Vec2 origin = Director::getInstance()->getVisibleOrigin();
Sprite * sp = Sprite::create("HelloWorld.png");
sp->setPosition(Point(visibleSize.width/2,visibleSize.height/2));
this->addChild(sp);
//创建一个移动动作
MoveBy * moveby = MoveBy::create(2.2f,Point(40,20));
//创建一个弹跳的动作
JumpBy * jumpby = JumpBy::create(3.0f,Point(50,1),100,1);
//创建一个旋转动作
RotateBy * rotateby = RotateBy::create(2.5f,220,10);
///////////////////////////////////////创建组合动作将动作组合起来
//顺序执行
Action * action = Sequence::create(moveby,jumpby,rotateby,NULL);
//一起执行
Action * action = Spawn::create(moveby,NULL); sp->runAction(action); 原文链接:https://www.f2er.com/cocos2dx/345479.html