我有一个包含三个异步方法的for循环,我希望在这3个异步方法完成后进行一些处理.
-(void)getAllUsersInformations{ dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0),^{ for(User *user in users){ [self getUserInfo:user]; } //Here,I want to reload the table view for example,after finishing the for loop (executing the whole three methods). }); } -(void)getUserInfo:(User*)user{ [self getInformations:user]; [self getExperiences:user]; [self getEducation:user]; }
你有任何技术可以得到这个结果吗?
非常感谢你.
解决方法
一种GCD方法是使用dispatch_group.因此,在启动异步任务之前,调用dispatch_group_enter,然后在异步任务完成时调用dispatch_group_leave,然后可以创建dispatch_group_notify,当异步任务完成时将调用它.您可以将此与完成块模式结合(无论如何,这对于异步方法都是一个好主意):
>如果getInformations,getExperiences和getEducation本身就是所有异步方法,那么首先需要的是一些机制来了解它们何时完成.一种常见的解决方案是为每个实现完成块模式.例如:
// added completionHandler parameter which will be called when the retrieval // of the "informations" is done. - (void)getInformations:(User*)user completionHandler:(void (^)(void))completionHandler { // do whatever you were before,but in the asynchronous task's completion block,call this // completionHandler() // // for example NSURLRequest *request; [NSURLConnection sendAsynchronousRequest:request queue:nil completionHandler:^(NSURLResponse *response,NSData *data,NSError *connectionError) { // handle the request here // the important thing is that the completion handler should // be called _inside_ the this block if (completionHandler) { completionHandler(); } }]; }
对getExperiences和getEducation也重复这个过程.
>然后,您可以使用调度组通知您完成这三个请求中的每个请求的时间,并在发生时调用getUserInfo中的完成块:
// added completion handler that will be called only when `getInformations`,// `getExperiences` and `getEducation` are all done. // // this takes advantage of the completion block we added to those three // methods above - (void)getUserInfo:(User*)user completionHandler:(void (^)(void))completionHandler { dispatch_group_t group = dispatch_group_create(); // start the three requests dispatch_group_enter(group); [self getInformations:user completionHandler:^{ dispatch_group_leave(group); }]; dispatch_group_enter(group); [self getExperiences:user completionHandler:^{ dispatch_group_leave(group); }]; dispatch_group_enter(group); [self getEducation:user completionHandler:^{ dispatch_group_leave(group); }]; // this block will be called asynchronously only when the above three are done dispatch_group_notify(group,dispatch_get_main_queue(),^{ if (completionHandler) { completionHandler(); } }); }
>然后你在getAllUsersInformations重复这个过程:
// call new getUserInfo,using dispatch group to keep track of whether // all the requests are done -(void)getAllUsersInformations { dispatch_group_t group = dispatch_group_create(); for(User *user in users){ dispatch_group_enter(group); [self getUserInfo:user completionHandler:^{ dispatch_group_leave(group); }]; } dispatch_group_notify(group,^{ [self.tableView reloadData]; }); }
两个最后的想法:
>概述了所有这些,我必须承认我可能会将这些请求包装在并发/异步自定义NSOperation子类中,而不是使用调度组.请参阅Concurrency Programming Guide的“配置并发执行操作”部分.这是对代码进行更彻底的重构,因此我不会在此处解决此问题,但它允许您限制将同时运行的这些请求的数量,从而降低潜力超时问题.>我不知道有多少用户请求正在进行,但您可能需要考虑在用户信息进入时更新UI,而不是等待所有内容完成.这又是对代码进行更彻底的重构,但可能会导致更具响应性的内容.