cocos2dx 2.x定时器分析(1)

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1、创建全局定时器,bool CCDirector::init(void)函数中,调用

 // scheduler
    m_pScheduler = new CCScheduler();

2、在每帧渲染前,都会调用CCScheduler的update方法
// Draw the Scene
void CCDirector::drawScene(void)
{
    // calculate "global" dt
    calculateDeltaTime();

    //tick before glClear: issue #533
    if (! m_bPaused) //调用定时器的update方法
    {
        m_pScheduler->update(m_fDeltaTime);
    }

}

3、
CCScheduler中有几个很重要的成员变量,
	//每帧都要调用的定时器
    struct _listEntry *m_pUpdatesNegList;        // list of priority < 0 //存放priority < 0的Update,优先级最高
    struct _listEntry *m_pUpdates0List;            // list priority == 0 //存放priority == 0的Update
    struct _listEntry *m_pUpdatesPosList;        // list priority > 0	//存放priority > 0的Update,优先级最低

    //方便快速查找
    struct _hashUpdateEntry *m_pHashForUpdates; // hash used to fetch quickly the list entries for pause,delete,etc

    // Used for "selectors with interval",设置了时间间隔的定时器列表
    struct _hashSelectorEntry *m_pHashForTimers; //

4、
CCScheduler的update函数很大,主要是几个循环。

// main loop
void CCScheduler::update(float dt)
{
    m_bUpdateHashLocked = true;

    if (m_fTimeScale != 1.0f)
    {
        dt *= m_fTimeScale;
    }

    // Iterate over all the Updates' selectors
    tListEntry *pEntry,*pTmp;

    // updates with priority < 0 优先调用
    // pEntry->target->update(dt) 调用target的update方法,例继承与CCNode的类
    //可以重写  CCNode的 update方法
    /* 
     * Update method will be called automatically every frame if "scheduleUpdate" is called,and the node is "live"
     */
    //virtual void update(float delta);


    DL_FOREACH_SAFE(m_pUpdatesNegList,pEntry,pTmp)
    {
        if ((! pEntry->paused) && (! pEntry->markedForDeletion))
        {
            pEntry->target->update(dt); 
        }
    }

    // updates with priority == 0
    DL_FOREACH_SAFE(m_pUpdates0List,pTmp)
    {
        if ((! pEntry->paused) && (! pEntry->markedForDeletion))
        {
            pEntry->target->update(dt);
        }
    }

    // updates with priority > 0
    DL_FOREACH_SAFE(m_pUpdatesPosList,pTmp)
    {
        if ((! pEntry->paused) && (! pEntry->markedForDeletion))
        {
            pEntry->target->update(dt);
        }
    }

    // Iterate over all the custom selectors
    //遍历有时间间隔的定时器列表,调用相应的方法
    for (tHashTimerEntry *elt = m_pHashForTimers; elt != NULL; )
    {
        m_pCurrentTarget = elt;
        m_bCurrentTargetSalvaged = false;

        if (! m_pCurrentTarget->paused)
        {
            // The 'timers' array may change while inside this loop
            for (elt->timerIndex = 0; elt->timerIndex < elt->timers->num; ++(elt->timerIndex))
            {
                elt->currentTimer = (CCTimer*)(elt->timers->arr[elt->timerIndex]);
                elt->currentTimerSalvaged = false;

                elt->currentTimer->update(dt);

                if (elt->currentTimerSalvaged)
                {
                    // The currentTimer told the remove itself. To prevent the timer from
                    // accidentally deallocating itself before finishing its step,we retained
                    // it. Now that step is done,it's safe to release it.
                    elt->currentTimer->release();
                }

                elt->currentTimer = NULL;
            }
        }

        // elt,at this moment,is still valid
        // so it is safe to ask this here (issue #490)
        elt = (tHashTimerEntry *)elt->hh.next;

        // only delete currentTarget if no actions were scheduled during the cycle (issue #481)
        if (m_bCurrentTargetSalvaged && m_pCurrentTarget->timers->num == 0)
        {
            removeHashElement(m_pCurrentTarget);
        }
    }

    // Iterate over all the script callbacks
    //遍历针对脚本的定时器列表
    if (m_pScriptHandlerEntries)
    {
        for (int i = m_pScriptHandlerEntries->count() - 1; i >= 0; i--)
        {
            CCSchedulerScriptHandlerEntry* pEntry = static_cast<CCSchedulerScriptHandlerEntry*>(m_pScriptHandlerEntries->objectAtIndex(i));
            if (pEntry->isMarkedForDeletion())
            {
                m_pScriptHandlerEntries->removeObjectAtIndex(i);
            }
            else if (!pEntry->isPaused())
            {
                pEntry->getTimer()->update(dt);
            }
        }
    }

    // delete all updates that are marked for deletion
    // updates with priority < 0
    //删除一些没用定时器
    DL_FOREACH_SAFE(m_pUpdatesNegList,pTmp)
    {
        if (pEntry->markedForDeletion)
        {
            this->removeUpdateFromHash(pEntry);
        }
    }

    // updates with priority == 0
    DL_FOREACH_SAFE(m_pUpdates0List,pTmp)
    {
        if (pEntry->markedForDeletion)
        {
            this->removeUpdateFromHash(pEntry);
        }
    }

    // updates with priority > 0
    DL_FOREACH_SAFE(m_pUpdatesPosList,pTmp)
    {
        if (pEntry->markedForDeletion)
        {
            this->removeUpdateFromHash(pEntry);
        }
    }

    m_bUpdateHashLocked = false;

    m_pCurrentTarget = NULL;
}
原文链接:https://www.f2er.com/cocos2dx/343754.html

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