Kai - Golang实现的目标检测云服务

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YOLO/Darknet是目前比较流行的Object Detection算法(后面统一称为Darknet),在GPU上的表现不但速度快而且准确率很高。但是使用起来不方便,只提供了命令行接口和简单的Python接口。所以我想用RESTful来实现一个云端的Darknet服务kai

选择用Go的原因不是考虑并发,而是goroutine之间的同步能方便的处理,适合实现Pipeline的功能。问题来了,Darknet是c语言实现的,那Go必须得用cgo进行封装,才能调用c函数。目标是为了实现三个基本功能:1. 图片检测 2. 视频检测 3. 摄像头检测。为了方便使用我修改了Darknet的部分代码,然后重新定义下面几个函数

// Set a gpu device
void set_gpu(int gpu);

// Recognize a image
void image_detector(char *datacfg,char *cfgfile,char *weightfile,char *filename,float thresh,float hier_thresh,char *outfile);

// Recognize a video
void video_detector(char *datacfg,char *outfile);

// Recognize a camera stream
void camera_detector(char *datacfg,int camindex,char *outpath);

有了这几个函数,就好办了,下面用cgo导入相应的库和头文件即可:

// #cgo pkg-config: opencv
// #cgo linux LDFLAGS: -ldarknet -lm -L/usr/local/cuda/lib64 -lcuda -lcudart -lcublas -lcurand -lcudnn
// #cgo darwin LDFLAGS: -ldarknet
// #include "yolo.h"
import "C"

// SetGPU set a gpu device you want
func SetGPU(gpu int) {
    C.set_gpu(C.int(gpu))
}

// ImageDetector recognize a image
func ImageDetector(dc,cf,wf,fn string,t,ht float64,of ...string) {
    ...
}

// VideoDetector recognize a video
func VideoDetector(dc,of ...string) {
    ...
}

// CameraDetector recognize a camera stream
func CameraDetector(dc,wf string,i int,of ...string) {
    ...
}

这样对Darknet的封装go-yolo就完成了。

下面进入主题,介绍一下kai的实现。

kai的设计目标如下:

架构图是这样的

这里重点介绍一下Kai的Pipeline机制,这里的Pipeline包括下载(Download),检测(Yolo)和上(Upload)传这一系列流程。
先上个图:

这里的难点在于下载(Download),检测(Yolo)和上传(Upload)这三个步骤可以配置不同的Goroutine数量,而这三步之间是一个同步操作。

  • 首先需要定义3个buffered channel来进行同步
// KaiServer represents the server for processing all job requests
type KaiServer struct {
    net.Listener
    logger        *logging.Logger
    config        types.ServerConfig
    listenAddr    string
    listenNetwork string
    router        *Router
    server        *http.Server
    db            db.Storage
    // jobDownBuff is the buffered channel for job downloading
    jobDownBuff chan types.Job
    // jobDownBuff is the buffered channel for job todo
    jobTodoBuff chan types.Job
    // jobDownBuff is the buffered channel for job done
    jobDoneBuff chan types.Job
}
  • Pipeline的执行流程如下
// Pipeline contains downloading,processing and uploading a job
func Pipeline(logger *logging.Logger,config types.ServerConfig,dbInstance db.Storage,jobDownBuff chan types.Job,jobTodoBuff chan types.Job,jobDoneBuff chan types.Job,job types.Job) {
    logger.Infof("pipeline-job %+v",job)

    // download a job
    setupAndDownloadJob(logger,config.System,dbInstance,job,jobDownBuff)

    // jobDownBuff -> jobTodoBuff -> jobDoneBuff
    yoloJob(logger,config,jobDownBuff,jobTodoBuff,jobDoneBuff)

    // upload a job
    uploadJob(logger,jobDoneBuff)
}
  • 下载(Download)
// setupAndDownloadJob setup and download jobs into jobDownBuff
func setupAndDownloadJob(logger *logging.Logger,config types.SystemConfig,job types.Job,jobDownBuff chan<- types.Job) {

    go func() {
        logger.Infof("start setup and download a job: %+v",job)
        newJob,err := SetupJob(logger,job.ID,config)
        job = *newJob
        if err != nil {
            logger.Error("setup-job Failed",err)
            return
        }

        downloadFunc := downloaders.GetDownloadFunc(job.Source)
        if err := downloadFunc(logger,job.ID); err != nil {
            logger.Error("download Failed",err)
            job.Status = types.JobError
            job.Details = err.Error()
            dbInstance.UpdateJob(job.ID,job)
            return
        }

        jobDownBuff <- job
    }()
}
  • 检测(Yolo)
func yoloJob(logger *logging.Logger,jobDownBuff <-chan types.Job,jobDoneBuff chan types.Job) {

    go func() {
        job,ok := <-jobDownBuff
        if !ok {
            logger.Info("job download buffer is closed")
            return
        }
        logger.Infof("start a yolo job: %+v",job)
        // limit the number of job in the jobTodoBuff
        jobTodoBuff <- job
        jobTodo,ok := <-jobTodoBuff
        if !ok {
            logger.Info("job todo buffer is closed")
            return
        }

        nGpu := config.System.NGpu
        t := yolo.NewTask(config.Yolo,jobTodo.Media.Cate,nGpu,jobTodo.LocalSource,jobTodo.LocalDestination)
        logger.Debugf("yolo task: %+v",*t)
        yolo.StartTask(t,logger,jobTodo.ID)
        jobDoneBuff <- job
    }()
}
func uploadJob(logger *logging.Logger,jobDoneBuff <-chan types.Job) {
    go func() {
        jobDone,ok := <-jobDoneBuff
        if !ok {
            logger.Info("job done buffer is closed")
            return
        }
        logger.Infof("start a upload job: %+v",jobDone)

        uploadFunc := uploaders.GetUploadFunc(jobDone.Destination)
        if err := uploadFunc(logger,jobDone.ID); err != nil {
            logger.Error("upload Failed",err)
            jobDone.Status = types.JobError
            jobDone.Details = err.Error()
            dbInstance.UpdateJob(jobDone.ID,jobDone)
            return
        }

        logger.Info("erasing temporary files")
        if err := CleanSwap(dbInstance,jobDone.ID); err != nil {
            logger.Error("erasing temporary files Failed",err)
        }

        jobDone.Status = types.JobFinished
        dbInstance.UpdateJob(jobDone.ID,jobDone)

        logger.Infof("end a job: %+v",jobDone)
    }()
}

到此,这个项目主要机制都已经介绍完了,如果大家有兴趣的可以去点击下面的项目主页。

项目链接
go-yolo: https://github.com/ZanLabs/go...
kai: https://github.com/ZanLabs/kai

原文链接:https://www.f2er.com/go/187285.html

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