Cocos2d-3.x_Android物理按键回调

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  1. #ifndef __HELLOWORLD_SCENE_H__
  2. #define __HELLOWORLD_SCENE_H__
  3.  
  4. #include "cocos2d.h"
  5.  
  6. USING_NS_CC;
  7.  
  8.  
  9. class HelloWorld : public cocos2d::Layer
  10. {
  11. public:
  12. static cocos2d::Scene* createScene();
  13.  
  14. virtual bool init();
  15.  
  16. CREATE_FUNC(HelloWorld);
  17.  
  18. private:
  19. LabelTTF *pLabel;
  20. };
  21.  
  22. #endif // __HELLOWORLD_SCENE_H__
  1. #include "HelloWorldScene.h"
  2.  
  3. Scene* HelloWorld::createScene()
  4. {
  5. auto scene = Scene::create();
  6. auto layer = HelloWorld::create();
  7. scene->addChild(layer);
  8.  
  9. return scene;
  10. }
  11.  
  12. bool HelloWorld::init()
  13. {
  14. if ( !Layer::init() )
  15. {
  16. return false;
  17. }
  18. Size visibleSize = Director::getInstance()->getVisibleSize();
  19. Vec2 origin = Director::getInstance()->getVisibleOrigin();
  20.  
  21. pLabel = LabelTTF::create("HelloWorld","fonts/Arial.ttf",30);
  22. pLabel->setPosition(visibleSize.width / 2.0,visibleSize.height / 2.0);
  23. this->addChild(pLabel);
  24.  
  25. // 回调Android的物理按键事件
  26. auto listener = EventListenerKeyboard::create();
  27. listener->onKeyPressed = [](EventKeyboard::KeyCode keyCode,Event *e)
  28. {
  29. log("keyCode:%d",keyCode);
  30. switch (keyCode)
  31. {
  32. case EventKeyboard::KeyCode::KEY_BACKSPACE:
  33. {
  34. log("back is pressed");
  35. Director::getInstance()->end();
  36. }
  37. break;
  38. case EventKeyboard::KeyCode::KEY_MENU:
  39. {
  40. log("menu is pressed");
  41. }
  42. break;
  43. }
  44. };
  45.  
  46. Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraPHPriority(listener,this);
  47.  
  48. return true;
  49. }

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