前端之家收集整理的这篇文章主要介绍了
Cocos2d-3.x_Android物理按键回调,
前端之家小编觉得挺不错的,现在分享给大家,也给大家做个参考。
- #ifndef __HELLOWORLD_SCENE_H__
- #define __HELLOWORLD_SCENE_H__
-
- #include "cocos2d.h"
-
- USING_NS_CC;
-
-
- class HelloWorld : public cocos2d::Layer
- {
- public:
- static cocos2d::Scene* createScene();
-
- virtual bool init();
-
- CREATE_FUNC(HelloWorld);
-
- private:
- LabelTTF *pLabel;
- };
-
- #endif // __HELLOWORLD_SCENE_H__
- #include "HelloWorldScene.h"
-
- Scene* HelloWorld::createScene()
- {
- auto scene = Scene::create();
- auto layer = HelloWorld::create();
- scene->addChild(layer);
-
- return scene;
- }
-
- bool HelloWorld::init()
- {
- if ( !Layer::init() )
- {
- return false;
- }
-
- Size visibleSize = Director::getInstance()->getVisibleSize();
- Vec2 origin = Director::getInstance()->getVisibleOrigin();
-
- pLabel = LabelTTF::create("HelloWorld","fonts/Arial.ttf",30);
- pLabel->setPosition(visibleSize.width / 2.0,visibleSize.height / 2.0);
- this->addChild(pLabel);
-
- // 回调Android的物理按键事件
- auto listener = EventListenerKeyboard::create();
- listener->onKeyPressed = [](EventKeyboard::KeyCode keyCode,Event *e)
- {
- log("keyCode:%d",keyCode);
- switch (keyCode)
- {
- case EventKeyboard::KeyCode::KEY_BACKSPACE:
- {
- log("back is pressed");
- Director::getInstance()->end();
- }
- break;
- case EventKeyboard::KeyCode::KEY_MENU:
- {
- log("menu is pressed");
- }
- break;
- }
- };
-
- Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraPHPriority(listener,this);
-
- return true;
- }