生成cocos2dx 2.2.6 TestCpp例子 android工程遇到的问题:
Description Resource Path Location Type
Error generating final archive: java.io.FileNotFoundException: D:\cocos\cocos2d-x-2.2.6-2\cocos2d-x-2.2.6\samples\Cpp\TestCpp\proj.android\bin\resources.ap_ does not exist TestCpp Unknown Android Packaging Problem
和
:54:35 - TestCpp] Unable to add 'D:\cocos\cocos2d-x-2.2.6-2\cocos2d-x-2.2.6\samples\Cpp\TestCpp\proj.android\assets\CocosBuilderExample.ccbproj': Zip add Failed
[2015-03-28 17:54:35 - TestCpp] ERROR: unable to process assets while packaging 'D:\cocos\cocos2d-x-2.2.6-2\cocos2d-x-2.2.6\samples\Cpp\TestCpp\proj.android\bin\resources.ap_'
[2015-03-28 17:54:35 - TestCpp] ERROR: packaging of 'D:\cocos\cocos2d-x-2.2.6-2\cocos2d-x-2.2.6\samples\Cpp\TestCpp\proj.android\bin\resources.ap_' Failed
原因:一般出现这个问题的原因都和assets目录下的资源有关。
解决:因为这是我运行cocos2dx2.2.6自带的例子,而且又是通过
./build_native.sh 脚本编译的工程,这样会导致访问assets目录的权限
又问题,只需要修改下权限即可。
我修改后的build_native.sh脚本:
APPNAME="TestCpp" # options buildexternalsfromsource= usage(){ cat << EOF usage: $0 [options] Build C/C++ code for $APPNAME using Android NDK OPTIONS: -s Build externals from source -h this help EOF } while getopts "sh" OPTION; do case "$OPTION" in s) buildexternalsfromsource=1 ;; h) usage exit 0 ;; esac done # read local.properties _LOCALPROPERTIES_FILE=$(dirname "$0")"/local.properties" if [ -f "$_LOCALPROPERTIES_FILE" ] then [ -r "$_LOCALPROPERTIES_FILE" ] || die "Fatal Error: $_LOCALPROPERTIES_FILE exists but is unreadable" # strip out entries with a "." because Bash cannot process variables with a "." _PROPERTIES=`sed '/\./d' "$_LOCALPROPERTIES_FILE"` for line in "$_PROPERTIES"; do declare "$line"; done fi # paths if [ -z "${NDK_ROOT+aaa}" ];then echo "NDK_ROOT not defined. Please define NDK_ROOT in your environment or in local.properties" exit 1 fi DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )" # ... use paths relative to current directory COCOS2DX_ROOT="$DIR/../../../.." APP_ROOT="$DIR/.." APP_ANDROID_ROOT="$DIR" echo "NDK_ROOT = $NDK_ROOT" echo "COCOS2DX_ROOT = $COCOS2DX_ROOT" echo "APP_ROOT = $APP_ROOT" echo "APP_ANDROID_ROOT = $APP_ANDROID_ROOT" if [ -d "$APP_ANDROID_ROOT"/assets ]; then chmod -R 777 $APP_ANDROID_ROOT/assets/* fi # make sure assets is exist if [ -d "$APP_ANDROID_ROOT"/assets ]; then rm -rf "$APP_ANDROID_ROOT"/assets fi mkdir "$APP_ANDROID_ROOT"/assets # copy resources for file in "$APP_ROOT"/Resources/* do if [ -d "$file" ]; then cp -rf "$file" "$APP_ANDROID_ROOT"/assets fi if [ -f "$file" ]; then cp "$file" "$APP_ANDROID_ROOT"/assets fi chmod -R 777 $APP_ANDROID_ROOT/assets/* done # remove test_image_rgba4444.pvr.gz rm -f "$APP_ANDROID_ROOT"/assets/Images/test_image_rgba4444.pvr.gz rm -f "$APP_ANDROID_ROOT"/assets/Images/test_1021x1024_rgba8888.pvr.gz rm -f "$APP_ANDROID_ROOT"/assets/Images/test_1021x1024_rgb888.pvr.gz rm -f "$APP_ANDROID_ROOT"/assets/Images/test_1021x1024_rgba4444.pvr.gz rm -f "$APP_ANDROID_ROOT"/assets/Images/test_1021x1024_a8.pvr.gz if [[ "$buildexternalsfromsource" ]]; then echo "Building external dependencies from source" "$NDK_ROOT"/ndk-build -C "$APP_ANDROID_ROOT" $* \ "NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/source" else echo "Using prebuilt externals" "$NDK_ROOT"/ndk-build -C "$APP_ANDROID_ROOT" $* \ "NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/prebuilt" fi原文链接:https://www.f2er.com/cocos2dx/343724.html