我的iOS 7应用程序在必要时发出文本.
我想做的是让用户在我的运行时收听他的音乐或播客(或使用音频的任何其他应用).
预期的行为是,当我的应用说话时,其他音频会混音或躲避,然后其他音频会在之后的初始级别恢复音量.
我已经尝试了很多方法来实现这个目标,但没有什么是足够好的,因为我在代码之后列出了我面临的问题.
我目前的实现基于在播放或文本到语音之前创建会话,如下所示:
+ (void)setAudioActive { [[self class] setSessionActiveWithMixing:YES]; }
播放/演讲结束后,我将我设置为闲置如下:
+ (void)setAudioIdle { [[self class] setSessionActiveWithMixing:NO]; }
核心功能,根据活动参数处理会话设置,如下所示:
+ (void)setSessionActiveWithMixing:(BOOL)active { NSError *error = NULL; BOOL success; AVAudioSession *session = [AVAudioSession sharedInstance]; static NSInteger counter = 0; success = [session setActive:NO error:&error]; if (error) { DDLogError(@"startAudioMixAndBackground: session setActive:NO,%@",error.description); } else { counter--; if (counter<0) counter = 0; } if (active) { AVAudioSessionCategoryOptions options = AVAudioSessionCategoryOptionAllowBluetooth //|AVAudioSessionCategoryOptionDefaultToSpeaker |AVAudioSessionCategoryOptionDuckOthers ; success = [session setCategory://AVAudioSessionCategoryPlayback AVAudioSessionCategoryPlayAndRecord withOptions: options error: &error]; if (error) { // Do some error handling DDLogError(@"startAudioMixAndBackground: setCategory:AVAudioSessionCategoryPlayback,error.description); } else { //activate the audio session success = [session setActive:YES error:&error]; if (error) { DDLogError(@"startAudioMixAndBackground: session setActive:YES,error.description); } else { counter++; } } } DDLogInfo(@"Audio session counter is: %ld",counter); }
我目前的问题是:
1)当我的应用程序开始讲话时,我听到声音中有一些小故障,这使它不好;
2)当我将路由连接到蓝牙时,基础音频(比如播客或iPod音乐)变得非常低并且听起来很嘈杂,这使得我的解决方案仅仅无法使用,我的用户将拒绝此级别的低质量.
3)当其他蓝牙连接的设备试图发出声音时(例如汽车或实例中的GPS),我的应用程序没有收到任何中断(或我处理错误),请参阅我的代码如下:
- (void)startAudioMixAndBackground { // initialize our AudioSession - // this function has to be called once before calling any other AudioSession functions [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(audioSessionDidChangeInterruptionType:) name:AVAudioSessionInterruptionNotification object:[AVAudioSession sharedInstance]]; // set our default audio session state [[self class] setAudioIdle]; [[UIApplication sharedApplication] beginReceivingRemoteControlEvents]; if ([self canBecomeFirstResponder]) { [self becomeFirstResponder]; } @synchronized(self) { self.okToPlaySound = YES; } //MPVolumeSettingsAlertShow(); } // want remote control events (via Control Center,headphones,bluetooth,AirPlay,etc.) - (void)remoteControlReceivedWithEvent:(UIEvent *)event { if (event.type == UIEventTypeRemoteControl) { switch(event.subtype) { case UIEventSubtypeRemoteControlPause: case UIEventSubtypeRemoteControlStop: [[self class] setAudioIdle]; break; case UIEventSubtypeRemoteControlPlay: [[self class] setAudioActive]; break; default: break; } } } #pragma mark - Audio Support - (void)audioSessionDidChangeInterruptionType:(NSNotification *)notification { AVAudioSessionInterruptionType interruptionType = [[[notification userInfo] objectForKey:AVAudioSessionInterruptionTypeKey] unsignedIntegerValue]; if (AVAudioSessionInterruptionTypeBegan == interruptionType) { DDLogVerbose(@"Session interrupted: --- Begin Interruption ---"); } else if (AVAudioSessionInterruptionTypeEnded == interruptionType) { DDLogVerbose(@"Session interrupted: --- End Interruption ---"); } }
解决方法
您的问题很可能是由于您正在设置的类别:AVAudioSessionCategoryPlayAndRecord. PlayAndRecord类别不允许您的应用与其他应用混合/播放音频.你应该在这里再次引用音频会话类别的文档:
https://developer.apple.com/library/ios/documentation/avfoundation/reference/AVAudioSession_ClassReference/Reference/Reference.html.看起来AVAudioSessionCategoryAmbient可能更像你想要的.