c# – ASP.Net Web API不读取StreamContent中的所有字节

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我在我的网站上设置了ASP.Net Web API,用于与 WPF桌面应用程序通信.我在API上有一个动作设置来从客户端应用程序接收二进制文件.但是在某些(看似随机的)情况下,当我从请求中获取所有字节时,不会读取所有字节.希望你可以让我知道如何以一种始终有效的方式做到这一点.这是代码

客户端:

public static SubmitTurnResult SubmitTurn(int turnId,Stream fileStream)
{
    HttpClient client = CreateHttpClient();

    HttpContent content = new StreamContent(fileStream);
    content.Headers.ContentDisposition = new ContentDispositionHeaderValue("attachment");
    content.Headers.ContentDisposition.FileName = "new-turn.Civ5Save";
    content.Headers.ContentType = new MediaTypeHeaderValue("application/octet-stream");
    content.Headers.ContentLength = fileStream.Length;

    HttpResponseMessage response = client.PostAsync(
        string.Format("SubmitTurn?authKey={0}&turnId={1}",LocalSettings.Instance.AuthenticationKey,turnId
                        ),content
    ).Result;

    response.EnsureSuccessStatusCode();

    return response.Content.ReadAsAsync<SubmitTurnResult>().Result;
}

SubmitTurnResult是一个枚举,用于定义服务器上的结果,turnId是此文件附加到的实体的ID,fileStream是读取磁盘字节的实际FileStream.

服务器端:

[HttpGet,HttpPost]
public SubmitTurnResult SubmitTurn(string authKey,int turnId)
{

    try
    {
        bool worked = false;
        int gameId = 0;

        using (GmrEntities gmrDb = new GmrEntities())
        {
            var player = gmrDb.Users.FirstOrDefault(u => u.AuthKey == authKey);
            if (player != null)
            {
                var turn = player.Turns.FirstOrDefault(t => t.TurnID == turnId);
                if (turn != null)
                {
                    byte[] saveFileBytes = null;

                    using (MemoryStream tempStream = new MemoryStream())
                    {
                        var task = this.Request.Content.CopyToAsync(tempStream);
                        task.Wait();

                        saveFileBytes = tempStream.ToArray();
                        tempStream.Close();
                    }

                    if (saveFileBytes.Length != this.Request.Content.Headers.ContentLength.Value)
                    {
                        throw new Exception(string.Format("Byte array length ({0}) not equal to HTTP content-length header ({1}). This is not good!",saveFileBytes.Length,this.Request.Content.Headers.ContentLength.Value));
                    }

                    worked = GameManager.SubmitTurn(turn,saveFileBytes,gmrDb);

                    if (worked)
                    {
                        gameId = turn.Game.GameID;

                        gmrDb.SaveChanges();
                    }
                }
            }
        }


        return SubmitTurnResult.OK;
    }
    catch (Exception exc)
    {
        DebugLogger.WriteExceptionWithComments(exc,string.Format("Diplomacy: Sumbitting turn for turnId: {0}",turnId));

        return SubmitTurnResult.UnexpectedError;
    }
}

解决方法

正如我之前的评论中所述,我们遇到了与StreamContent相同的行为,但是在从Windows Server 2003 Web API服务流式传输响应时.它不会在2008年重新生成.实际上,如果我使用少量RAM(712 MB)配置VM,它也会在Windows Server 2008上进行重新编译,但是如果使用4 GB RAM则不会重新编译.此外,我们发现这只有一个带有FileStream的repros.将FileStream转换为MemoryStream会绕过问题(当然是以内存为代价).我们发现当响应流提前终止时,它总是在4096字节的边界上,并且它达到大约3.5MB的上限.

以下是根据您的代码示例量身定制的解决方法

public static SubmitTurnResult SubmitTurn(int turnId,Stream fileStream)
{
    HttpClient client = CreateHttpClient();

    var memoryStream = new MemoryStream((int)fileStream.Length);
    fileStream.CopyTo(memoryStream);
    fileStream.Close();
    memoryStream.Seek(0,SeekOrigin.Begin);
    HttpContent content = new StreamContent(memoryStream);

如果需要,只有在Stream是FileStream时才可以有条件地执行MemoryStream复制.

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