1、在proj.android这个目录下
AndroidManifest.xml文件,给app增加震动权限
<uses-permission android:name="android.permission.VIBRATE"/>
2、修改android项目源文件src/org/cocos2dx/lib/Cocos2dxSound.java增加震动方法,调用android底层振动器
/***@paramtime震动时间*/
publicvoidvibrate(longtime) {
Vibratorv = (Vibrator)mContext.getSystemService(Context.VIBRATOR_SERVICE);
v.vibrate(time);
}
/** *@parampattern震动时间数组EG:{500,200,500,300}*@paramrepeat重复次数*/
publicvoidvibrateWithPattern(long[] pattern,intrepeat) {
v.vibrate(pattern,repeat);
/***取消震动*/
publicvoidcancelVibrate() {
v.cancel();
3.至此,java项目中的修改就OK啦,下面就是在Cocos2d-x中增加JNI方法让C++去掉用Java的震动方法就OK啦!
3.1.修改 libCocosDenshion项目中cocos2d-x\CocosDenshion\android\jni文件夹下的SimpleAudioEngineJni.h和SimpleAudioEngineJni.cpp方法
#ifndef __SIMPLE_AUdio_ENGINE_JNI__
#define __SIMPLE_AUdio_ENGINE_JNI__
#include
extern "C"
{
......
// add thesementhod
extern void vibrateJNI(long long time);
extern void vibrateWithPatternJNI(long long pattern[],intrepeat);
extern void cancelVibrateJNI();
#endif // __SIMPLE_AUdio_ENGINE_JNI__
// add these jni menthod
void vibrateJNI(long long time)
JniMethodInfomethodInfo;
if (! getStaticMethodInfo(methodInfo,"vibrate","(J)V"))
return;
methodInfo.env->CallStaticVoidMethod(methodInfo.classID,methodInfo.methodID,time);
methodInfo.env->DeleteLocalRef(methodInfo.classID);
void vibrateWithPatternJNI(long long pattern[],int repeat)
int elements = sizeof(pattern);
jlongArrayjLongArray = methodInfo.env->NewLongArray(elements);
methodInfo.env->SetLongArrayRegion(jLongArray,elements,(jlong*) pattern);
void cancelVibrateJNI()
3.2修改CocosDenshion/include/SimpleAudioEngine.h增加如下方法.
void vibrate(long long time);
void vibrateWithPattern(long long pattern[],int repeat);
void cancelVibrate();
3.3修改CocosDenshion/android/SimpleAudioEngine.cpp增加调用JNI的如下方法。
void SimpleAudioEngine::vibrate(long long time)
vibrateJNI(time);
void SimpleAudioEngine::vibrateWithPattern(long long pattern[],sans-serif"> vibrateWithPatternJNI(pattern,sans-serif"> void SimpleAudioEngine::cancelVibrate()
cancelVibrateJNI();
4.至此,代码上的修改都OK啦,在游戏中需要使用震动的地方调用。
CocosDenshion::SimpleAudioEngine::sharedEngine()->vibrate(time);
CocosDenshion::SimpleAudioEngine::sharedEngine()->vibrateWithPattern(pattern,sans-serif"> 取消震动用这个
CocosDenshion::SimpleAudioEngine::sharedEngine()->cancelVibrate();
原文链接:https://www.f2er.com/cocos2dx/344254.html