我在ChemDraw中制作了四种最简单的Bezier曲线,并将它们保存为.CDXML文件,其曲线部分最后粘贴了. .CDXML文件和相应的图片都可以从fileserve下载. Download Bezier_curve_ChemDraw_sample here. ChemDraw trial edition can be downloaded here.
问题
问题1.例如,以“线”类型的曲线点为例,我在制作此曲线时总共有两个点.为什么ChemDraw会为它存储六个积分? ChemDraw如何准确地解释这些要点?其他三种类型存在同样的问题,最多使用四个显式点.
问题2.如果在ChemDraw中显示“Bezier曲线使用三点 – 第一类型”的内容,可以看到第一个点不能是(12.22,104.25).我的意思是,它的X坐标明显大于12.为什么会发生这种情况? ChemDraw会对数据进行一些转换吗? “使用四点的贝塞尔曲线”存在同样的问题.
问题3.似乎CurvePoints属性末尾的额外空白字符有所不同.有什么区别?
有人可以告诉我这些问题吗?
ChemDraw .CDXML文件中的曲线部分
============行==============
<curve id="2" Z="1" ArrowheadType="Solid" CurvePoints="143.47 116.25 143.47 116.25 143.47 116.25 300.22 117.75 300.22 117.75 300.22 117.75" />
============贝塞尔曲线使用三点 – 第一类==============
<curve id="2" Z="1" ArrowheadType="Solid" CurvePoints="12.22 104.25 121.72 106.5 231.22 108.75 230.47 204 230.47 204 230.47 204" />
============贝塞尔曲线使用三点 – 第二类==============
<curve id="2" Z="1" ArrowheadType="Solid" CurvePoints="134.47 97.5 134.47 97.5 134.47 97.5 231.22 60.75 229.72 109.5 228.22 158.25" />
============贝塞尔曲线使用四点==============
<curve id="2" Z="1" ArrowheadType="Solid" CurvePoints="5.47 93.75 123.22 93.75 240.97 93.75 351.22 177.75 236.47 177.75 121.72 177.75" />
示例C#程序生成相同的曲线
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace WinForms_2_DrawBezier { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void Form1_Load(object sender,EventArgs e) { Text = "Draw Bezier Curve"; } private void Form1_Paint(object sender,PaintEventArgs e) { // DrawBezier_1(this,e); // DrawBezier_2(this,e); // DrawBezier_3(this,e); DrawBezier_4(this,e); } private void DrawBezier_1(object sender,PaintEventArgs e) { Pen l_pen = new Pen(Color.Black); PointF l_pt1 = new PointF(143.47f,116.25f); PointF l_pt2 = new PointF(l_pt1.X,l_pt1.Y); PointF l_pt3 = new PointF(l_pt1.X,l_pt1.Y); PointF l_pt4 = new PointF(300.22f,117.75f); PointF l_pt5 = new PointF(l_pt4.X,l_pt4.Y); PointF l_pt6 = new PointF(l_pt4.X,l_pt4.Y); PointF[] l_pts = new PointF[6]; l_pts[0] = l_pt1; l_pts[1] = l_pt2; l_pts[2] = l_pt3; l_pts[3] = l_pt4; l_pts[4] = l_pt5; l_pts[5] = l_pt6; // e.Graphics.DrawBezier(l_pen,l_pt1,l_pt2,l_pt5,l_pt6); e.Graphics.DrawBezier(l_pen,l_pt3,l_pt4,l_pt6); // As suggested by Dani // e.Graphics.DrawBeziers(l_pen,l_pts); } private void DrawBezier_2(object sender,PaintEventArgs e) { Pen l_pen = new Pen(Color.Black); PointF l_pt1 = new PointF(12.22f,104.25f); PointF l_pt2 = new PointF(121.72f,106.5f); PointF l_pt3 = new PointF(231.22f,108.75f); PointF l_pt4 = new PointF(230.47f,204f); PointF l_pt5 = new PointF(l_pt4.X,l_pt4); e.Graphics.DrawBezier(l_pen,l_pts); } private void DrawBezier_3(object sender,PaintEventArgs e) { Pen l_pen = new Pen(Color.Black); PointF l_pt1 = new PointF(134.47f,97.5f); PointF l_pt2 = new PointF(l_pt1.X,l_pt1.Y); PointF l_pt4 = new PointF(231.22f,60.75f); PointF l_pt5 = new PointF(229.72f,109.5f); PointF l_pt6 = new PointF(228.22f,158.25f); PointF[] l_pts = new PointF[6]; l_pts[0] = l_pt1; l_pts[1] = l_pt2; l_pts[2] = l_pt3; l_pts[3] = l_pt4; l_pts[4] = l_pt5; l_pts[5] = l_pt6; // e.Graphics.DrawBezier(l_pen,l_pts); } private void DrawBezier_4(object sender,PaintEventArgs e) { Pen l_pen = new Pen(Color.Black); PointF l_pt1 = new PointF(5.47f,93.75f); PointF l_pt2 = new PointF(123.22f,93.75f); PointF l_pt3 = new PointF(240.97f,93.75f); PointF l_pt4 = new PointF(351.22f,177.75f); PointF l_pt5 = new PointF(236.47f,177.75f); PointF l_pt6 = new PointF(121.72f,177.75f); PointF[] l_pts = new PointF[6]; l_pts[0] = l_pt1; l_pts[1] = l_pt2; l_pts[2] = l_pt3; l_pts[3] = l_pt4; l_pts[4] = l_pt5; l_pts[5] = l_pt6; // e.Graphics.DrawBezier(l_pen,l_pts); } } }
解决方法
编辑:
C#DrawBezier仅支持二次(四点)贝塞尔曲线.您将使用以下四点贝塞尔曲线转换为C#:
float[] CurvePoints = GetCurvePoints(); DrawBezier(Pen,CurvePoints[0],CurvePoints[1],CurvePoints[4],CurvePoints[5],CurvePoints[6],CurvePoints[7],CurvePoints[10],CurvePoints[11]);
GetCurvePoints()只是为您提供CurvePoints xml属性中的点列表.
编辑2:
代码重现最后一条曲线的所有曲线:
using System; using System.Drawing; using System.Windows.Forms; using System.Linq; using System.Collections.Generic; public class Bezier : Form { static public void Main () { Application.Run (new Bezier ()); } protected override void OnPaint (PaintEventArgs e) { // The input with all points string CurveDataString = "5.47 93.75 123.22 93.75 240.97 93.75 351.22 177.75 236.47 177.75 121.72 177.75"; string[] CurveDataStringParts = CurveDataString.Split(' '); int[] Keep = {2,3,4,5,6,7,8,9}; float[] CurveData = (from i in Keep select float.Parse(CurveDataStringParts[i])).ToArray(); e.Graphics.DrawBezier(Pens.Black,CurveData[0],CurveData[1],CurveData[2],CurveData[3],CurveData[4],CurveData[5],CurveData[6],CurveData[7]); for(int i = 0; i < CurveData.Length; i += 2) { e.Graphics.FillEllipse(Brushes.Black,new RectangleF(CurveData[i] - 2,CurveData[i + 1] - 2,4)); } base.OnPaint (e); } }
结果: