如何绘制边框以突出显示SCNNode并向用户指示该节点已被选中?
在我的项目中,用户可以放置多个虚拟对象,用户可以随时选择任何对象.选择后,我应该向用户显示高亮显示的3D对象.有没有办法直接实现这个或在SCNNode上绘制边框?
在我的项目中,用户可以放置多个虚拟对象,用户可以随时选择任何对象.选择后,我应该向用户显示高亮显示的3D对象.有没有办法直接实现这个或在SCNNode上绘制边框?
解决方法
您需要向sceneView添加点击手势识别器.
// add a tap gesture recognizer let tapGesture = UITapGestureRecognizer(target: self,action: #selector(handleTap(_:))) scnView.addGestureRecognizer(tapGesture)
然后,处理点击并突出显示节点:
@objc func handleTap(_ gestureRecognize: UIGestureRecognizer) { // retrieve the SCNView let scnView = self.view as! SCNView // check what nodes are tapped let p = gestureRecognize.location(in: scnView) let hitResults = scnView.hitTest(p,options: [:]) // check that we clicked on at least one object if hitResults.count > 0 { // retrieved the first clicked object let result = hitResults[0] // get its material let material = result.node.geometry!.firstMaterial! // highlight it SCNTransaction.begin() SCNTransaction.animationDuration = 0.5 // on completion - unhighlight SCNTransaction.completionBlock = { SCNTransaction.begin() SCNTransaction.animationDuration = 0.5 material.emission.contents = UIColor.black SCNTransaction.commit() } material.emission.contents = UIColor.red SCNTransaction.commit() } }