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Cocos2d-3.x_加载网页(Android和iOS平台),
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#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
#include "ui/CocosGUI.h"
USING_NS_CC;
class HelloWorld : public cocos2d::Layer
{
public:
static cocos2d::Scene* createScene();
virtual bool init();
CREATE_FUNC(HelloWorld);
private:
};
#endif // __HELLOWORLD_SCENE_H__
#include "HelloWorldScene.h"
Scene* HelloWorld::createScene()
{
auto scene = Scene::create();
auto layer = HelloWorld::create();
scene->addChild(layer);
return scene;
}
bool HelloWorld::init()
{
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
auto sprite = Sprite::create("HelloWorld.png");
sprite->setPosition(Vec2(visibleSize.width / 2 + origin.x,visibleSize.height / 2 + origin.y));
this->addChild(sprite,0);
// 在Cocos2d-3.x中,增加了可以加载网页的API,但必须注意的是:到目前为止,只能在Android和iOS平台进行加载网页,如果在其他的平台,代码则会编译出错,所以需要加上平台判断的宏定义才能编译通过
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
auto webView = cocos2d::experimental::ui::WebView::create();
webView->setContentSize(visibleSize);
webView->setPosition(visibleSize/2.0);
webView->loadURL("http://www.baidu.com");
this->addChild(webView);
#endif
return true;
}