我有一组嵌套的UIView动画(在给定时间深2或3级),我希望能够暂停和恢复.其中一些动画使用-animateWithDuration:animations:completion:而其他动画使用-animateWithDuration:delay:options:animations:completion:以延迟动画块的执行.
我阅读并实现了Technical Q&A QA1673关于暂停层树中的所有动画,但我遇到了使用延迟参数的动画的问题.我可以暂停和恢复动画,但是当动画恢复时,任何与其相关的延迟的动画块似乎都会延迟图层树暂停的时间.因此,例如,如果其中一个块的延迟为1秒,并且图层树暂停3秒,则动画在恢复后会延迟4秒.我猜这与beginTime属性有关?任何帮助,将不胜感激.
- // Pause and Resume methods,right from the technical Q&A
- - (void)pauseAnimationsOnLayer:(CALayer *)layer
- {
- CFTimeInterval pausedTime = [layer convertTime:CACurrentMediaTime() fromLayer:nil];
- layer.speed = 0.0;
- layer.timeOffset = pausedTime;
- }
- - (void)resumeAnimationsOnLayer:(CALayer *)layer
- {
- CFTimeInterval pausedTime = [layer timeOffset];
- layer.speed = 1.0;
- layer.timeOffset = 0.0;
- layer.beginTime = 0;
- CFTimeInterval timeSincePause = [layer convertTime:CACurrentMediaTime() fromLayer:nil] - pausedTime;
- layer.beginTime = timeSincePause;
- }
- // Chained animations
- - (void)animateNextPopup
- {
- [UIView animateWithDuration:kRFPVictorySequenceStatePopupDuration
- animations:^{
- [_currentStateImageView setHidden:NO];
- [_currentStateImageView setTransform:CGAffineTransformIdentity];
- }
- completion:^(BOOL finished) {
- [UIView animateWithDuration:kRFPVictorySequenceStateSlideOffDuration
- delay:kRFPVictorySequenceStateVoteDelay
- options:UIViewAnimationOptionCurveEaseInOut
- animations:^{
- if (winnerIsDem) {
- [_currentStateImageView setFrame:CGRectMake(-_currentStateImageView.frame.size.width,_currentStateImageView.frame.origin.y,_currentStateImageView.frame.size.width,_currentStateImageView.frame.size.height)];
- }
- else {
- [_currentStateImageView setFrame:CGRectMake(1024,_currentStateImageView.frame.size.height)];
- }
- }
- completion:^(BOOL finished) {
- // Do some stuff
- }
- ];
- }
- ];
- }
解决方法
我建议采用不同的方法.
动画块很容易实现,但只有在您不需要对动画进行任何控制时才有用.
否则,您应该使用计时器并手动创建自己的动画.
- [NSTimer scheduledTimerWithTimeInterval:0.1
- target:self
- selector:@selector(timerFired)
- userInfo:nil
- repeats:YES];
- - (void)timerFired
- {
- if (isPaused) {
- // Do nothing
- } else {
- // Animate
- }
- }
- - (IBAction)pauseTapped:(id)sender
- {
- if (isPaused) {
- isPaused = NO;
- } else {
- isPaused = YES;
- }
- }
isPaused是一个控制动画状态的标志.