Cocos2d-x中提供了文本框控件CCTextFieldTTF实现文字输入功能。
CCTextFieldTTF预留了代理CCTextFieldDelegate处理通知事件。
一、CCTextFieldTTF 类部分代码如下:
class CC_DLL CCTextFieldTTF : public CCLabelTTF,public CCIMEDelegate { public: /** creates a CCTextFieldTTF from a fontname,alignment,dimension and font size */ static CCTextFieldTTF * textFieldWithPlaceHolder(const char *placeholder,const CCSize& dimensions,CCTextAlignment alignment,const char *fontName,float fontSize); /** creates a CCLabelTTF from a fontname and font size */ static CCTextFieldTTF * textFieldWithPlaceHolder(const char *placeholder,float fontSize); /** initializes the CCTextFieldTTF with a font name,dimension and font size */ bool initWithPlaceHolder(const char *placeholder,float fontSize); /** initializes the CCTextFieldTTF with a font name and font size */ bool initWithPlaceHolder(const char *placeholder,float fontSize); /** Open keyboard and receive input text. */ virtual bool attachWithIME(); /** End text input and close keyboard.*/ virtual bool detachWithIME(); // input text property public: virtual void setString(const char *text); virtual const char* getString(void); // place holder text property // place holder text displayed when there is no text in the text field. public: virtual void setPlaceHolder(const char * text); virtual const char * getPlaceHolder(void); public: virtual void setSecureTextEntry(bool value); virtual bool isSecureTextEntry(); };
const char* getString(void):获取文本框内容。
void setString(const char *text):设置文本框内容。
bool attachWithIME():激活输入法。
bool detachWithIME():取消激活输入法。
setPlaceHolder(const char * text):设置文本框内提示文字。
const char * getPlaceHolder(void):获取文本框内提示文字。
bool isSecureTextEntry():判断是否是安全输入。
实例:仅使用CCTextFieldTTF实现文字输入。
CCTextFieldTTF * text = CCTextFieldTTF::textFieldWithPlaceHolder("Please Input","Arial",20); text->setPosition(ccp(200,200)); text->setPlaceHolder("Enter Your Name"); text->setString("Gong"); text->attachWithIME(); addChild(text); CCLog("%s",text->getPlaceHolder()); CCLog("%s",text->getString());
二、CCTextFieldDelegate
CCTextFieldDelegate中部分代码如下:
class CC_DLL CCTextFieldDelegate { public: /** If the sender doesn't want to attach to the IME,return true;*/ virtual bool onTextFieldAttachWithIME(CCTextFieldTTF * sender) { CC_UNUSED_PARAM(sender); return false; } /**If the sender doesn't want to detach from the IME,return true;*/ virtual bool onTextFieldDetachWithIME(CCTextFieldTTF * sender) { CC_UNUSED_PARAM(sender); return false; } /**If the sender doesn't want to insert the text,return true;*/ virtual bool onTextFieldInsertText(CCTextFieldTTF * sender,const char * text,int nLen) { CC_UNUSED_PARAM(sender); CC_UNUSED_PARAM(text); CC_UNUSED_PARAM(nLen); return false; } /**If the sender doesn't want to delete the delText,return true;*/ virtual bool onTextFieldDeleteBackward(CCTextFieldTTF * sender,const char * delText,int nLen) { CC_UNUSED_PARAM(sender); CC_UNUSED_PARAM(delText); CC_UNUSED_PARAM(nLen); return false; } /**If the sender doesn't want to draw,return true.*/ virtual bool onDraw(CCTextFieldTTF * sender) { CC_UNUSED_PARAM(sender); return false; } };
bool onTextFieldAttachWithIME(CCTextFieldTTF * sender):即将激活输入法,如果不想激活,返回true。
bool onTextFieldDetachWithIME(CCTextFieldTTF * sender):即将取消输入法,如果不想取消,返回true。
bool onTextFieldInsertText(CCTextFieldTTF * sender,int nLen):即将插入一段文字,如果不想插入,返回true。
bool onTextFieldDeleteBackward(CCTextFieldTTF * sender,int nLen):即将删除一段文字,如果不想删除,返回true。
bool onDraw(CCTextFieldTTF * sender):如果不希望绘制这个输入法,返回true。
实例:使用CCTextFieldDelegate实现通知相关事件
继承CCTextFieldDelegate类后需要覆写以上五个函数,按需要覆写。
首先,继承CCTextFieldDelegate:
class HelloWorld : public cocos2d::CCLayer,public cocos2d::CCTextFieldDelegate { public: static cocos2d::CCScene* scene(); virtual bool init(); CREATE_FUNC(HelloWorld); bool onTextFieldAttachWithIME(CCTextFieldTTF * sender); bool onTextFieldDetachWithIME(CCTextFieldTTF * sender); bool onTextFieldInsertText(CCTextFieldTTF * sender,int nLen); bool onTextFieldDeleteBackward(CCTextFieldTTF * sender,int nLen); bool onDraw(CCTextFieldTTF * sender); };
然后,按需要覆写上面五个函数,使用之:
bool HelloWorld::init() { CCLayer::init(); CCTextFieldTTF * text = CCTextFieldTTF::textFieldWithPlaceHolder("Please Input",200)); text->setDelegate(this);//绑定接口 text->attachWithIME(); addChild(text); return true; } bool HelloWorld::onTextFieldAttachWithIME(CCTextFieldTTF * sender) { return false; } bool HelloWorld::onTextFieldDetachWithIME(CCTextFieldTTF * sender) { //将屏幕上移,避免虚拟键盘遮挡输入框 this->setPosition(0,100); return false; } bool HelloWorld::onTextFieldInsertText(CCTextFieldTTF * sender,int nLen) { //将屏幕移动会原处 this->setPosition(ccp(0,0)); return false; } bool HelloWorld::onTextFieldDeleteBackward(CCTextFieldTTF * sender,int nLen) { return false; } bool HelloWorld::onDraw(CCTextFieldTTF * sender) { return false; }使用CCTextFieldDelegate后,在创建好输入框后,需要把输入框通过setDelegate绑定接口,之后便可以使用。 原文链接:https://www.f2er.com/cocos2dx/342750.html