ios – 使用YUV颜色空间将CMSampleBufferRef转换为UIImage?

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我正在使用AVCaptureVideoDataOutput并希望将CMSampleBufferRef转换为UI Image.许多答案都是一样的,比如 UIImage created from CMSampleBufferRef not displayed in UIImageView?AVCaptureSession with multiple previews

如果我将VideoDataOutput颜色空间设置为BGRA,则可以正常工作(记入此答案CGBitmapContextCreateImage error)

NSString* key = (NSString*)kCVPixelBufferPixelFormatTypeKey;
NSNumber* value = [NSNumber numberWithUnsignedInt:kCVPixelFormatType_32BGRA];
NSDictionary* videoSettings = [NSDictionary dictionaryWithObject:value forKey:key];
[dataOutput setVideoSettings:videoSettings];

如果没有上述视频设置,我将收到以下错误

CGBitmapContextCreate: invalid data bytes/row: should be at least 2560 for 8 integer bits/component,3 components,kCGImageAlphaPremultipliedFirst.
<Error>: CGBitmapContextCreateImage: invalid context 0x0

使用BGRA不是一个好选择,因为从YUV(默认AVCaptureSession颜色空间)到BGRA的转换开销,如Brad和Codo在How to get the Y component from CMSampleBuffer resulted from the AVCaptureSession?所述

那么有没有办法将CMSampleBufferRef转换为UIImage并使用YUV颜色空间?

解决方法

经过大量研究并阅读了苹果文档和wikipedis.我想出了答案,它对我来说非常有效.因此,对于未来的读者,当视频像素类型设置为kCVPixelFormatType_420YpCbCr8BiPlanarFullRange时,我将共享代码以将CMSampleBufferRef转换为UIImage
// Create a UIImage from sample buffer data
// Works only if pixel format is kCVPixelFormatType_420YpCbCr8BiPlanarFullRange
-(UIImage *) imageFromSamplePlanerPixelBuffer:(CMSampleBufferRef) sampleBuffer{

    @autoreleasepool {
        // Get a CMSampleBuffer's Core Video image buffer for the media data
        CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
        // Lock the base address of the pixel buffer
        CVPixelBufferLockBaseAddress(imageBuffer,0);

        // Get the number of bytes per row for the plane pixel buffer
        void *baseAddress = CVPixelBufferGetBaseAddressOfPlane(imageBuffer,0);

        // Get the number of bytes per row for the plane pixel buffer
        size_t bytesPerRow = CVPixelBufferGetBytesPerRowOfPlane(imageBuffer,0);
        // Get the pixel buffer width and height
        size_t width = CVPixelBufferGetWidth(imageBuffer);
        size_t height = CVPixelBufferGetHeight(imageBuffer);

        // Create a device-dependent gray color space
        CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();

        // Create a bitmap graphics context with the sample buffer data
        CGContextRef context = CGBitmapContextCreate(baseAddress,width,height,8,bytesPerRow,colorSpace,kCGImageAlphaNone);
        // Create a Quartz image from the pixel data in the bitmap graphics context
        CGImageRef quartzImage = CGBitmapContextCreateImage(context);
        // Unlock the pixel buffer
        CVPixelBufferUnlockBaseAddress(imageBuffer,0);

        // Free up the context and color space
        CGContextRelease(context);
        CGColorSpaceRelease(colorSpace);

        // Create an image object from the Quartz image
        UIImage *image = [UIImage imageWithCGImage:quartzImage];

        // Release the Quartz image
        CGImageRelease(quartzImage);

        return (image);
    }
}
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