我正在尝试为iOS构建我的Unity 5.4.2f2应用程序.它没有编译错误.但是当我尝试使用
Xcode 8.0运行应用程序时,它立即崩溃,调试器报告以下错误.
Initialize engine version: 5.4.2f2 (b7e030c65c9b) -------- Shader compilation Failed #version 100 #extension GL_EXT_frag_depth : enable precision highp float; uniform highp vec4 _ProjectionParams; uniform highp vec4 _ZBufferParams; uniform highp mat4 unity_CameraToWorld; uniform highp mat4 _NonJitteredVP; uniform highp mat4 _PrevIoUsVP; uniform highp sampler2D _CameraDepthTexture; varying highp vec2 xlv_TEXCOORD0; varying highp vec3 xlv_TEXCOORD1; void main () { highp vec4 tmpvar_1; tmpvar_1 = texture2D (_CameraDepthTexture,xlv_TEXCOORD0); mediump vec2 tmpvar_2; highp vec4 tmpvar_3; tmpvar_3.w = 1.0; tmpvar_3.xyz = ((xlv_TEXCOORD1 * (_ProjectionParams.z / xlv_TEXCOORD1.z)) * (1.0/(( (_ZBufferParams.x * tmpvar_1.x) + _ZBufferParams.y)))); highp vec4 tmpvar_4; tmpvar_4 = (unity_CameraToWorld * tmpvar_3); highp vec4 tmpvar_5; tmpvar_5 = (_PrevIoUsVP * tmpvar_4); highp vec4 tmpvar_6; tmpvar_6 = (_NonJitteredVP * tmpvar_4); highp vec2 tmpvar_7; tmpvar_7 = (((tmpvar_5.xy / tmpvar_5.w) + 1.0) / 2.0); highp vec2 tmpvar_8; tmpvar_8 = (((tmpvar_6.xy / tmpvar_6.w) + 1.0) / 2.0); tmpvar_2 = (tmpvar_8 - tmpvar_7); mediump vec4 tmpvar_9; tmpvar_9.zw = vec2(0.0,1.0); tmpvar_9.xy = tmpvar_2; gl_FragDepthEXT = tmpvar_1.x; gl_FragData[0] = tmpvar_9; }
Failed compiling:
fragment evaluation shader
WARNING: 0:4: extension ‘GL_EXT_frag_depth’ is not supported
ERROR: 0:38: Use of undeclared identifier ‘gl_FragDepthEXT’Note: Creation of internal variant of shader ‘Hidden/Internal-MotionVectors’ Failed.
WARNING: Shader Unsupported: ‘Hidden/Internal-MotionVectors’ – Pass ” has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/Internal-MotionVectors’ – Setting to default shader.
Xcode 8.0包含OPenGL 2.0.
在Unity forum人告诉我们Unity 5.4应该没问题.但这对我不起作用.在Android设备上,我的应用程序运行良好.
解决方法
打开Unity – >编辑 – >项目设置 – >图像
然后在内置着色器设置下选择Depth Normals并选择选项no support