cocos2dx 动作篇 重复动作 RepeatForever的用法

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Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); Sprite * sp = Sprite::create("HelloWorld.png"); sp->setPosition(Point(visibleSize.width/2,visibleSize.height/2)); this->addChild(sp); //创建一个弹跳的动作 JumpBy * jumpby = JumpBy::create(3.0f,Point(50,1),100,1); //创建一个永久性的重复动作 RepeatForever * repeatforever = RepeatForever::create(jumpby); //有限次的动作重复 Repeat * repeat = Repeat:: create(jumpby,3); sp->runAction(repeat); 原文链接:https://www.f2er.com/cocos2dx/345480.html

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