我想在动画时重新设置不同颜色的渐变背景动画.
我可以使用此代码成功为渐变颜色设置动画.
我可以使用此代码成功为渐变颜色设置动画.
let dayTopColor = CommonUtils.colorWithHexString("955EAC") let dayBottomColor = CommonUtils.colorWithHexString("9F3050") let dayToTopColor = CommonUtils.colorWithHexString("D15B52") let dayToBottomColor = CommonUtils.colorWithHexString("CC4645") let nightTopColor = CommonUtils.colorWithHexString("2D5E7C") let nightBottomColor = CommonUtils.colorWithHexString("19337D") let nightToTopColor = CommonUtils.colorWithHexString("21334E") let nightToBottomColor = CommonUtils.colorWithHexString("101A55") var isInSaudiArabia = false var gradient : CAGradientLayer? var toColors : AnyObject? var fromColors : AnyObject? func animateBackground(){ var layerToRemove: CAGradientLayer? for layer in self.view.layer.sublayers!{ if layer.isKindOfClass(CAGradientLayer) { layerToRemove = layer as? CAGradientLayer } } layerToRemove?.removeFromSuperlayer() self.gradient!.colors = [nightTopColor.CGColor,nightBottomColor.CGColor] self.toColors = [nightToTopColor.CGColor,nightToBottomColor.CGColor] self.view.layer.insertSublayer(self.gradient!,atIndex: 0) animateLayer() } func animateLayer(){ self.fromColors = self.gradient!.colors! self.gradient!.colors = self.toColors as? [AnyObject] let animation : CABasicAnimation = CABasicAnimation(keyPath: "colors") animation.delegate = self animation.fromValue = fromColors animation.toValue = toColors animation.duration = 3.50 animation.removedOnCompletion = true animation.fillMode = kCAFillModeForwards animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear) animation.delegate = self self.gradient!.addAnimation(animation,forKey:"animateGradient") } override func animationDidStop(anim: CAAnimation,finished flag: Bool) { self.toColors = self.fromColors; self.fromColors = self.gradient!.colors! animateLayer() }
CommonUtils.colorWithHexString()是一个将十六进制颜色转换为UIColor的函数.
顺便说一句,当我尝试在动画时将背景颜色更改为日间颜色时,背景渐变颜色变得闪烁.
有谁知道解决方案.
解决方法
问题是当你删除图层时,它会停止动画.但是当动画停止时,仍然会调用animationDidStop,这将启动一个新动画本身.所以,你要删除停止动画的图层,立即启动另一个图层,但是你要开始另一个动画.你有决斗动画.
您可以在animationDidStop调用animateLayer之前检查标记以查看动画是否正确完成.
override func animationDidStop(anim: CAAnimation,finished flag: Bool) { if flag { toColors = fromColors; fromColors = gradient!.colors! animateLayer() } }
就个人而言,我不确定你为什么要删除,添加和删除图层.如果你是,我不确定为什么你不只是渐变?.removeFromSuperlayer()而不是迭代层.
无论如何,我只是将渐变层保留在那里,只需检查其presentationLayer并从那里开始动画:
class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() fromColors = [dayTopColor.CGColor,dayBottomColor.CGColor] toColors = [dayToTopColor.CGColor,dayToBottomColor.CGColor] gradient = CAGradientLayer() gradient!.colors = fromColors! gradient!.frame = view.bounds view.layer.addSublayer(gradient!) animateLayer() } let dayTopColor = CommonUtils.colorWithHexString("955EAC") let dayBottomColor = CommonUtils.colorWithHexString("9F3050") let dayToTopColor = CommonUtils.colorWithHexString("D15B52") let dayToBottomColor = CommonUtils.colorWithHexString("CC4645") let nightTopColor = CommonUtils.colorWithHexString("2D5E7C") let nightBottomColor = CommonUtils.colorWithHexString("19337D") let nightToTopColor = CommonUtils.colorWithHexString("21334E") let nightToBottomColor = CommonUtils.colorWithHexString("101A55") var gradient : CAGradientLayer? var toColors : [CGColor]? var fromColors : [CGColor]? var day = true func toggleFromDayToNight() { day = !day if day { fromColors = [dayTopColor.CGColor,dayBottomColor.CGColor] toColors = [dayToTopColor.CGColor,dayToBottomColor.CGColor] } else { fromColors = [nightTopColor.CGColor,nightBottomColor.CGColor] toColors = [nightToTopColor.CGColor,nightToBottomColor.CGColor] } let colors = (gradient!.presentationLayer() as! CAGradientLayer).colors // save the in-flight current colors gradient!.removeAnimationForKey("animateGradient") // cancel the animation gradient!.colors = colors // restore the colors to in-flight values animateLayer() // start animation } func animateLayer() { let animation : CABasicAnimation = CABasicAnimation(keyPath: "colors") animation.fromValue = gradient!.colors animation.toValue = toColors animation.duration = 3.50 animation.removedOnCompletion = true animation.fillMode = kCAFillModeForwards animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear) animation.delegate = self gradient!.colors = toColors gradient!.addAnimation(animation,finished flag: Bool) { if flag { swap(&toColors,&fromColors) animateLayer() } } @IBAction func didTapButton() { toggleFromDayToNight() } }