ios – 如何在Swift AVPlayer中获取特定的视频区域?

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我正在使用 Swift基础的MAC OS-X应用程序.用户将选择视频文件,NSView控制器将使用AVPlayerView播放视频.用户可以在AVPlayerView上绘制一个矩形,我已经实现了这个功能.如何将矩形中的所选区域视频显示在摄像机右下角的预览图层?

这是输出

这是代码

var videoURL = NSURL() // The video file URL by the file chooser
var videoSize = NSSize() // Here the video resolution size will be kept i.e. 720*480
var player:AVPlayerView! // The AVPlayerView to play video

var cameraPreviewLayer:AVPlayerLayer! //The right bottom camera Preview Layer
var rectangleLayer:AVPlayerLayer! // The rectangle that will draw over AVPlayer while mouse dragging

var isClicked = false
var startPoint = NSPoint() // holds the starting point location of mouse pointer while draging

var rect:NSRect!

override func viewDidLoad() {
    super.viewDidLoad()

    self.player = AVPlayerView()

    self.player.frame.origin = CGPoint(x: 0,y: 0)
    self.player.setFrameSize(self.videoSize)

    self.player.player = AVPlayer.playerWithURL(videoURL) as! AVPlayer
    self.view.addSubview(self.player)

    setupRectangle()
    setupCameraPreviewLayer()
}

// intially setup white color rectangle that will draged over AVPlayer
func setupRectangle() {
    self.rectangleLayer = AVPlayerLayer()
    self.rectangleLayer.backgroundColor = NSColor.clearColor().CGColor
    self.rectangleLayer.borderColor = NSColor.whiteColor().CGColor
    self.rectangleLayer.borderWidth = 1.5
    self.rectangleLayer.frame = self.player.bounds
}
// intially setup CameraPreview Layer that will show at right bottom of AVPlayer
func setupCameraPreviewLayer(){
    cameraPreviewLayer = AVPlayerLayer(player: self.player.player)

    //place the cameraPreview layer at right bottom
    cameraPreviewLayer.frame.origin.x = self.player.framesize.width-100
    cameraPreviewLayer.frame.origin.y = self.player.frame.origin.y-100
    cameraPreviewLayer.frame.size.width = 100
    cameraPreviewLayer.frame.size.height = 100
}

override func  mouseDown(theEvent: NSEvent) {
    startPoint = theEvent.locationInWindow
    isClicked = true
    removeCameraPreviewLayer()
}

override func mouseDragged(theEvent: NSEvent) {
    var endPoint = theEvent.locationInWindow

    if( isClicked ){
        rect = NSRect(x: startPoint.x,y: startPoint.y,width: -(startPoint.x-endPoint.x),height: -(startPoint.y-endPoint.y))
        drawCustomRect(rect)
    }
}

override func  mouseUp(theEvent: NSEvent) {
    var endPoint = theEvent.locationInWindow

    if( isClicked ){

// I think we have to do some magic code here
        addCameraPreviewLayer()
    }
    isClicked = false;
}

// redraw the white color rectange over avplayer
func drawCustomRect(rect: NSRect) {
    self.rectangleLayer.frame = rect
    self.player.layer?.addSublayer(self.rectangleLayer)
}

// add Camera PreviewLayer from AVPlayer
func addCameraPreviewLayer() {
    self.player.layer?.addSublayer(self.layer)
}

// remove Camera PreviewLayer from AVPlayer
func removeCameraPreviewLayer() {
    self.cameraPreviewLayer.removeFromSuperlayer()
}

这是我想要的输出图像.

假设视频具有720 * 480的尺寸,用户绘制一个矩形,其点是(x1,y1)(x2,y1)(x3,y3)(x4,y4).如何在相机预览图层(右下角)裁剪视频,显示用户选择的矩形相同的视频?

任何一个帮助如何实现这个功能?我已经花了好几天的时间和疲惫.

注意:我可以通过使用ROI的视频处理在open-CV中执行,但要求是在本地SWIFT语言中执行.

解决方法

我将做的是创建容器图层作为预览图层,并创建预览视频图层作为其子图层.然后,您基本上可以总是调整视频预览图层的大小和位置,使其与矩形/大球员的比例相匹配.

为此,您可以尝试设置相机图层:

func setupCameraPreviewLayer(){
    // Create a camera preview layer container which will be used to mask the preview layer
    let cameraContainerLayer = AVLayer()
    cameraContainerLayer.maskToBounds = true

    //place the cameraContainerLayer at right bottom
    cameraContainerLayer.frame.size.width = 100 // Change this to whatever size you'd like your preview to be. The preview layer will have the same width/height ratio as the player layer
    cameraContainerLayer.frame.size.height = cameraContainerLayer.frame.size.width * self.player.framesize.height / self.player.framesize.width
    cameraContainerLayer.frame.origin.x = self.player.frame.size.width - cameraContainerLayer.frame.size.width
    cameraContainerLayer.frame.origin.y = self.player.frame.size.height - cameraContainerLayer.frame.size.height

    // Create the camera preview layer
    cameraPreviewLayer = AVPlayerLayer(player: self.player.player)

    //place the cameraPreview layer so that the container layer has the same size ratio as does the selected rectangle to the big preview layer
    let widthRatio = self.rectangleLayer.bounds.size.width / rect.size.width // rect is the CGRect of the rectangle that the user draw
    let heightRatio = self.rectangleLayer.bounds.size.height / rect.size.height // rect is the CGRect of the rectangle that the user draw

    cameraPreviewLayer.frame.size.width = cameraContainerLayer.bounds.size.width * widthRatio
    cameraPreviewLayer.frame.size.height = cameraContainerLayer.bounds.size.height * heightRatio
    cameraPreviewLayer.frame.origin.x = //calculate the right X in here based on the widthRatio
    cameraPreviewLayer.frame.origin.y = //calculate the right X in here based on the widthRatio 

    cameraContainerLayer.addSublayer(cameraPreviewLayer)
}

这样的事情应该做的伎俩

P.S:上面的代码没有被测试和/或完成.这只是你应该在正确的轨道上开始的事情

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