前端之家收集整理的这篇文章主要介绍了
[转]beego log,
前端之家小编觉得挺不错的,现在分享给大家,也给大家做个参考。
package beego
import (
"log"
"os"
)
//--------------------
// LOG LEVEL
//--------------------
// Log levels to control the logging output.
const (
LevelTrace = iota
LevelDebug
LevelInfo
LevelWarning
LevelError
LevelCritical
)
// logLevel controls the global log level used by the logger.
var level = LevelTrace
// LogLevel returns the global log level and can be used in
// own implementations of the logger interface.
func Level() int {
return level
}
// SetLogLevel sets the global log level used by the simple
// logger.
func SetLevel(l int) {
level = l
}
// logger references the used application logger.
var BeeLogger = log.New(os.Stdout,"",log.Ldate|log.Ltime)
// SetLogger sets a new logger.
func SetLogger(l *log.Logger) {
BeeLogger = l
}
// Trace logs a message at trace level.
func Trace(v ...interface{}) {
if level <= LevelTrace {
BeeLogger.Printf("[T] %v\n",v)
}
}
// Debug logs a message at debug level.
func Debug(v ...interface{}) {
if level <= LevelDebug {
BeeLogger.Printf("[D] %v\n",v)
}
}
// Info logs a message at info level.
func Info(v ...interface{}) {
if level <= LevelInfo {
BeeLogger.Printf("[I] %v\n",v)
}
}
// Warning logs a message at warning level.
func Warn(v ...interface{}) {
if level <= LevelWarning {
BeeLogger.Printf("[W] %v\n",v)
}
}
// Error logs a message at error level.
func Error(v ...interface{}) {
if level <= LevelError {
BeeLogger.Printf("[E] %v\n",v)
}
}
// Critical logs a message at critical level.
func Critical(v ...interface{}) {
if level <= LevelCritical {
BeeLogger.Printf("[C] %v\n",v)
}
}