更新
>我在C#中的原始实现
>我在C#中的最终实现,基于我得到的答案.
鉴于以下条件,我如何以编程方式找到两条线之间的重叠段?
另外,对于不同的斜率:
对于垂直线:
对于水平线:
注意:对于所有象限!
我从编码所有可能的条件开始,但它变得丑陋.
public Line GetOverlap (Line line1,Line line2) { double line1X1 = line1.X1; double line1Y1 = line1.Y1; double line1X2 = line1.X2; double line1Y2 = line1.Y2; double line2X1 = line2.X1; double line2Y1 = line2.Y1; double line2X2 = line2.X2; double line2Y2 = line2.Y2; if (line1X1 > line1X2) { double swap = line1X1; line1X1 = line1X2; line1X2 = swap; swap = line1Y1; line1Y1 = line1Y2; line1Y2 = swap; } else if (line1X1.AlmostEqualTo (line1X2)) { if (line1Y1 > line1Y2) { double swap = line1Y1; line1Y1 = line1Y2; line1Y2 = swap; swap = line1X1; line1X1 = line1X2; line1X2 = swap; } } if (line2X1 > line2X2) { double swap = line2X1; line2X1 = line2X2; line2X2 = swap; swap = line2Y1; line2Y1 = line2Y2; line2Y2 = swap; } else if (line2X1.AlmostEqualTo (line2X2)) { if (line2Y1 > line2Y2) { double swap = line2Y1; line2Y1 = line2Y2; line2Y2 = swap; swap = line2X1; line2X1 = line2X2; line2X2 = swap; } } double line1MinX = Math.Min (line1X1,line1X2); double line2MinX = Math.Min (line2X1,line2X2); double line1MinY = Math.Min (line1Y1,line1Y2); double line2MinY = Math.Min (line2Y1,line2Y2); double line1MaxX = Math.Max (line1X1,line1X2); double line2MaxX = Math.Max (line2X1,line2X2); double line1MaxY = Math.Max (line1Y1,line1Y2); double line2MaxY = Math.Max (line2Y1,line2Y2); double overlap; if (line1MinX < line2MinX) overlap = Math.Max (line1X1,line1X2) - line2MinX; else overlap = Math.Max (line2X1,line2X2) - line1MinX; if (overlap <= 0) return null; double x1; double y1; double x2; double y2; if (line1MinX.AlmostEqualTo (line2MinX)) { x1 = line1X1; x2 = x1; y1 = line1MinY < line2MinY ? line2Y1 : line1Y1; y2 = line1MaxY < line2MaxY ? line1Y2 : line2Y2; } else { if (line1MinX < line2MinX) { x1 = line2X1; y1 = line2Y1; } else { x1 = line1X1; y1 = line1Y1; } if (line1MaxX > line2MaxX) { x2 = line2X2; y2 = line2Y2; } else { x2 = line1X2; y2 = line1Y2; } } return new Line (x1,y1,x2,y2); }
我确定存在一个算法,但我无法在网上找到一个.
根据我得到的答案更新解决方案:
这个解决方案解释了我能想到的所有情况(垂直,水平,正斜率,负斜率,不相交)
public Line GetOverlap (Line line1,Line line2) { double slope = (line1.Y2 - line1.Y1)/(line1.X2 - line1.X1); bool isHorizontal = AlmostZero (slope); bool isDescending = slope < 0 && !isHorizontal; double invertY = isDescending || isHorizontal ? -1 : 1; Point min1 = new Point (Math.Min (line1.X1,line1.X2),Math.Min (line1.Y1*invertY,line1.Y2*invertY)); Point max1 = new Point (Math.Max (line1.X1,Math.Max (line1.Y1*invertY,line1.Y2*invertY)); Point min2 = new Point (Math.Min (line2.X1,line2.X2),Math.Min (line2.Y1*invertY,line2.Y2*invertY)); Point max2 = new Point (Math.Max (line2.X1,Math.Max (line2.Y1*invertY,line2.Y2*invertY)); Point minIntersection; if (isDescending) minIntersection = new Point (Math.Max (min1.X,min2.X),Math.Min (min1.Y*invertY,min2.Y*invertY)); else minIntersection = new Point (Math.Max (min1.X,Math.Max (min1.Y*invertY,min2.Y*invertY)); Point maxIntersection; if (isDescending) maxIntersection = new Point (Math.Min (max1.X,max2.X),Math.Max (max1.Y*invertY,max2.Y*invertY)); else maxIntersection = new Point (Math.Min (max1.X,Math.Min (max1.Y*invertY,max2.Y*invertY)); bool intersect = minIntersection.X <= maxIntersection.X && (!isDescending && minIntersection.Y <= maxIntersection.Y || isDescending && minIntersection.Y >= maxIntersection.Y); if (!intersect) return null; return new Line (minIntersection,maxIntersection); } public bool AlmostEqualTo (double value1,double value2) { return Math.Abs (value1 - value2) <= 0.00001; } public bool AlmostZero (double value) { return Math.Abs (value) <= 0.00001; }
解决方法
这个问题大致相当于测试两个轴对齐的矩形是否相交:你可以威胁每个段作为轴对齐矩形的对角线,然后你需要找到这两个矩形的交点.以下是我用于矩形交叉的方法.
让我们假设段的斜率是上升的,垂直的或水平的;如果段正在下降,则否定每个y坐标以使它们上升.
为每个线段定义MinPoint和MaxPoint:
Point min1 = new Point(Math.Min(line1.X1,Math.Min(line1.Y1,line1.Y2); Point max1 = new Point(Math.Max(line1.X1,Math.Max(line1.Y1,line1.Y2); Point min2 = new Point(Math.Min(line2.X1,Math.Min(line2.Y1,line2.Y2); Point max2 = new Point(Math.Max(line2.X1,Math.Max(line2.Y1,line2.Y2);
现在交叉点由以下两点给出:两个最小值的最大值,以及两个最大值的最小值
Point minIntersection = new Point(Math.Max(min1.X,Math.Max(min1.Y,min2.Y)); Point maxIntersection = new Point(Math.Min(max1.X,Math.Min(max1.Y,max2.Y));
就是这样.要检查两个段是否相交,请检查
bool intersect = (minIntersection.X< maxIntersection.X) && (minIntersection.Y< maxIntersection.Y);
如果它们相交,则交点由minIntersection和maxIntersection两个点给出.如果它们不相交,则段的长度(minIntersection,maxIntersection)是两个原始段之间的距离.
(如果在第一步中否定了每个y坐标,则现在否定结果的y坐标)
(您可以轻松扩展此方法以覆盖3个或更多维度的共线段)