这是我在日志中看到的:
16:33:20.236: Call is Dialing 16:33:21.088: AVAudioSessionInterruptionNotification 16:33:21.450: AVAudioSessionRouteChangeNotification 16:33:21.450: ....change reason CategoryChange 16:33:21.539: AVAudioEngineConfigurationChangeNotification 16:33:21.542: Starting Audio Engine 16:33:23.863: AVAudioSessionRouteChangeNotification 16:33:23.863: ....change reason OldDeviceUnavailable 16:33:23.860 ERROR: [0x100a70000] AVAudioIONodeImpl.mm:317: ___ZN13AVAudioIoUnit11GetHWFormatEjPj_block_invoke: required condition is false: hwFormat *** Terminating app due to uncaught exception 'com.apple.coreaudio.avfaudio',reason: 'required condition is false: hwFormat'
我订阅了AVAudioEngineConfigurationChangeNotification,AVAudioSessionInterruptNotification:
@objc private func handleAudioEngineConfigurationChangeNotification(notification: NSNotification) { println2(notification.name) makeEngineConnections() startEngine() } @objc private func handleAudioSessionInterruptionNotification(notification: NSNotification) { println2(notification.name) if let interruptionType = AVAudioSessionInterruptionType(rawValue: notification.userInfo?[AVAudioSessionInterruptionTypeKey] as! UInt) { switch interruptionType { case .Began: audioPlayerNode.stop() case .Ended: if let interruptionOptionValue = notification.userInfo?[AVAudioSessionInterruptionOptionKey] as? UInt { let interruptionOption = AVAudioSessionInterruptionOptions(interruptionOptionValue) if interruptionOption == AVAudioSessionInterruptionOptions.OptionShouldResume { AVAudioSession.sharedInstance().setActive(true,error: nil) startEngine() } } } } } func startEngine() { println2("Starting Audio Engine") var error: NSError? if !audioEngine.running { audioEngine.startAndReturnError(&error) if let error = error { println2("Error initializing Audio Engine: " + error.localizedDescription) } } } private func makeEngineConnections() { let mainMixer = audioEngine.mainMixerNode audioEngine.connect(audioPlayerNode,to: audioEqNode,format: mainMixer.outputFormatForBus(0)) audioEngine.connect(audioEqNode,to: audioTimePitch,format: mainMixer.outputFormatForBus(0)) audioEngine.connect(audioTimePitch,to: mainMixer,format: mainMixer.outputFormatForBus(0)) }
但它似乎没有工作.
如何避免这个崩溃?
解决方法
我怀疑问题在这里:
audioEngine.connect(audioTimePitch,to:mainMixer,format:mainMixer.outputFormatForBus(0))
audioEngine.connect(audioTimePitch,to:mainMixer,format:mainMixer.outputFormatForBus(0))
This method calls connect:to:fromBus:toBus:format: using bus 0 for the source audio node,and bus 0 for the destination audio node,except in the case of a destination which is a mixer,in which case the destination is the mixer’s nextAvailableInputBus.