cocos2d-x项目中含CocoStudio移植Android时Android.mk的内容

前端之家收集整理的这篇文章主要介绍了cocos2d-x项目中含CocoStudio移植Android时Android.mk的内容前端之家小编觉得挺不错的,现在分享给大家,也给大家做个参考。
LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := cocos2dcpp_shared

LOCAL_MODULE_FILENAME := libcocos2dcpp

LOCAL_SRC_FILES := hellocpp/main.cpp \
                   ../../Classes/AppDelegate.cpp \
                   ../../Classes/HelloWorldScene.cpp \
		    ../../Classes/CocosGUIExamplesUIAnimationScene.cpp \

LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes

LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += Box2d_static
LOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static

include $(BUILD_SHARED_LIBRARY)

$(call import-module,cocos2dx)
$(call import-module,cocos2dx/platform/third_party/android/prebuilt/libcurl)
$(call import-module,CocosDenshion/android)
$(call import-module,extensions)
$(call import-module,external/Box2D)
$(call import-module,external/chipmunk)
有些原来是注释的,把前面的#去掉就可以了 原文链接:https://www.f2er.com/cocos2dx/346306.html

猜你在找的Cocos2d-x相关文章