【cocos2d-js官方文档】十、log

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api改动情况,左边为新增,右边为原来的。

  1. cc.log 不变
  2. cc.warn 新增
  3. cc.error 新增
  4. cc.assert <-- cc.Assert

此次改造有以下几点原因:

  • 添加原来没有的api:cc.warn、cc.error。

  • 修改cc.Assert名称,使其符合开发规范。

新的api的使用范例:

  1. cc.log("this is a log");
  2. cc.log("this is a log for %s","Cocos2d-html5");
  3.  
  4. cc.warn("this is a waring");
  5. cc.warn("this is a waring for %s","Cocos2d-html5");
  6.  
  7. cc.error("this is an error");
  8. cc.error("this is an error for %s","Cocos2d-html5");
  9.  
  10. cc.assert(false,"this is an assert");
  11. cc.assert(false,"this is an assert for %s","Cocos2d-html5");

然后今后会定义出msgCode.js

  1. cc.msgCode = {
  2. log1 : "this is a log",log2 : "this is a log for %s",warn1 : "this is a waring",warn2 : "this is a waring for %s",error1 : "this is an error",error2 : "this is an error for %s",assert1 : "this is an assert",assert2 : "this is an assert for %s",throw1 : "this is an throw",throw2 : "this is an throw for %s","Cocos2d-html5"
  3. }

这样一来可以让消息字符串等到最大程度的复用并且利于管理。


转载:http://www.douapp.com/post/2454

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