我试图在我发现的这个画布脚本的背面放置一个背景图像。我知道这与context.fillstyle有关,但不知道该怎么做。我想要这行读这样的东西:
context.fillStyle = "url('http://www.samskirrow.com/background.png')";
这是我现在的代码:
var waveform = (function() { var req = new XMLHttpRequest(); req.open("GET","js/jquery-1.6.4.min.js",false); req.send(); eval(req.responseText); req.open("GET","js/soundmanager2.js","js/soundcloudplayer.js","js/raf.js",false); req.send(); eval(req.responseText); // soundcloud player setup soundManager.usePolicyFile = true; soundManager.url = 'http://www.samskirrow.com/client-kyra/js/'; soundManager.flashVersion = 9; soundManager.useFlashBlock = false; soundManager.debugFlash = false; soundManager.debugMode = false; soundManager.useHighPerformance = true; soundManager.wmode = 'transparent'; soundManager.useFastPolling = true; soundManager.usePeakData = true; soundManager.useWaveformData = true; soundManager.useEqData = true; var clientID = "345ae40b30261fe4d9e6719f6e838dac"; var playlistUrl = "https://soundcloud.com/kyraofficial/sets/kyra-ft-cashtastic-good-love"; var waveLeft = []; var waveRight = []; // canvas animation setup var canvas; var context; function init(c) { canvas = document.getElementById(c); context = canvas.getContext("2d"); soundManager.onready(function() { initSound(clientID,playlistUrl); }); aniloop(); } function aniloop() { requestAnimFrame(aniloop); drawWave(); } function drawWave() { var step = 10; var scale = 60; // clear context.fillStyle = "#ff19a7"; context.fillRect(0,canvas.width,canvas.height); // left wave context.beginPath(); for ( var i = 0; i < 256; i++) { var l = (i/(256-step)) * 1000; var t = (scale + waveLeft[i] * -scale); if (i == 0) { context.moveTo(l,t); } else { context.lineTo(l,t); //change '128' to vary height of wave,change '256' to move wave up or down. } } context.stroke(); // right wave context.beginPath(); context.moveTo(0,256); for ( var i = 0; i < 256; i++) { context.lineTo(4 * i,255 + waveRight[i] * 128.); } context.lineWidth = 0.5; context.strokeStyle = "#000"; context.stroke(); } function updateWave(sound) { waveLeft = sound.waveformData.left; } return { init : init }; })();
// canvas animation setup var backgroundImage = new Image(); backgroundImage.src = 'http://www.samskirrow.com/images/main-bg.jpg'; var canvas; var context; function init(c) { canvas = document.getElementById(c); context = canvas.getContext("2d"); soundManager.onready(function() { initSound(clientID,playlistUrl); }); aniloop(); } function aniloop() { requestAnimFrame(aniloop); drawWave(); } function drawWave() { var step = 10; var scale = 60; // clear context.drawImage(backgroundImage,0); context.fillRect(0,255 + waveRight[i] * 128.); } context.lineWidth = 0.5; context.strokeStyle = "#ff19a7"; context.stroke(); } function updateWave(sound) { waveLeft = sound.waveformData.left; } return { init : init }; })();
你可以看到我在这里工作的网站:
http://www.samskirrow.com/client-kyra
解决方法
@H_403_18@ 这几个方法可以做到这一点。您可以将背景添加到您正在处理的画布上,如果画布不会被重绘,每个循环都可以。否则,您可以在主画布下方绘制第二个画布,并绘制背景。最后的方法是使用标准的< img>元素放置在画布下。要画一个背景画布元素,你可以做一些如下所示var canvas = document.getElementById("canvas"),ctx = canvas.getContext("2d"); canvas.width = 903; canvas.height = 657; var background = new Image(); background.src = "http://www.samskirrow.com/background.png"; // Make sure the image is loaded first otherwise nothing will draw. background.onload = function(){ ctx.drawImage(background,0); } // draw whatever else over top of it on the canvas.