我想将类的NSArray放到cacheDirectory中.我写了如下,但它返回false.你能告诉我如何解决这个问题吗?谢谢你的好意.
let paths2 = NSSearchPathForDirectoriesInDomains( .CachesDirectory,.UserDomainMask,true) let cachesPath: AnyObject = paths2[0] var cachedQuestions:NSArray = questions as NSArray let filePath = cachesPath.stringByAppendingPathComponent("CachedQuestions") class Dog { var id:Int? var name:String? init(id:Int,name:String) { self.id = id self.name = name } } var dogs = [Dog]() dogs.append(Dog(id:1,name:"taro")) dogs.append(Dog(id:2,name:"jiro")) var nsArrayDogs:NSArray = dogs as NSArray let success = nsArrayDogs.writeToFile(filePath,atomically: true) if success { println("save success") }
解决方法
Xcode 7.3.1•Swift 2.2.1
您可以使您的Dog class NSCoding兼容:
class Dog: NSObject,NSCoding { let id: Int let name: String required init(id: Int,name: String) { self.id = id self.name = name } required init(coder decoder: NSCoder){ self.id = decoder.decodeObjectForKey("id") as? Int ?? 0 self.name = decoder.decodeObjectForKey("name") as? String ?? "" } func encodeWithCoder(coder: NSCoder) { coder.encodeObject(id,forKey: "id") coder.encodeObject(name,forKey: "name") } }
然后,您可以将阵列数据保存到磁盘,如下所示:
class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view,typically from a nib. let dog1 = Dog(id: 1,name: "taro") let dog2 = Dog(id: 2,name: "jiro") do { let cachesDirectoryURL = try NSFileManager.defaultManager().URLForDirectory(.CachesDirectory,inDomain: .UserDomainMask,appropriateForURL: nil,create: true) let array = [dog1,dog2] let fileURL = cachesDirectoryURL.URLByAppendingPathComponent("CachedQuestions.plist") let success = NSKeyedArchiver.archiveRootObject(array,toFile: fileURL.path!) print(success) // to load it from disk if let loadedArray = NSKeyedUnarchiver.unarchiveObjectWithFile(fileURL.path!) as? [Dog] { print(loadedArray.count) // 2 } } catch let error as NSError { print(error.localizedDescription) } } override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning() // Dispose of any resources that can be recreated. } }