ios – 找不到金属’质地’

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随着每个基于@R_404_338@l的 ImageView的实现,我都面临同样的问题
let targetTexture = currentDrawable?.texture else{ return }

Value of type ‘MTLDrawable’ has no member ‘texture’

好像苹果改变了一些金属api

这是我试用的全部功能

func renderImage()
{
    guard let
        image = image,let targetTexture = currentDrawable?.texture else{return}

    let commandBuffer = commandQueue.makeCommandBuffer()

    let bounds = CGRect(origin: CGPoint.zero,size: drawableSize)

    let originX = image.extent.origin.x
    let originY = image.extent.origin.y

    let scaleX = drawableSize.width / image.extent.width
    let scaleY = drawableSize.height / image.extent.height
    let scale = min(scaleX,scaleY)

    let scaledImage = image
        .applying(CGAffineTransform(translationX: -originX,y: -originY))
        .applying(CGAffineTransform(scaleX: scale,y: scale))

    ciContext.render(scaledImage,to: targetTexture,commandBuffer: commandBuffer,bounds: bounds,colorSpace: colorSpace)

    commandBuffer.present(currentDrawable!)

    commandBuffer.commit()
}

解决方法

执行系统和xcode更新后,我遇到了同样的问题.在更新过程中,xcode将构建目标切换到模拟器.一旦我将目标切换回设备,它就会再次编译.

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