我已经使用以下代码在类中实现了IEquatable接口.
public bool Equals(ClauseBE other) { if (this._id == other._id) { return true; } return false; } public override bool Equals(Object obj) { if (obj == null) { return base.Equals(obj); } if (!(obj is ClauseBE)) { throw new InvalidCastException("The 'obj' argument is not a ClauseBE object."); } return Equals(obj as ClauseBE); } public override int GetHashCode() { return this._id.GetHashCode(); } public static bool operator ==(ClauseBE a,ClauseBE b) { // cast to object so we call the overloaded Equals function which appropriately checks when b is null. return a.Equals(b as object); } public static bool operator !=(ClauseBE a,ClauseBE b) { // cast to object so we call the overloaded Equals function which appropriately checks when b is null. return !a.Equals(b as object); }
此代码适用于大多数情况.但是,以下检查会在等于运算符重载方法中引发异常,因为a为null,因此没有Equals方法.
if(this.Clause != null) { }
编辑
我已经去过这个,但看起来很麻烦.我希望有一种更优雅的方式来实现这一目标.
public static bool operator ==(ClauseBE a,ClauseBE b) { if (a as object == null && b as object == null) { return true; } if ((a as object == null && b as object != null) || (b as object == null && a as object != null)) { return false; } // cast to object so we call the overloaded Equals function which appropriately checks when b is null. return a.Equals(b as object); } public static bool operator !=(ClauseBE a,ClauseBE b) { if (a as object == null && b as object == null) { return false; } if((a as object == null && b as object != null) || (b as object == null && a as object != null)) { return true; } // cast to object so we call the overloaded Equals function which appropriately checks when b is null. return !a.Equals(b as object); }
解
谢谢大家.我从每个人那里得到了很多好的建议,我真的很感激.这是我最终确定的,它比我开始时更优雅.除运算符重载外,所有代码都相同.
public static bool operator ==(ClauseBE a,ClauseBE b) { if (ReferenceEquals(a,null) && ReferenceEquals(b,null)) { return true; } if (ReferenceEquals(a,null) || ReferenceEquals(b,null)) { return false; } return a.Equals(b); } public static bool operator !=(ClauseBE a,ClauseBE b) { return !(a == b); }
解决方法
我总是发现使用null处理编写静态运算符更容易,并且使用Equals覆盖调用重载运算符,并将“this”作为参数之一.
从Guidelines for Overloading Equals() and Operator == (C# Programming Guide)起
//add this code to class ThreeDPoint as defined prevIoUsly // public static bool operator ==(ThreeDPoint a,ThreeDPoint b) { // If both are null,or both are same instance,return true. if (System.Object.ReferenceEquals(a,b)) { return true; } // If one is null,but not both,return false. if (((object)a == null) || ((object)b == null)) { return false; } // Return true if the fields match: return a.x == b.x && a.y == b.y && a.z == b.z; } public static bool operator !=(ThreeDPoint a,ThreeDPoint b) { return !(a == b); }