#include "DrawPrimitivesDemo.h"
#include "renderer/CCRenderer.h"
#include "renderer/CCCustomCommand.h"
#define CL(__className__) [](){ return __className__::create();}
static int sceneIdx = -1;
typedef Layer* (*NEWDRAWPRIMITIVESFUNC)();
#define DRAWPRIMITIVES_CREATE_FUNC(className) \
static Layer* create##className() \
{ return new className(); }
static std::function<Layer*()> createFunctions[] =
{
CL(DrawPrimitivesTest),CL(DrawNodeTest),};
#define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0]))
static Layer* nextAction()
{
sceneIdx++;
sceneIdx = sceneIdx % MAX_LAYER;
auto layer = (createFunctions[sceneIdx])();
// layer->autorelease();
return layer;
}
static Layer* backAction()
{
sceneIdx--;
int total = MAX_LAYER;
if( sceneIdx < 0 )
sceneIdx += total;
auto layer = (createFunctions[sceneIdx])();
// layer->autorelease();
return layer;
}
static Layer* restartAction()
{
auto layer = (createFunctions[sceneIdx])();
// layer->autorelease();
return layer;
}
bool BaseTest::init()
{
bool bRet = false;
do{
CC_BREAK_IF(!Layer::init());
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
/////////////////////////////
// 2. add a menu item with "X" image,which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
auto closeItem = MenuItemImage::create(
"CloseNormal.png","CloseSelected.png",CC_CALLBACK_1(BaseTest::menuCloseCallback,this));
closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2,origin.y + visibleSize.height - closeItem->getContentSize().height/2));
// create menu,it's an autorelease object
auto menu1 = Menu::create(closeItem,NULL);
menu1->setPosition(Vec2::ZERO);
this->addChild(menu1,1);
std::string str = title();
const char * pTitle = str.c_str();
TTFConfig ttfConfig("tahoma.ttf",35);
auto label = Label::createWithTTF(ttfConfig,pTitle);
addChild(label,9999);
label->setPosition( Vec2(VisibleRect::center().x,VisibleRect::top().y - 30) );
std::string strSubtitle = subtitle();
if( ! strSubtitle.empty() )
{
ttfConfig.fontFilePath = "tahoma.ttf";
ttfConfig.fontSize = 30;
auto l = Label::createWithTTF(ttfConfig,strSubtitle.c_str());
addChild(l,9999);
l->setPosition( Vec2(VisibleRect::center().x,VisibleRect::top().y - 100) );
}
auto item1 = MenuItemFont::create("backCallback",CC_CALLBACK_1(BaseTest::backCallback,this) );
auto item2 = MenuItemFont::create("restartCallback",CC_CALLBACK_1(BaseTest::restartCallback,this) );
auto item3 = MenuItemFont::create("nextCallback",CC_CALLBACK_1(BaseTest::nextCallback,this) );
auto menu = Menu::create(item1,item2,item3,NULL);
menu->setPosition(Vec2::ZERO);
item1->setPosition(Vec2(VisibleRect::center().x - item2->getContentSize().width*2,VisibleRect::bottom().y+item2->getContentSize().height/2));
item2->setPosition(Vec2(VisibleRect::center().x,VisibleRect::bottom().y+item2->getContentSize().height/2));
item3->setPosition(Vec2(VisibleRect::center().x + item2->getContentSize().width*2,VisibleRect::bottom().y+item2->getContentSize().height/2));
addChild(menu,9999);
bRet = true;
}while(0);
return bRet;
}
void BaseTest::menuCloseCallback(Ref* pSender)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
return;
#endif
Director::getInstance()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}
void BaseTest::restartCallback(cocos2d::Ref *sender)
{
auto s = new (std::nothrow) DrawPrimitivesDemo();
s->addChild(restartAction());
Director::getInstance()->replaceScene(s);
s->release();
}
void BaseTest::nextCallback(cocos2d::Ref *sender)
{
auto s = new (std::nothrow) DrawPrimitivesDemo();
s->addChild(nextAction());
Director::getInstance()->replaceScene(s);
s->release();
}
void BaseTest::backCallback(cocos2d::Ref *sender)
{
auto s = new (std::nothrow) DrawPrimitivesDemo();
s->addChild(backAction());
Director::getInstance()->replaceScene(s);
s->release();
}
std::string BaseTest::title() const
{
return "DrawPrimitives Test";
}
std::string BaseTest::subtitle() const
{
return "";
}
bool DrawPrimitivesDemo::init()
{
bool bRet = false;
do{
CC_BREAK_IF(!Scene::init());
auto layer = nextAction();
addChild(layer);
Director::getInstance()->replaceScene(this);
bRet = true;
}while(0);
return bRet;
}
bool DrawPrimitivesTest::init()
{
bool bRet = false;
do{
CC_BREAK_IF(!BaseTest::init());
bRet = true;
}while(0);
return bRet;
}
void DrawPrimitivesTest::draw(cocos2d::Renderer *renderer,const cocos2d::Mat4 &transform,uint32_t flags)
{
//重写draw函数,回调onDraw函数
_customCommand.init(_globalZOrder);
_customCommand.func = CC_CALLBACK_0(DrawPrimitivesTest::onDraw,this,transform,flags);
renderer->addCommand(&_customCommand);
}
void DrawPrimitivesTest::onDraw(const cocos2d::Mat4 &transform,uint32_t flags)
{
//初始化
Director* director = Director::getInstance();
director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW,transform);
//画线
CHECK_GL_ERROR_DEBUG();
DrawPrimitives::drawLine(VisibleRect::leftBottom(),VisibleRect::rightTop());//参数是2个Vec2对象
//画线
CHECK_GL_ERROR_DEBUG();
glLineWidth(5.0f);//设置线条宽度
DrawPrimitives::setDrawColor4B(255,255);//设置颜色
DrawPrimitives::drawLine(VisibleRect::leftTop(),VisibleRect::rightBottom());
//画点
CHECK_GL_ERROR_DEBUG();
DrawPrimitives::setPointSize(64);//设置点大小
DrawPrimitives::setDrawColor4B(0,255,255);//设置颜色
DrawPrimitives::drawPoint(VisibleRect::center());//参数Vec2对象,表示圆心的位置
//画多个点
CHECK_GL_ERROR_DEBUG();
Vec2 points[] = {Vec2(60,160),Vec2(70,170),Vec2(60,160)};
DrawPrimitives::setPointSize(4);
DrawPrimitives::setDrawColor4B(0,255);
DrawPrimitives::drawPoints(points,4);//参数依次为圆心Vec2和点的个数
//画圆圈
CHECK_GL_ERROR_DEBUG();
glLineWidth(16);
DrawPrimitives::setDrawColor4B(0,255);
DrawPrimitives::drawCircle(VisibleRect::center(),100,10,false);//参数依次为:圆心、半径、角度、段数、是否画出一条半径
//画圆圈
CHECK_GL_ERROR_DEBUG();
glLineWidth(2);
DrawPrimitives::setDrawColor4B(0,50,CC_DEGREES_TO_RADIANS(90),true);
//画实心圆
CHECK_GL_ERROR_DEBUG();
glLineWidth(2);//线条宽度
DrawPrimitives::setDrawColor4B(255,255);//线条颜色
//参数依次为:圆心、半径、角度、段数、X轴缩放系数、Y轴缩放系数
DrawPrimitives::drawSolidCircle(VisibleRect::center() + Vec2(140,0),40,1.0f,1.0f);
//画多边形图形,不闭合
CHECK_GL_ERROR_DEBUG();
glLineWidth(10);
Vec2 vertices[] = {Vec2(0,Vec2(50,50),Vec2(100,100),100)};
DrawPrimitives::drawPoly(vertices,5,false);//参数依次为多边形定点、定点数、是否闭合
//绘制填充多边形
CHECK_GL_ERROR_DEBUG();
glLineWidth(1);
Vec2 filledVertices[] = {Vec2(0,120),Vec2(25,200),Vec2(0,170)};
DrawPrimitives::drawSolidPoly(filledVertices,Color4F(0.5f,0.5f,1,1));//参数依次为定点、顶点个数、填充颜色
//绘制多边形,闭合
DrawPrimitives::setDrawColor4B(255,255);
glLineWidth(2);
Vec2 vertices2[] = {Vec2(90,330),Vec2(90,530),Vec2(150,500)};
DrawPrimitives::drawPoly(vertices2,3,true);
//绘制贝塞尔曲线
CHECK_GL_ERROR_DEBUG();
//参数依次为起点、控制点、终点、段数
DrawPrimitives::drawQuadBezier(VisibleRect::leftTop(),VisibleRect::center(),VisibleRect::rightTop(),50);
//画贝塞尔曲线
CHECK_GL_ERROR_DEBUG();
//参数依次为起点、控制点1、控制点2、终点、段数
DrawPrimitives::drawCubicBezier(VisibleRect::center(),Vec2(VisibleRect::center().x + 30,VisibleRect::center().y + 50),Vec2(VisibleRect::center().x + 60,VisibleRect::center().y - 50),VisibleRect::right(),100);
//画填充闭合曲线
CHECK_GL_ERROR_DEBUG();
Vec2 vertices3[] = {Vec2(90,190),Vec2(140,160)};
DrawPrimitives::drawSolidPoly(vertices3,4,Color4F(1,1));//参数依次为顶点、顶点个数、填充颜色
glLineWidth(1);
DrawPrimitives::setDrawColor4B(255,255);
DrawPrimitives::setPointSize(1);
CHECK_GL_ERROR_DEBUG();
director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
}
std::string DrawPrimitivesTest::subtitle() const
{
return "draw primitives";
}
bool DrawNodeTest::init()
{
bool bRet = false;
do{
CC_BREAK_IF(!BaseTest::init());
auto s = Director::getInstance()->getWinSize();
//add DrawNode
auto draw = DrawNode::create();
addChild(draw,10);
//draw point,参数依次为位置、Size、填充颜色
draw->drawPoint(Vec2(s.width/2 - 120,s.height/2 - 120),Color4F(CCRANDOM_0_1(),CCRANDOM_0_1(),1));
draw->drawPoint(Vec2(s.width/2 + 120,s.height/2 + 120),1));
//draw points,同上
Vec2 position[] = {Vec2(60,60),70),60)};
draw->drawPoints(position,1));
//draw a line,参数依次为起点、终点、颜色
draw->drawLine(Vec2(0,Vec2(s.width,s.height),Color4F(1.0,0.0,0.5));
//draw a rectangle,绘制剪裁点,参数为剪裁起点、终点、颜色
draw->drawRect(Vec2(23,123),Vec2(7,1));
//draw circle,绘制圆圈,参数依次为:圆心、半径、角度、段数、是否绘制一条半径、X轴缩放、Y轴缩放、颜色
draw->drawCircle(VisibleRect::center() + Vec2(140,true,2.0f,0.5));
draw->drawCircle(VisibleRect::center() - Vec2(140,30,false,1));
//Draw some beziers,参数依次为:起点、控制点、终点、段数、颜色
draw->drawQuadBezier(Vec2(s.width - 150,s.height - 150),Vec2(s.width - 70,s.height - 10),Vec2(s.width - 10,0.5));
draw->drawQuadBezier(Vec2(0,Vec2(s.width/2,s.height/2),0.5));
//参数依次为:起点、控制点1、控制点2、终点、段数、颜色
draw->drawCubicBezier(VisibleRect::center(),Vec2(VisibleRect::center().x+30,VisibleRect::center().y+50),Vec2(VisibleRect::center().x+60,VisibleRect::center().y-50),0.5));
draw->drawCubicBezier(Vec2(s.width - 250,40),Vec2(s.width - 30,250),s.height - 50),0.5));
auto array = PointArray::create(20);
array->addControlPoint(Vec2(0,0));
array->addControlPoint(Vec2(80,80));
array->addControlPoint(Vec2(s.width - 80,s.height - 80));
array->addControlPoint(Vec2(80,80));
array->addControlPoint(Vec2(s.width/2,s.height/2));
//绘制基本线条,参数依次为:点数组、张力、段数、颜色
draw->drawCardinalSpline(array,0.5,0.5));
auto array2 = PointArray::create(20);
array2->addControlPoint(Vec2(s.width/2,30));
array2->addControlPoint(Vec2(s.width - 80,s.height - 80));
array2->addControlPoint(Vec2(s.width/2,30));
draw->drawCatmullRom(array2,0.5));
//open random color poly,绘制多边形,不封闭
Vec2 vertices[] = {Vec2(0,100)};
draw->drawPoly(vertices,1));
//closed random color poly,绘制多边形,封闭
Vec2 vertices2[] = {Vec2(30,130),Vec2(30,230),200)};
draw->drawPoly(vertices2,1));
//Draw 10 Circles,绘制圆圈
for(int i = 0; i < 10; i++)
{
//参数依次为:圆心、半径、颜色
draw->drawDot(Vec2(s.width/2,10*(10-i),1));
}
//Draw polygons绘制闭合多边形,参数依次是顶点、顶点个数、填充颜色、线条宽度、线条颜色
Vec2 points[] = { Vec2(s.height/4,s.height/5),Vec2(s.width/3*2,s.height) };
// draw->drawPolygon(points,sizeof(points) / sizeof(points[0]),0.5),Color4F(0,0.5));
//star poly (triggers buggs)绘制多边形图形
{
const float o = 80;
const float w = 20;
const float h = 50;
Vec2 star[] = {Vec2(o+w,o-h),Vec2(o+w*2,o),Vec2(o+w*2+h,o+w),o+w*2)};
//参数依次为:顶点、顶点个数、填充颜色、线条宽度、线条颜色
draw->drawPolygon(star,sizeof(star) / sizeof(star[0]),1));
}
//绘制多边形
//star poly(doesn't trigger bug...order is important un tesselation is supported.
{
const float o=180;
const float w=20;
const float h=50;
Vec2 star[] = {
Vec2(o,Vec2(o+w,// lower spike
Vec2(o + w*2 + h,o+w ),Vec2(o + w*2,o+w*2),// right spike
Vec2(o +w,o+w*2+h),Vec2(o,// top spike
Vec2(o -h,}; // left spike
draw->drawPolygon(star,sizeof(star)/sizeof(star[0]),1));
}
//draw a solid polygon,绘制填充多边形
Vec2 vertices3[] = {Vec2(60,160)};
draw->drawSolidPoly(vertices3,1));//参数依次为:顶点、顶点个数、填充颜色
//draw a solid rectangle//绘制剪裁图形,参数依次为:起点、终点、颜色
draw->drawSolidRect(Vec2(10,10),Vec2(20,20),1));
//draw a solid circle绘制圆圈,参数依次为:终点、半径、角度、段数、X轴缩放、y轴缩放、颜色
draw->drawSolidCircle(VisibleRect::center() + Vec2(140,1));
//draw segment绘制线段,参数依次为:起点、终点、半径、颜色
draw->drawSegment(Vec2(20,s.height / 2),1));
draw->drawSegment(Vec2(10,0.5));
//draw triangle绘制三角形
draw->drawTriangle(Vec2(10,30),140),0.5));
bRet = true;
}while(0);
return bRet;
}
std::string DrawNodeTest::subtitle() const
{
return "Draw Node test";
}