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cocos2dx 背景无限滚动,
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@H_
301_0@#include "BaseLayer.h"
BaseLayer::BaseLayer()
{
}
BaseLayer::~BaseLayer()
{
}
bool BaseLayer::init()
{
bool bRes = false;
do
{
CC_BREAK_IF(!Layer::init());
bRes = true;
} while (0);
return bRes;
}
void BaseLayer::SetBkGround( const char* bkImage )
{
m_SpBk1 = Sprite::create(bkImage);
m_SpBk1->setAnchorPoint(Vec2::ZERO);
m_SpBk1->setScale(GetWinSize().width / m_SpBk1->getContentSize().width);
m_SpBk1->setPosition(Vec2::ZERO);
m_SpBk2 = Sprite::create(bkImage);
m_SpBk2->setFlipX(true);
m_SpBk2->setAnchorPoint(Vec2::ZERO);
m_SpBk2->setScale(GetWinSize().width / m_SpBk1->getContentSize().width);
m_SpBk2->setPosition(Vec2(GetWinSize().width,0));
this->addChild(m_SpBk1);
this->addChild(m_SpBk2);
this->schedule(schedule_selector(BaseLayer::ScrollBkGround),1/60);
}
Size BaseLayer::GetWinSize()
{
return Director::getInstance()->getWinSize();
}
void BaseLayer::ScrollBkGround(float dt)
{
if (m_SpBk1->getPositionX() <= -GetWinSize().width)
{
m_SpBk1->setPosition(GetWinSize().width,0);
}
if (m_SpBk2->getPositionX() <= -GetWinSize().width)
{
m_SpBk2->setPosition(GetWinSize().width,0);
}
m_SpBk1->setPosition(Vec2(m_SpBk1->getPositionX() - 1,0));
m_SpBk2->setPosition(Vec2(m_SpBk2->getPositionX() - 1,0));
}
#ifndef __BASELAYER_H__
#define __BASELAYER_H__
#include "cocos2d.h"
USING_NS_CC;
class BaseLayer : public Layer
{
public:
BaseLayer();
~BaseLayer();
virtual bool init() override;
Size GetWinSize();
void SetBkGround(const char* bkImage);
void ScrollBkGround(float dt);
private:
Sprite *m_SpBk1;
Sprite *m_SpBk2;
};
#endif