我有一个加载并生成7个不同随机数的表单,从1到13,1是Ace,13是King.在生成7个不同的随机数后,它将每个随机数放入7个图像框中.我正在使用if语句显示图片框.
它还循环通过一系列“黑桃,心,俱乐部和钻石”,13次.
我的if语句如下:
if (cardNum == 1 && cardType == "Spades") { pictureBox1.Image = ace_of_spades; } else if (cardNum == 1 && cardType == "Hearts") { pictureBox1.Image = ace_of_hearts; } else if (...) { //change picture Box } //repeat it like 50 times
是否有一种简单,容易的方法来挑选7张随机卡并在图片框中显示它们?
这是非常耗时的,就像我这样做.
解决方法
如此多的非OOP建议如何处理这个问题.这是我的解决方案,它允许每个对象跟踪自己,并将提供一种简单的方式来洗牌并获得与每张卡相关的图像(我已经写了几张纸牌游戏).
要存储实际图像,请将它们作为资源文件嵌入到项目中,并以特定方式命名:
> card_Club_1
> card_Club_2
> card_Club_3
>等……
然后,当您需要卡片图像时,您只需组合套装和值并从资源管理器请求该资源名称,如下所示.此方法需要更多的设置和规划,但会为您提供更清晰的代码.您甚至可以在一个单独的项目中执行所有这些操作,然后通过在应用程序中引用要提供一副卡片的DLL来重新使用类/资源.
enum Suit : uint { Club = 0,Heart,Spade,Diamond } class Card { public int Value; public Suit Suit; public System.Drawing.Image GetImage() { return System.Drawing.Image.FromStream( global::cardLibraryProject.Properties.Resources.ResourceManager.GetStream(string.Format("card_{0}_{1}",this.Suit,this.Value)) ); } } class Deck { System.Collections.ArrayList _arr; private Deck() { this._arr = new System.Collections.ArrayList(52); } void Add(Card crd) { if (!this._arr.Contains(crd)) this._arr.Add(crd); } public void Shuffle() { Random rnd = new Random(DateTime.Now.Millisecond); System.Collections.ArrayList tmp1 = new System.Collections.ArrayList(this._arr); System.Collections.ArrayList tmp2 = new System.Collections.ArrayList(52); while (tmp1.Count > 0) { int idx = rnd.Next(tmp1.Count); tmp2.Add(tmp1[idx]); tmp1.RemoveAt(idx); } this._arr = tmp2; tmp1.Clear(); tmp2.Clear(); } public static Deck CreateDeck() { Deck newDeck = new Deck(); for (int s = 0; s < 4; s++) for (int i = 0; i < 13; i++) newDeck.Add(new Card { Value = i,Suit = (Suit)s }); return newDeck; } } class Program { public void Main(string[] args) { Deck cards = Deck.CreateDeck(); cards.Shuffle(); pictureBox1.Image = cards[0].GetImage(); // code to play game would go here. ObvIoUsly,if you took // my suggestion about creating a "Cards" library,then you // wouldn't have a "void Main" at all,and this would // all go in the application that was the actual game. } }