cocos2d-x 3.3
代码:
--比倍界面层 local BiBeiLayer = class("BiBeiLayer",function () return cc.LayerColor:create(cc.c4b(0,125)) end) --初始化 function BiBeiLayer:ctor() -- 创建一个事件监听器类型为 OneByOne 的单点触摸 local listenner = cc.EventListenerTouchOneByOne:create() -- ture 吞并触摸事件,不向下级传递事件; -- fasle 不会吞并触摸事件,会向下级传递事件; -- 设置是否吞没事件,在 onTouchBegan 方法返回 true 时吞没 listenner:setSwallowTouches(true) -- 实现 onTouchBegan 事件回调函数 listenner:registerScriptHandler(function(touch,event) local location = touch:getLocation() print("EVENT_TOUCH_BEGAN") return true end,cc.Handler.EVENT_TOUCH_BEGAN ) -- 实现 onTouchMoved 事件回调函数 listenner:registerScriptHandler(function(touch,event) local locationInNodeX = self:convertToNodeSpace(touch:getLocation()).x print("EVENT_TOUCH_MOVED") end,cc.Handler.EVENT_TOUCH_MOVED ) -- 实现 onTouchEnded 事件回调函数 listenner:registerScriptHandler(function(touch,event) local locationInNodeX = self:convertToNodeSpace(touch:getLocation()).x print("EVENT_TOUCH_ENDED") end,cc.Handler.EVENT_TOUCH_ENDED ) local eventDispatcher = self:getEventDispatcher() -- 添加监听器 eventDispatcher:addEventListenerWithSceneGraPHPriority(listenner,self) end原文链接:https://www.f2er.com/cocos2dx/346177.html