---------------------------------快过节了,弄个案例,大家不妨假期做做,@H_403_1@
@H_403_1@
http://download.csdn.net/detail/sdhjob/7424329@H_403_1@
1.准备资源@H_403_1@
@H_403_1@
greenstar.png @H_403_1@
redstar.png @H_403_1@
yellowstar.png
@H_403_1@
@H_403_1@
2.创建一个新项目(如何配置环境和创建新项目,参考前面教程):@H_403_1@
cocos new -p com.xdl.game -l cpp -d ~/Desktop/test0515 snamegame@H_403_1@
首先将HelloWoldScene.h HelloWorld.cpp移走,然后添加GameScene.h GameScene.cpp HelpScene.h HelpScene.cpp MainMenu.h MainMenu.cpp@H_403_1@
加上原来自动生成的AppDelegate.h 和AppDelegate.cpp共8个文件@H_403_1@
4.编码@H_403_1@
AppDelegate.h (这个文件基本没改动)@H_403_1@
@H_403_1@
#ifndef _APP_DELEGATE_H_@H_403_1@
#define _APP_DELEGATE_H_@H_403_1@
#include"cocos2d.h"@H_403_1@
class AppDelegate :privatecocos2d::Application@H_403_1@
{@H_403_1@
public:@H_403_1@
AppDelegate();@H_403_1@
virtual~AppDelegate();@H_403_1@
virtualboolapplicationDidFinishLaunching();@H_403_1@
virtualvoidapplicationDidEnterBackground();@H_403_1@
virtualvoidapplicationWillEnterForeground();@H_403_1@
};@H_403_1@
#endif// _APP_DELEGATE_H_@H_403_1@
AppDelegate.cpp@H_403_1@
#include"AppDelegate.h"@H_403_1@
#include"MainMenu.h"@H_403_1@
#include"SimpleAudioEngine.h" @H_403_1@
USING_NS_CC;@H_403_1@
usingnamespaceCocosDenshion;@H_403_1@
AppDelegate::AppDelegate() {@H_403_1@
}@H_403_1@
AppDelegate::~AppDelegate()@H_403_1@
{@H_403_1@
boolAppDelegate::applicationDidFinishLaunching() {@H_403_1@
// initialize director@H_403_1@
autodirector =Director::getInstance();@H_403_1@
autoglview = director->getOpenGLView();@H_403_1@
if(!glview) {@H_403_1@
glview =GLView::create("My Game");@H_403_1@
director->setOpenGLView(glview);@H_403_1@
}@H_403_1@
// turn on display FPS@H_403_1@
director->setDisplayStats(false);@H_403_1@
// set FPS. the default value is 1.0/60 if you don't call this@H_403_1@
director->setAnimationInterval(1.0/60);@H_403_1@
// create a scene. it's an autorelease object@H_403_1@
autoscene =MainMenu::createScene();@H_403_1@
// run@H_403_1@
director->runWithScene(scene);@H_403_1@
//开始播放背景音乐@H_403_1@
SimpleAudioEngine::getInstance()->playBackgroundMusic("background.mp3");@H_403_1@
returntrue;@H_403_1@
}@H_403_1@
@H_403_1@
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too@H_403_1@
voidAppDelegate::applicationDidEnterBackground() {@H_403_1@
Director::getInstance()->stopAnimation();@H_403_1@
// if you use SimpleAudioEngine,it must be pause@H_403_1@
SimpleAudioEngine::getInstance()->pauseBackgroundMusic();@H_403_1@
// this function will be called when the app is active again@H_403_1@
voidAppDelegate::applicationWillEnterForeground() {@H_403_1@
Director::getInstance()->startAnimation();@H_403_1@
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SimpleAudioEngine::getInstance()->resumeBackgroundMusic();@H_403_1@
}@H_403_1@ 说明: 在入口类中加入了背景音乐的播放,并且入口场景设计为MainMenu,往下看
MainMenu.h@H_403_1@
#ifndef __snakegame__MainMenu__@H_403_1@
#define __snakegame__MainMenu__@H_403_1@
#include"cocos2d.h"@H_403_1@
classMainMenu:publicLayer{@H_403_1@
public:@H_403_1@
staticScene* createScene();@H_403_1@
CREATE_FUNC(MainMenu);@H_403_1@
virtualboolinit();@H_403_1@
voidmenuCallBack(Ref* object);@H_403_1@
};@H_403_1@
#endif@H_403_1@
#include"GameScene.h"@H_403_1@
#include"HelpScene.h"@H_403_1@
Scene*MainMenu::createScene()@H_403_1@
{ autoscene=Scene::create();@H_403_1@
autolayer=MainMenu::create();@H_403_1@
scene->addChild(layer);@H_403_1@
returnscene;@H_403_1@
boolMainMenu::init(){@H_403_1@
if(!Layer::init())@H_403_1@
{@H_403_1@
returnfalse;@H_403_1@
autosize=Director::getInstance()->getWinSize();@H_403_1@
autospriteBK=Sprite::create("menuback.png");@H_403_1@
spriteBK->setPosition(Point(size.width/2,size.height/2));@H_403_1@
this->addChild(spriteBK);@H_403_1@
automenuItemStart=MenuItemFont::create("Start",CC_CALLBACK_1(MainMenu::menuCallBack,this));@H_403_1@
menuItemStart->setTag(1);@H_403_1@
automenuItemHelp=MenuItemFont::create("Help",51); font-family:Arial; font-size:14px; line-height:26px"> menuItemHelp->setTag(2);@H_403_1@
automenu=Menu::create(menuItemStart,menuItemHelp,NULL);@H_403_1@
menu->setPosition(Point::ZERO);@H_403_1@
menuItemStart->setPosition(Point(size.width-menuItemStart->getContentSize().width-100,menuItemStart->getContentSize().height+10));@H_403_1@
menuItemHelp->setPosition(Point(size.width-menuItemHelp->getContentSize().width-10,menuItemHelp->getContentSize().height+10));@H_403_1@
this->addChild(menu);@H_403_1@
returntrue;@H_403_1@
voidMainMenu::menuCallBack(Ref* object){@H_403_1@
autotarget=(Node*)object;@H_403_1@
Scene* scene;@H_403_1@
switch(target->getTag()) {@H_403_1@
case1://startgame@H_403_1@
scene=Game::createScene();@H_403_1@
break;@H_403_1@
case2://Helpgame@H_403_1@
scene=Help::createScene();@H_403_1@
default:@H_403_1@
Director::getInstance()->replaceScene(scene);@H_403_1@
}@H_403_1@
说明:在菜单场景中实现了跳转到帮助场景和游戏场景,往下看:
HelpScene.h@H_403_1@
#ifndef __snakegame__HelpScene__@H_403_1@
#define __snakegame__HelpScene__@H_403_1@
USING_NS_CC;@H_403_1@
classHelp:publicLayer{@H_403_1@
public:@H_403_1@
staticScene* createScene();@H_403_1@
CREATE_FUNC(Help);@H_403_1@
virtualboolinit();@H_403_1@
voidmenuCallBack(Ref* object);@H_403_1@
#endif@H_403_1@
HelpScene.cpp
#include"HelpScene.h"@H_403_1@
#include"MainMenu.h"@H_403_1@
Scene*Help::createScene(){@H_403_1@
autoscene=Scene::create();@H_403_1@
autolayer=Help::create();@H_403_1@
returnscene;@H_403_1@
}@H_403_1@
boolHelp::init(){@H_403_1@
{@H_403_1@
returnfalse;@H_403_1@
}@H_403_1@
autosize=Director::getInstance()->getWinSize();@H_403_1@
spriteBK->setOpacity(75);@H_403_1@
//帮助信息@H_403_1@
autolabelscore=Label::create("帮助信息","宋体",25);@H_403_1@
labelscore->setPosition(Point(size.width-80,size.height-50));@H_403_1@
this->addChild(labelscore);@H_403_1@
//返回按钮@H_403_1@
automenuItemBack=MenuItemFont::create("Back",CC_CALLBACK_1(Help::menuCallBack,51); font-family:Arial; font-size:14px; line-height:26px"> automenu=Menu::create(menuItemBack,51); font-family:Arial; font-size:14px; line-height:26px"> menuItemBack->setPosition(Point(size.width-menuItemBack->getContentSize().width-100,menuItemBack->getContentSize().height+10));@H_403_1@
voidHelp::menuCallBack(Ref* object){@H_403_1@
autoscene=MainMenu::createScene();@H_403_1@
Director::getInstance()->replaceScene(scene);@H_403_1@
#ifndef __snakegame__GameScene__@H_403_1@
#define __snakegame__GameScene__@H_403_1@
enumclassENUM_DIR{@H_403_1@
DIR_UP,@H_403_1@
DIR_DOWN,51); font-family:Arial; font-size:14px; line-height:26px"> DIR_LEFT,51); font-family:Arial; font-size:14px; line-height:26px"> DIR_RIGHT,51); font-family:Arial; font-size:14px; line-height:26px"> DIR_STOP@H_403_1@
};@H_403_1@
classSnakeNode:publicSprite@H_403_1@
{@H_403_1@
public:@H_403_1@
enumENUM_DIRm_dir;//移动方向@H_403_1@
intnodeType; //节点类型1蛇头2身体3食物@H_403_1@
intm_row,m_col; //当前节点的行列坐标@H_403_1@
@H_403_1@
staticSnakeNode* create(inttype);@H_403_1@
virtualboolinit(inttype);@H_403_1@
voidsetPositionRC(introw,intcol);//设置节点的坐标@H_403_1@
};@H_403_1@
classGame:publicLayer{@H_403_1@
SnakeNode* spFood;//食物@H_403_1@
SnakeNode* spHead;//蛇头@H_403_1@
Vector<SnakeNode*> allBody;//身体@H_403_1@
CREATE_FUNC(Game);@H_403_1@
voidgameLogic(floatt);@H_403_1@
voidnewBody();//添加一个新的身体节点@H_403_1@
voidmoveBody();//移动所有的身体节点@H_403_1@
GameScene.cpp // GameScene.cpp@H_403_1@
// Created by沈shen on 14-5-27.@H_403_1@
//@H_403_1@
#include"SimpleAudioEngine.h"@H_403_1@
usingnamespaceCocosDenshion;@H_403_1@
Scene * Game::createScene(){@H_403_1@
autoscene=Scene::create();@H_403_1@
autolayer=Game::create();@H_403_1@
scene->addChild(layer);@H_403_1@
returnscene;@H_403_1@
SnakeNode* SnakeNode::create(inttype)@H_403_1@
SnakeNode *pRet =newSnakeNode();@H_403_1@
if(pRet && pRet->init(type))@H_403_1@
pRet->autorelease();@H_403_1@
returnpRet;@H_403_1@
else@H_403_1@
deletepRet;@H_403_1@
pRet =NULL;@H_403_1@
returnNULL;@H_403_1@
}@H_403_1@
boolSnakeNode::init(inttype){@H_403_1@
if(!Sprite::init())@H_403_1@
returnfalse;@H_403_1@
///根据类型不同初始化不同的纹理@H_403_1@
switch(type) {@H_403_1@
case1://蛇头@H_403_1@
{autosprite=Sprite::create("redstar.png");@H_403_1@
sprite->setAnchorPoint(Point::ZERO);@H_403_1@
this->addChild(sprite);@H_403_1@
m_dir=ENUM_DIR::DIR_RIGHT;//向右移动@H_403_1@
break;@H_403_1@
case2://身体@H_403_1@
{autosprite=Sprite::create("greenstar.png");@H_403_1@
this->addChild(sprite);@H_403_1@
@H_403_1@
m_dir=ENUM_DIR::DIR_STOP;//@H_403_1@
case3://食物@H_403_1@
{autosprite=Sprite::create("yellowstar.png");@H_403_1@
default:@H_403_1@
}@H_403_1@
returntrue;@H_403_1@
voidSnakeNode::setPositionRC(introw,intcol)//设置节点的坐标@H_403_1@
{ this->m_row=row;@H_403_1@
this->m_col=col;@H_403_1@
setPosition(Point(col*32,row*32));@H_403_1@
bool Game::init(){@H_403_1@
if(!Layer::init())@H_403_1@
}@H_403_1@
autodraw=DrawNode::create();@H_403_1@
draw->setAnchorPoint(Point::ZERO);@H_403_1@
draw->setPosition(Point::ZERO);@H_403_1@
this->addChild(draw);@H_403_1@
for(inti=0;i<11;i++)@H_403_1@
{@H_403_1@
draw->drawSegment(Point(0,32*i),Point(320,1,Color4F(1,1));@H_403_1@
draw->drawSegment(Point(32*i,0),Point(32*i,320),51); font-family:Arial; font-size:14px; line-height:26px"> //添加蛇头@H_403_1@
spHead=SnakeNode::create(1);@H_403_1@
@H_403_1@
@H_403_1@
this->addChild(spHead);@H_403_1@
spFood=SnakeNode::create(3);@H_403_1@
@H_403_1@
introw=rand()%10;@H_403_1@
intcol=rand()%10;@H_403_1@
spFood->setPositionRC(row,col);@H_403_1@
this->addChild(spFood);@H_403_1@
autosize=Director::getInstance()->getWinSize();@H_403_1@
autospriteBK=Sprite::create("menuback.png");@H_403_1@
spriteBK->setPosition(Point(size.width/2,size.height/2));@H_403_1@
spriteBK->setOpacity(75);@H_403_1@
this->addChild(spriteBK);@H_403_1@
autolabelscore=Label::create("分数:0","宋体",25);@H_403_1@
labelscore->setTag(110);@H_403_1@
labelscore->setPosition(Point(size.width-80,size.height-50));@H_403_1@
this->addChild(labelscore);@H_403_1@
//返回按钮@H_403_1@
automenuItemBack=MenuItemFont::create("Back",CC_CALLBACK_1(Game::menuCallBack,this));@H_403_1@
automenu=Menu::create(menuItemBack,NULL);@H_403_1@
menu->setPosition(Point::ZERO);@H_403_1@
menuItemBack->setPosition(Point(size.width-menuItemBack->getContentSize().width-50,menuItemBack->getContentSize().height+10));@H_403_1@
this->addChild(menu);@H_403_1@
//计划任务@H_403_1@
this->schedule(schedule_selector(Game::gameLogic),0.5);@H_403_1@
autolistener=EventListenerTouchOneByOne::create();@H_403_1@
listener->setSwallowTouches(true);@H_403_1@
listener->onTouchBegan=[&](Touch * t,Event * e){@H_403_1@
//改变贪食蛇移动的方向@H_403_1@
intcol=t->getLocation().x/32;@H_403_1@
introw=t->getLocation().y/32;@H_403_1@
intspHeadCol=spHead->getPositionX()/32;@H_403_1@
intspHeadRow=spHead->getPositionY()/32;@H_403_1@
if(abs(spHeadCol-col)>abs(spHeadRow-row))@H_403_1@
if(spHeadCol<col)@H_403_1@
{@H_403_1@
spHead->m_dir=ENUM_DIR::DIR_RIGHT;@H_403_1@
}else@H_403_1@
spHead->m_dir=ENUM_DIR::DIR_LEFT;@H_403_1@
}@H_403_1@
else@H_403_1@
{if(spHeadRow<row)@H_403_1@
{@H_403_1@
spHead->m_dir=ENUM_DIR::DIR_UP;@H_403_1@
}else@H_403_1@
{@H_403_1@
spHead->m_dir=ENUM_DIR::DIR_DOWN;@H_403_1@
}@H_403_1@
@H_403_1@
}@H_403_1@
returntrue;@H_403_1@
};@H_403_1@
_eventDispatcher->addEventListenerWithSceneGraPHPriority(listener,this);@H_403_1@
void Game::menuCallBack(Ref * object){@H_403_1@
autoscene=MainMenu::createScene();@H_403_1@
Director::getInstance()->replaceScene(scene);@H_403_1@
voidGame::gameLogic(floatt)@H_403_1@
{ moveBody();//移动所有身体节点@H_403_1@
//蛇头移动@H_403_1@
switch(spHead->m_dir) {@H_403_1@
caseENUM_DIR::DIR_RIGHT:@H_403_1@
spHead->runAction(MoveBy::create(0.3,Point(32,0)));@H_403_1@
spHead->m_col++;@H_403_1@
caseENUM_DIR::DIR_LEFT:@H_403_1@
32 caseENUM_DIR::DIR_DOWN:@H_403_1@
0 spHead->m_row--;@H_403_1@
caseENUM_DIR::DIR_UP:@H_403_1@
32
@H_403_1@
MainMenu.cpp
#include"MainMenu.h"@H_403_1@
@H_403_1@
@H_403_1@
spHead->m_row++;@H_403_1@
break;@H_403_1@
//碰撞检测@H_403_1@
if(spHead->m_row==spFood->m_row&&@H_403_1@
spHead->m_col==spFood->m_col)@H_403_1@
{//音效的播放@H_403_1@
SimpleAudioEngine::getInstance()->playEffect("eat.wav");@H_403_1@
Label * label=(Label *)this->getChildByTag(110);@H_403_1@
sprintf(strscore,"分数:%d",m_score);@H_403_1@
label->setString(strscore);@H_403_1@
//食物产生新的位置@H_403_1@
introw=rand()%10;@H_403_1@
intcol=rand()%10;@H_403_1@
spFood->setPositionRC(row,51); font-family:Arial; font-size:14px; line-height:26px"> //添加节点@H_403_1@
newBody();@H_403_1@
}@H_403_1@
voidGame::newBody()//添加一个新的身体节点@H_403_1@
autobodynode=SnakeNode::create(2);@H_403_1@
//设置这个节点的方向和坐标@H_403_1@
if(allBody.size()>0)//有身体节点@H_403_1@
{//最后一个身体的节点@H_403_1@
autolastbody=allBody.at(allBody.size()-1);@H_403_1@
bodynode->m_dir=lastbody->m_dir;@H_403_1@
switch(bodynode->m_dir) {@H_403_1@
caseENUM_DIR::DIR_UP:@H_403_1@
bodynode->setPositionRC(lastbody->m_row-1,lastbody->m_col);@H_403_1@
break;@H_403_1@
caseENUM_DIR::DIR_DOWN:@H_403_1@
bodynode->setPositionRC(lastbody->m_row+1,51); font-family:Arial; font-size:14px; line-height:26px"> caseENUM_DIR::DIR_LEFT:@H_403_1@
bodynode->setPositionRC(lastbody->m_row,lastbody->m_col+1);@H_403_1@
caseENUM_DIR::DIR_RIGHT:@H_403_1@
1);@H_403_1@
default:@H_403_1@
}else@H_403_1@
{//新节点的方向等于蛇头的方向@H_403_1@
bodynode->m_dir=spHead->m_dir;@H_403_1@
bodynode->setPositionRC(spHead->m_row-1,spHead->m_col);@H_403_1@
bodynode->setPositionRC(spHead->m_row+1,51); font-family:Arial; font-size:14px; line-height:26px"> bodynode->setPositionRC(spHead->m_row,spHead->m_col+1);@H_403_1@
1);@H_403_1@
this->addChild(bodynode);@H_403_1@
allBody.pushBack(bodynode);@H_403_1@
voidGame::moveBody()//移动所有的身体节点@H_403_1@
if(allBody.size()==0){return;}@H_403_1@
for(autobodynode:allBody)@H_403_1@
switch(bodynode->m_dir) {@H_403_1@
bodynode->runAction(MoveBy::create(0.3,51); font-family:Arial; font-size:14px; line-height:26px"> bodynode->m_col++;@H_403_1@
bodynode->m_col--;@H_403_1@
bodynode->m_row--;@H_403_1@
bodynode->m_row++;@H_403_1@
//移动完成之后,改变每个body的方向@H_403_1@
for(inti=allBody.size()-1;i>0;i--)@H_403_1@
{//每个节点的方向调整为它前一个节点的方向@H_403_1@
allBody.at(i)->m_dir=allBody.at(i-1)->m_dir;@H_403_1@
allBody.at(0)->m_dir=spHead->m_dir;@H_403_1@
--------------------------------------------祝你成功----------------------- 原文链接:https://www.f2er.com/cocos2dx/344214.html