Cocos2d-x 3.0-Vector&map&value

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在做Cocos2d-x2.0人的人们估计正在使用CCArray,CCDirectionary,CCDouble,CCFloat这些正搞得很爽,但不得不说

它们在V3.0中不用了。

看下3.0中的数据结合类Vector,Map,Value(建议大家自行阅读源码,本文只介绍如何使用,关于引用计数的概念推荐大家看我的视频),

以下案例来自TestCpp:

void TemplateVectorTest::onEnter()

{

UnitTestDemo::onEnter();

Vector<Node*> vec;//定义一个向量,其实是对stl Vector的封装,只是加入了对象的内存计数管理

CCASSERT(vec.empty(),"");

CCASSERT(vec.capacity() ==0,"");

CCASSERT(vec.size() ==0,"");

CCASSERT(vec.max_size() >0,"");

auto node1 = Node::create();

node1->setTag(1);

vec.pushBack(node1);//在向量添加一个元素

CCASSERT(node1->getReferenceCount() ==2,"");

auto node2 = Node::create();

node2->setTag(2);

vec.pushBack(node2);//添加元素 编号会从0开始

CCASSERT(vec.getIndex(node1) ==0,"");

CCASSERT(vec.getIndex(node2) ==1,"");


auto node3 = Node::create();

node3->setTag(3);

vec.insert(1,node3); //插入元素

CCASSERT(vec.at(0)->getTag() ==1,"");

CCASSERT(vec.at(1)->getTag() ==3,"");

CCASSERT(vec.at(2)->getTag() ==2,"");


// Test copy constructor

Vector<Node*> vec2(vec); //复制一个向量

CCASSERT(vec2.size() == vec.size(),"");

ssize_t size = vec.size();

for (ssize_t i =0; i < size; ++i)

{

CCASSERT(vec2.at(i) == vec.at(i),"");

CCASSERT(vec.at(i)->getReferenceCount() ==3,"");

CCASSERT(vec2.at(i)->getReferenceCount() ==3,"");

}


// Test copy assignment operator

Vector<Node*> vec3;

vec3 = vec2;

CCASSERT(vec3.size() == vec2.size(),"");

size = vec3.size();

for (ssize_t i =0; i < size; ++i)

{

CCASSERT(vec3.at(i) == vec2.at(i),"");

CCASSERT(vec3.at(i)->getReferenceCount() ==4,"");

CCASSERT(vec2.at(i)->getReferenceCount() ==4,"");

CCASSERT(vec.at(i)->getReferenceCount() ==4,"");

}


// Test move constructor (Lambda 表达式,定义一个函数用于创建一个Vector,关于Lambda建议看我的视频)

auto createVector = [this](){

Vector<Node*> ret;

for (int i =0; i < 20; i++)

{

ret.pushBack(Node::create());

}

int j = 1000;

for (auto& child : ret)

{

child->setTag(j++);

}

return ret;

};

Vector<Node*> vec4(createVector());

for (const auto& child : vec4)

{

CC_UNUSED_PARAM(child);

CCASSERT(child->getReferenceCount() ==2,"");

}


// Test init Vector<T> with capacity

Vector<Node*> vec5(10);

CCASSERT(vec5.capacity() ==10,"");

vec5.reserve(20);

CCASSERT(vec5.capacity() ==20,"");


CCASSERT(vec5.size() ==0,"");

CCASSERT(vec5.empty(),"");


auto toRemovedNode = Node::create();

vec5.pushBack(toRemovedNode);

CCASSERT(toRemovedNode->getReferenceCount() ==2,"");


// Test move assignment operator

vec5 = createVector();

CCASSERT(toRemovedNode->getReferenceCount() ==1,"");

CCASSERT(vec5.size() ==20,"size should be 20");


for (constauto& child : vec5) //这也是C++11新特性,好用吧,不像STL用迭代器那么麻烦

{

CC_UNUSED_PARAM(child);

CCASSERT(child->getReferenceCount() ==2,"");

}


// Test Vector<T>::find

CCASSERT(vec.find(node3) == (vec.begin() +1),"");

CCASSERT(std::find(std::begin(vec),std::end(vec),node2) == (vec.begin() +2),"");


CCASSERT(vec.front()->getTag() ==1,"");

CCASSERT(vec.back()->getTag() ==2,"");


CCASSERT(vec.getRandomObject(),"");

CCASSERT(!vec.contains(Node::create()),"");

CCASSERT(vec.contains(node1),"");

CCASSERT(vec.contains(node2),"");

CCASSERT(vec.contains(node3),"");

CCASSERT(vec.equals(vec2),"");

CCASSERT(vec.equals(vec3),"");


// Insert

vec5.insert(2,node1);

CCASSERT(vec5.at(2)->getTag() ==1,"");

CCASSERT(vec5.size() ==21,"");

vec5.back()->setTag(100);

vec5.popBack();

CCASSERT(vec5.size() ==20,"");

CCASSERT(vec5.back()->getTag() !=100,"");


// Erase and clear

Vector<Node*> vec6 = createVector();

Vector<Node*> vec7 = vec6;// Copy for check


CCASSERT(vec6.size() ==20,"");

vec6.erase(vec6.begin() +1); //

CCASSERT(vec6.size() ==19,"");

CCASSERT((*(vec6.begin() +1))->getTag() == 1002,"");

vec6.erase(vec6.begin() +2,vec6.begin() + 10);

CCASSERT(vec6.size() ==11,"");

CCASSERT(vec6.at(0)->getTag() ==1000,"");

CCASSERT(vec6.at(1)->getTag() ==1002,"");

CCASSERT(vec6.at(2)->getTag() ==1011,"");

CCASSERT(vec6.at(3)->getTag() ==1012,"");

vec6.erase(3);

CCASSERT(vec6.at(3)->getTag() ==1013,"");

vec6.eraSEObject(vec6.at(2));

CCASSERT(vec6.at(2)->getTag() ==1013,"");

vec6.clear();

auto objA =Node::create();// retain count is 1

auto objB = Node::create();

auto objC = Node::create();

{

Vector<Node*> array1;

Vector<Node*> array2;

// push back objA 3 times

array1.pushBack(objA); // retain count is 2

array1.pushBack(objA); // retain count is 3

array1.pushBack(objA); // retain count is 4

array2.pushBack(objA); // retain count is 5

array2.pushBack(objB);

array2.pushBack(objC);

for (auto obj : array1) {

array2.eraSEObject(obj);

}

CCASSERT(objA->getReferenceCount() ==4,"");

}

CCASSERT(objA->getReferenceCount() ==1,"");

{ //这是一个代码块,出了块引用计数会恢复,是一个AutoReleasePool

Vector<Node*> array1;

// push back objA 3 times

array1.pushBack(objA); // retain count is 2

array1.pushBack(objA); // retain count is 3

array1.pushBack(objA); // retain count is 4

CCASSERT(objA->getReferenceCount() ==4,"");

array1.eraSEObject(objA,true); // Remove all occurrences in the Vector.

CCASSERT(objA->getReferenceCount() ==1,"");

array1.pushBack(objA); // retain count is 2

array1.pushBack(objA); // retain count is 3

array1.pushBack(objA); // retain count is 4

array1.eraSEObject(objA, false);

CCASSERT(objA->getReferenceCount() ==3,"");// Only remove the first occurrence in the Vector.

}


// Check the retain count in vec7

CCASSERT(vec7.size() ==20,"");

for (const auto& child : vec7)

{

CC_UNUSED_PARAM(child);

CCASSERT(child->getReferenceCount() ==2,"");

}


// Sort 排序,结合Lambda

Vector<Node*> vecForSort = createVector();

std::sort(vecForSort.begin(),vecForSort.end(),[](Node* a,Node* b){

return a->getTag() >= b->getTag();

});


for (int i = 0; i < 20; ++i)

{

CCASSERT(vecForSort.at(i)->getTag() -1000 == (19 - i),"");

}


// Reverse

vecForSort.reverse();

for (int i = 0; i < 20; ++i)

{

CCASSERT(vecForSort.at(i)->getTag() -1000 == i,"");

}


// Swap

Vector<Node*> vecForSwap = createVector();

vecForSwap.swap(2,4);

CCASSERT(vecForSwap.at(2)->getTag() ==1004,"");

CCASSERT(vecForSwap.at(4)->getTag() ==1002,"");

vecForSwap.swap(vecForSwap.at(2),vecForSwap.at(4));

CCASSERT(vecForSwap.at(2)->getTag() ==1002,"");

CCASSERT(vecForSwap.at(4)->getTag() ==1004,"");


// shrinkToFit

Vector<Node*> vecForShrink = createVector();

vecForShrink.reserve(100);

CCASSERT(vecForShrink.capacity() ==100,"");

vecForShrink.pushBack(Node::create());

vecForShrink.shrinkToFit();

CCASSERT(vecForShrink.capacity() ==21,"");


// get random object

// Set the seed by time

srand((unsigned)time(nullptr));

Vector<Node*> vecForRandom = createVector();

log("<--- begin ---->");

for (int i = 0; i < vecForRandom.size(); ++i)

{

log("Vector: random object tag = %d",vecForRandom.getRandomObject()->getTag());

}

log("<---- end ---->");


// Self assignment

Vector<Node*> vecSelfAssign = createVector();

vecSelfAssign = vecSelfAssign;

CCASSERT(vecSelfAssign.size() ==20,"");


for (const auto& child : vecSelfAssign)

{

CC_UNUSED_PARAM(child);

CCASSERT(child->getReferenceCount() ==2,"");

}


vecSelfAssign = std::move(vecSelfAssign);

CCASSERT(vecSelfAssign.size() ==20,"");

}


// const at

Vector<Node*> vecConstAt = createVector();

constFunc(vecConstAt);

}


//---------------------------以下是Map的使用-----------------------------------


void TemplateMapTest::onEnter()

{

UnitTestDemo::onEnter();

auto createMap = [this](){

Map<std::string,Node*> ret;

for (int i =0; i < 20; ++i)

{

auto node = Node::create();

node->setTag(1000 + i);

ret.insert(StringUtils::toString(i),node);

}


return ret;

};

// Default constructor

Map<std::string,Node*> map1;

CCASSERT(map1.empty(),"");

CCASSERT(map1.size() ==0,"");

CCASSERT(map1.keys().empty(),"");

CCASSERT(map1.keys(Node::create()).empty(),"");

// Move constructor

Map<std::string,Node*> map2 = createMap();

for (const auto& e : map2)

{

CC_UNUSED_PARAM(e);

CCASSERT(e.second->getReferenceCount() ==2,"");

}

// Copy constructor

Map<std::string,Node*> map3(map2);

for (const auto& e : map3)

{

CC_UNUSED_PARAM(e);

CCASSERT(e.second->getReferenceCount() ==3,"");

}

// Move assignment operator

Map<std::string,Node*> map4;

auto unusedNode = Node::create();

map4.insert("unused",unusedNode);

map4 = createMap();

CCASSERT(unusedNode->getReferenceCount() ==1,"");

for (const auto& e : map4)

{

CC_UNUSED_PARAM(e);

CCASSERT(e.second->getReferenceCount() ==2,"");

}

// Copy assignment operator

Map<std::string,Node*> map5;

map5 = map4;

for (const auto& e : map5)

{

CC_UNUSED_PARAM(e);

CCASSERT(e.second->getReferenceCount() ==3,"");

}

// Check size

CCASSERT(map4.size() == map5.size(),"");

for (const auto& e : map4)

{

CC_UNUSED_PARAM(e);

CCASSERT(e.second == map5.find(e.first)->second,"");

}

// bucket_count,bucket_size(n),bucket

log("--------------");

log("bucket_count = %d",static_cast<int>(map4.bucketCount()));

log("size = %d",static_cast<int>(map4.size()));

for (int i = 0; i < map4.bucketCount(); ++i)

{

log("bucket_size(%d) = %d",i,static_cast<int>(map4.bucketSize(i)));

}

for (const auto& e : map4)

{

log("bucket(\"%s\"),bucket index = %d",e.first.c_str(),static_cast<int>(map4.bucket(e.first)));

}

log("----- all keys---------");

// keys and at

auto keys = map4.keys();

for (const auto& key : keys)

{

log("key = %s",key.c_str());

}


auto node10Key = map4.at("10");

map4.insert("100",node10Key);

map4.insert("101",node10Key);

map4.insert("102",node10Key);


log("------ keys for object --------");

auto keysForObject = map4.keys(node10Key);

for (const auto& key : keysForObject)

{

log("key = %s",key.c_str());

}

log("--------------");


// at in const function

constFunc(map4);


// find

auto nodeToFind = map4.find("10");

CC_UNUSED_PARAM(nodeToFind);

CCASSERT(nodeToFind->second->getTag() ==1010,"");


// insert

Map<std::string,Node*> map6;

auto node1 = Node::create();

node1->setTag(101);

auto node2 = Node::create();

node2->setTag(102);

auto node3 = Node::create();

node3->setTag(103);

map6.insert("insert01",node1);

map6.insert("insert02",node2);

map6.insert("insert03",node3);


CCASSERT(node1->getReferenceCount() ==2,"");

CCASSERT(node2->getReferenceCount() ==2,"");

CCASSERT(node3->getReferenceCount() ==2,"");

CCASSERT(map6.at("insert01") == node1,"");

CCASSERT(map6.at("insert02") == node2,"");

CCASSERT(map6.at("insert03") == node3,"");


// erase

Map<std::string,Node*> mapForErase = createMap();

mapForErase.erase(mapForErase.find("9"));

CCASSERT(mapForErase.find("9") == mapForErase.end(),"");

CCASSERT(mapForErase.size() ==19,"");


mapForErase.erase("7");

CCASSERT(mapForErase.find("7") == mapForErase.end(),"");

CCASSERT(mapForErase.size() ==18,"");


std::vector<std::string> itemsToRemove;

itemsToRemove.push_back("2");

itemsToRemove.push_back("3");

itemsToRemove.push_back("4");

mapForErase.erase(itemsToRemove);

CCASSERT(mapForErase.size() ==15,"");


// clear

Map<std::string,Node*> mapForClear = createMap();

auto mapForClearCopy = mapForClear;

mapForClear.clear();


for (const auto& e : mapForClearCopy)

{

CC_UNUSED_PARAM(e);

CCASSERT(e.second->getReferenceCount() ==2,"");

}


// get random object

// Set the seed by time

srand((unsigned)time(nullptr));

Map<std::string,Node*> mapForRandom = createMap();

log("<--- begin ---->");

for (int i = 0; i < mapForRandom.size(); ++i)

{

log("Map: random object tag = %d",mapForRandom.getRandomObject()->getTag());

}

log("<---- end ---->");


// Self assignment

Map<std::string,Node*> mapForSelfAssign = createMap();

mapForSelfAssign = mapForSelfAssign;

CCASSERT(mapForSelfAssign.size() ==20,"");


for (const auto& e : mapForSelfAssign)

{

CC_UNUSED_PARAM(e);

CCASSERT(e.second->getReferenceCount() ==2,"");

}


mapForSelfAssign = std::move(mapForSelfAssign);

CCASSERT(mapForSelfAssign.size() ==20,"");

}

}



//--------------------------以下是Value的使用,它完成基本数据类型到对象的包装--------


void ValueTest::onEnter()

{

UnitTestDemo::onEnter();

Value v1;

CCASSERT(v1.getType() ==Value::Type::NONE,"");

CCASSERT(v1.isNull(),"");

Value v2(100);

CCASSERT(v2.getType() ==Value::Type::INTEGER,"");

CCASSERT(!v2.isNull(),"");

Value v3(101.4f);

CCASSERT(v3.getType() ==Value::Type::FLOAT,"");

CCASSERT(!v3.isNull(),"");

Value v4(106.1);

CCASSERT(v4.getType() ==Value::Type::DOUBLE,"");

CCASSERT(!v4.isNull(),"");

unsigned char byte =50;

Value v5(byte);

CCASSERT(v5.getType() ==Value::Type::BYTE,"");

CCASSERT(!v5.isNull(),"");

Value v6(true);

CCASSERT(v6.getType() ==Value::Type::BOOLEAN,"");

CCASSERT(!v6.isNull(),"");

Value v7("string");

CCASSERT(v7.getType() ==Value::Type::STRING,"");

CCASSERT(!v7.isNull(),"");

Value v8(std::string("string2"));

CCASSERT(v8.getType() ==Value::Type::STRING,"");

CCASSERT(!v8.isNull(),"");


auto createValueVector = [&](){

ValueVector ret;

ret.push_back(v1);

ret.push_back(v2);

ret.push_back(v3);

return ret;

};

Value v9(createValueVector());

CCASSERT(v9.getType() ==Value::Type::VECTOR,"");

CCASSERT(!v9.isNull(),"");


auto createValueMap = [&](){

ValueMap ret;

ret["aaa"] = v1;

ret["bbb"] = v2;

ret["ccc"] = v3;

return ret;

};

Value v10(createValueMap());

CCASSERT(v10.getType() ==Value::Type::MAP,"");

CCASSERT(!v10.isNull(),"");

auto createValueMapIntKey = [&](){

ValueMapIntKey ret;

ret[111] = v1;

ret[222] = v2;

ret[333] = v3;

return ret;

};

Value v11(createValueMapIntKey());

CCASSERT(v11.getType() ==Value::Type::INT_KEY_MAP,"");

CCASSERT(!v11.isNull(),"");

}

原文链接:https://www.f2er.com/cocos2dx/344290.html

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