ios – 清晰的绘图?

前端之家收集整理的这篇文章主要介绍了ios – 清晰的绘图?前端之家小编觉得挺不错的,现在分享给大家,也给大家做个参考。
我正在使用UIView的子类来绘制,这个子类视图用于在视图控制器上获取您的签名.有一个清除按钮,应该清除UIView,除非它不起作用.这是我尝试过的.

subclass.h

@implementation subclassed uiview
{
    UIBezierPath *path;
    UIImage *incrementalImage; // (1)
}

- (id)initWithCoder:(NSCoder *)aDecoder {
    if (self = [super initWithCoder:aDecoder]) {
        [self setMultipleTouchEnabled:NO];
        [self setBackgroundColor:[UIColor clearColor]];
        path = [UIBezierPath bezierPath];
        [path setLineWidth:2.0];
    }
    return self;
}

- (void)drawRect:(CGRect)rect {
    [incrementalImage drawInRect:rect]; // (3)
    [path stroke];
}

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
    UITouch *touch = [touches anyObject];
    CGPoint p = [touch locationInView:self];
    [path moveToPoint:p];
}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
    UITouch *touch = [touches anyObject];
    CGPoint p = [touch locationInView:self];
    [path addLineToPoint:p];
    [self setNeedsDisplay];
}

- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event // (2)
{
    UITouch *touch = [touches anyObject];
    CGPoint p = [touch locationInView:self];
    [path addLineToPoint:p];
    [self drawBitmap]; // (3)
    [self setNeedsDisplay];
    [path removeAllPoints]; //(4)
}

- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
    [self touchesEnded:touches withEvent:event];
}

- (void)drawBitmap // (3)
{
    UIGraphicsBeginImageContextWithOptions(self.bounds.size,NO,0.0);
    //[[UIColor blackColor] setStroke];
    if (!incrementalImage) { // first draw;
        UIBezierPath *rectpath = [UIBezierPath bezierPathWithRect:self.bounds]; // enclosing bitmap by a rectangle defined by another UIBezierPath object
        [[UIColor clearColor] setFill];
        [rectpath fill]; // fill it
    }
    [incrementalImage drawAtPoint:CGPointZero];
    [path stroke];
    incrementalImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
}

@end

查看controller.m

- (IBAction)clearTapped:(id)sender {
    self.subclassedView.backgroundColor = [UIColor clearColor];
    CGContextRef context = UIGraphicsGetCurrentContext();
    CGContextSetFillColorWithColor(context,[UIColor clearColor].CGColor);
    CGContextFillRect(context,self.subclassedView.bounds);
    CGContextClearRect(context,self.subclassedView.bounds);
    CGContextFlush(context);
    [self.subclassedView setNeedsDisplay];
}

任何人都可以告诉我为什么这不起作用,我应该做什么呢?

解决方法

重新初始化路径变量并强制视图使用此新创建的空路径进行绘制.这给人以擦除先前绘制路径的印象.在你的子类中包含这个函数,
- (void)erase {
    path   = nil;  //Set current path nil
    path   = [UIBezierPath bezierPath]; //Create new path
    [self setNeedsDisplay]; 
}

在子类的.h文件中声明此方法.从视图控制器类中,您需要在需要擦除视图时调用方法,

- (IBAction)clearTapped:(id)sender {
    [self.subclassedView erase];
}

试试看.

希望有所帮助!

原文链接:https://www.f2er.com/iOS/332836.html

猜你在找的iOS相关文章