uislider – Sprite Kit iOS7 – 添加滑块

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我以为你可以在精灵套件应用程序中添加UIKit滑块/或按钮.

但无法弄清楚如何做到这一点,以编程方式创建滑块的代码

@H_502_4@if (self.view) { CGRect frame = CGRectMake(0.0,0.0,200.0,300); UiSlider *slider = [[UiSlider alloc] initWithFrame:frame]; //[slider addTarget:self action:@selector(sliderAction:) forControlEvents:UIControlEventValueChanged]; [slider setBackgroundColor:[UIColor clearColor]]; slider.minimumValue = 0.0; slider.maximumValue = 50.0; slider.continuous = YES; [self.view addSubview:slider]; NSLog(@"View is alive - look for slider..."); } else { NSLog(@"No View!!"); }

以上不起作用,视图的子视图数量保持不变

我假设我必须将它作为子项添加到我的图层(SKNode),但addChild方法不适用于UiSlider.它需要是一个SKNode本身.

我在这里的场景课中叫这个

@H_502_4@-(id)initWithSize:(CGSize)size { if (self = [super initWithSize:size]) { // thought putting here would work // but self.view is nil } return self; }

感谢评论,我可以让它显示 – 但我必须在viewController类中添加,就像这样

@H_502_4@- (void)viewDidLoad { [super viewDidLoad]; // Configure the view. SKView * skView = (SKView *)self.view; skView.showsFPS = YES; skView.showsNodeCount = YES; // Create and configure the scene. SKScene * scene = [XBLMyScene sceneWithSize:skView.bounds.size]; scene.scaleMode = SKSceneScaleModeAspectFill; // Present the scene. [skView presentScene:scene]; if (self.view) { CGRect frame = CGRectMake(0.0,300); UiSlider *slider = [[UiSlider alloc] initWithFrame:frame]; //[slider addTarget:self action:@selector(sliderAction:) forControlEvents:UIControlEventValueChanged]; [slider setBackgroundColor:[UIColor clearColor]]; slider.minimumValue = 0.0; slider.maximumValue = 50.0; slider.continuous = YES; NSLog(@"View is alive - look for slider..."); [self.view addSubview:slider]; } else { NSLog(@"No View!!"); } }

在实际的场景类中是否没有它去做….

谢谢

解决方法

经过一番修修补补

我的解决方案,感谢@ LearnCocos2D提示

我的场景类需要这个

@H_502_4@- (void) didMoveToView:(SKView *)view { [self addSlider]; }

然后调用您的方法添加滑块….等

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