#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
USING_NS_CC;
class HelloWorld : public cocos2d::Layer
{
public:
static cocos2d::Scene* createScene();
virtual bool init();
CREATE_FUNC(HelloWorld);
private:
LabelTTF *pLabel;
};
#endif // __HELLOWORLD_SCENE_H__
#include "HelloWorldScene.h"
Scene* HelloWorld::createScene()
{
auto scene = Scene::create();
auto layer = HelloWorld::create();
scene->addChild(layer);
return scene;
}
bool HelloWorld::init()
{
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
pLabel = LabelTTF::create("HelloWorld","fonts/Arial.ttf",30);
pLabel->setPosition(visibleSize.width / 2.0,visibleSize.height / 2.0);
this->addChild(pLabel);
// 在Cocos2d-3.x中,把所有的int、float、double等等都封装成了Value类型
cocos2d::Value intVar;
intVar = 10;
log("intVar:%d",intVar.asInt());
cocos2d::Value floatVar;
floatVar = 10.3f;
log("floatVar:%.1f",floatVar.asFloat());
cocos2d::Value strVar;
strVar = "Hello";
log("strVar:%s",strVar.asString().c_str());
return true;
}
原文链接:https://www.f2er.com/cocos2dx/343467.html