_NAME}" -sdk iphonesimulator BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" **-destination 'platform=iOS Simulator,id=DC050A0D-6041-40F5-9D0E-EAEFA1D1EA42,OS=9.2'** clean build
(如果您只有一个特定类型的模拟器,请将名称替换为“id”,如name = iPhone 6)