1,批处理类ParticleBatchNode
2,粒子系统类ParticleSystem
3,粒子系统子类 ParticleSystemQuad
爆炸效果:ParticleExplosion;
火球效果: ParticleFire
14.2.1 粒子批处理类ParticleBatchNode
initWithFile
initWithTexture
disableParticle;
setBlendFunc/getBlendFunc;
updateAllAtlasIndexes;
increaseAtlasCapacityTo;
getCurrentIndex;
searchNewPositionInChildernForZ;
代码实例:
bool HelloWorld::init() { ////////////////////////////// // 1. super init first if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); // 创建精灵类 auto sprite = Sprite::create("taotaoahui.jpg"); //sprite->setPosition(ccp(visibleSize.width / 2,visibleSize.height / 2)); sprite->setAnchorPoint(ccp(0,0)); addChild(sprite,1); // ParticleBatchNode 使用方法, auto _emitter = ParticleSystemQuad::create("Particles/taotao.xml.particle.plist");// 首先创建ParticleSystemQuad或者ParticleSystem _emitter->retain(); auto batch = ParticleBatchNode::createWithTexture(_emitter->getTexture()); batch->addChild(_emitter); batch->setPosition(ccp(visibleSize.width /2,visibleSize.height /2 )); // sjt this->addChild(batch,10); return true; }
原文链接:https://www.f2er.com/cocos2dx/342411.html