1、CCLayerColor:继承自CCLayerRGBA和CCBlendProtocol,可能继承自CCGLBufferedNode,这些属性和方法和前面的都差不多,浏览一下就知晓
class CC_DLL CCLayerColor : public CCLayerRGBA,public CCBlendProtocol #ifdef EMSCRIPTEN,public CCGLBufferedNode #endif { protected: ccVertex2F m_pSquareVertices[4]; ccColor4F m_pSquareColors[4]; public: CCLayerColor(); virtual ~CCLayerColor(); virtual void draw(); virtual void setContentSize(const CCSize & var); static CCLayerColor* create(); static CCLayerColor * create(const ccColor4B& color,GLfloat width,GLfloat height); static CCLayerColor * create(const ccColor4B& color); virtual bool init(); virtual bool initWithColor(const ccColor4B& color,GLfloat height); virtual bool initWithColor(const ccColor4B& color); void changeWidth(GLfloat w); void changeHeight(GLfloat h); void changeWidthAndHeight(GLfloat w,GLfloat h); CC_PROPERTY(ccBlendFunc,m_tBlendFunc,BlendFunc) virtual void setColor(const ccColor3B &color); virtual void setOpacity(GLubyte opacity); protected: virtual void updateColor(); };2、CCProgressTimer:时间进度类,继承自CCNodeRGBA,可能继承自CCGLBufferedNode
class CC_DLL CCProgressTimer : public CCNodeRGBA #ifdef EMSCRIPTEN,public CCGLBufferedNode #endif { public: CCProgressTimer(); ~CCProgressTimer(void); inline CCProgressTimerType getType(void) { return m_eType; } //获得类型 inline float getPercentage(void) {return m_fPercentage; } //获得百分比 inline CCSprite* getSprite(void) { return m_pSprite; } bool initWithSprite(CCSprite* sp); void setPercentage(float fPercentage); //几个设置函数 void setSprite(CCSprite *pSprite); void setType(CCProgressTimerType type); void setReverseProgress(bool reverse); virtual void draw(void); void setAnchorPoint(CCPoint anchorPoint); virtual void setColor(const ccColor3B& color); virtual const ccColor3B& getColor() const; virtual GLubyte getOpacity() const; virtual void setOpacity(GLubyte opacity); inline bool isReverseDirection() { return m_bReverseDirection; }; inline void setReverseDirection(bool value) { m_bReverseDirection = value; }; public: static CCProgressTimer* create(CCSprite* sp); protected: ccTex2F textureCoordFromAlphaPoint(CCPoint alpha); ccVertex2F vertexFromAlphaPoint(CCPoint alpha); void updateProgress(void); void updateBar(void); void updateRadial(void); void updateColor(void); CCPoint boundaryTexCoord(char index); protected: CCProgressTimerType m_eType; float m_fPercentage; CCSprite *m_pSprite; int m_nVertexDataCount; ccV2F_C4B_T2F *m_pVertexData; CC_PROPERTY(CCPoint,m_tMidpoint,Midpoint); CC_SYNTHESIZE(CCPoint,m_tBarChangeRate,BarChangeRate); bool m_bReverseDirection; };3、CCProgressTo:继承自CCActionInterval
class CC_DLL CCProgressTo : public CCActionInterval { public: bool initWithDuration(float duration,float fPercent); virtual CCObject* copyWithZone(CCZone *pZone); virtual void startWithTarget(CCNode *pTarget); virtual void update(float time); public: static CCProgressTo* create(float duration,float fPercent); protected: float m_fTo; float m_fFrom; };4、CCSet:集合类,继承自CCObject
class CC_DLL CCSet : public CCObject { public: CCSet(void); CCSet(const CCSet &rSetObject); virtual ~CCSet(void); static CCSet * create(); CCSet* copy(); CCSet* mutableCopy(); int count(); //返回集合里有多少个元素 void addObject(CCObject *pObject); //添加和移除 void removeObject(CCObject *pObject); void removeAllObjects(); bool containsObject(CCObject *pObject); CCSetIterator begin(); CCSetIterator end(); CCObject* anyObject(); virtual void acceptVisitor(CCDataVisitor &visitor); private: std::set<CCObject *> *m_pSet; };原文链接:https://www.f2er.com/cocos2dx/343761.html