项目上之前出现map并发问题,查找资料后自己整理一下。
代码如下:
//map 并发存取
type BeeMap struct {
lock *sync.RWMutex
bm map[string]interface{}
}
func NewBeeMap() *BeeMap {
return &BeeMap{
lock: new(sync.RWMutex),bm: make(map[string]interface{}),}
}
//Get from maps return the k's value
func (m *BeeMap) Get(k string) interface{} {
m.lock.RLock()
defer m.lock.RUnlock()
if val,ok := m.bm[k]; ok {
return val
}
return nil
}
// Maps the given key and value. Returns false
// if the key is already in the map and changes nothing.
func (m *BeeMap) Set(k string,v interface{}) bool {
m.lock.Lock()
defer m.lock.Unlock()
if val,ok := m.bm[k]; !ok {
m.bm[k] = v
} else if val != v {
m.bm[k] = v
} else {
return false
}
return true
}
// Returns true if k is exist in the map.
func (m *BeeMap) Check(k string) bool {
m.lock.RLock()
defer m.lock.RUnlock()
if _,ok := m.bm[k]; !ok {
return false
}
return true
}
func (m *BeeMap) Delete(k string) {
m.lock.Lock()
defer m.lock.Unlock()
delete(m.bm,k)
}
原文链接:https://www.f2er.com/go/189127.html